- Move camera video to header.
- Click to switch through three video sizes.
- Automount/unmount USB drives.
+ - Automatically install ``buildbotics.gc`` when no other GCode exists.
## v0.3.28
- Show step rate on motor configuration page.
include package.json README.md scripts/install.sh
include src/avr/bbctrl-avr-firmware.hex
include scripts/avr109-flash.py
+include scripts/buildbotics.gc
recursive-include src/py/camotics *
global-exclude .gitignore
DIR := $(shell dirname $(lastword $(MAKEFILE_LIST)))
NODE_MODS := $(DIR)/node_modules
-JADE := $(NODE_MODS)/jade/bin/jade.js
-STYLUS := $(NODE_MODS)/stylus/bin/stylus
-AP := $(NODE_MODS)/autoprefixer/autoprefixer
-BROWSERIFY := $(NODE_MODS)/browserify/bin/cmd.js
+PUG := $(NODE_MODS)/.bin/pug
+STYLUS := $(NODE_MODS)/.bin/stylus
+BROWSERIFY := $(NODE_MODS)/.bin/browserify
TARGET := build/http
HTML := index
CSS := $(wildcard src/stylus/*.styl)
CSS_ASSETS := build/css/style.css
JS := $(wildcard src/js/*.js)
-JS_ASSETS := $(TARGET)/js/assets.js
+JS_ASSETS := build/js/assets.js
STATIC := $(shell find src/resources -type f)
STATIC := $(patsubst src/resources/%,$(TARGET)/%,$(STATIC))
-TEMPLS := $(wildcard src/jade/templates/*.jade)
+TEMPLS := $(wildcard src/pug/templates/*.pug)
AVR_FIRMWARE := src/avr/bbctrl-avr-firmware.hex
GPLAN_MOD := rpi-share/camotics/gplan.so
DEST=mnt
endif
-WATCH := src/jade src/jade/templates src/stylus src/js src/resources Makefile
+WATCH := src/pug src/pug/templates src/stylus src/js src/resources Makefile
all: html css js static
@$(MAKE) -C src/avr
http_proxy= curl -i -X PUT -H "Content-Type: multipart/form-data" \
-F "firmware=@dist/$(PKG_NAME).tar.bz2" -F "password=$(PASSWORD)" \
http://$(HOST)/api/firmware/update
+ @-tput sgr0 && echo # Fix terminal output
mount:
mkdir -p $(DEST)
static: $(STATIC)
-templates: build/templates.jade
+templates: build/templates.pug
-build/templates.jade: $(TEMPLS)
+build/templates.pug: $(TEMPLS)
mkdir -p build
cat $(TEMPLS) >$@
-build/hashes.jade: $(CSS_ASSETS).sha256 $(JS_ASSETS).sha256
+build/hashes.pug: $(CSS_ASSETS).sha256 $(JS_ASSETS).sha256
echo "- var css_hash = '$(shell cat $(CSS_ASSETS).sha256)'" > $@
echo "- var js_hash = '$(shell cat $(JS_ASSETS).sha256)'" >> $@
-$(TARGET)/index.html: build/templates.jade build/hashes.jade
+$(TARGET)/index.html: build/templates.pug build/hashes.pug
$(JS_ASSETS): $(JS) node_modules
@mkdir -p $(shell dirname $@)
- $(BROWSERIFY) src/js/main.js -s main -o $@ || \
- (rm -f $@; exit 1)
+ $(BROWSERIFY) src/js/main.js -s main -o $@ || (rm -f $@; exit 1)
node_modules:
npm install
$(TARGET)/%: src/resources/%
install -D $< $@
-$(TARGET)/%.html: src/jade/%.jade $(wildcard src/jade/*.jade) node_modules
+$(TARGET)/%.html: src/pug/%.pug $(wildcard src/pug/*.pug) node_modules
@mkdir -p $(shell dirname $@)
- $(JADE) -P $< -o $(TARGET) || (rm -f $@; exit 1)
+ $(PUG) -P $< -o $(TARGET) || (rm -f $@; exit 1)
-build/css/%.css: src/stylus/%.styl node_modules
+$(CSS_ASSETS): src/stylus/style.styl node_modules
mkdir -p $(shell dirname $@)
$(STYLUS) < $< > $@ || (rm -f $@; exit 1)
{
"name": "bbctrl",
- "version": "0.3.4",
+ "version": "0.3.29",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
"resolved": "https://registry.npmjs.org/@browserify/acorn5-object-spread/-/acorn5-object-spread-5.0.1.tgz",
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"requires": {
- "acorn": "5.3.0"
+ "acorn": "^5.2.1"
},
"dependencies": {
"acorn": {
}
}
},
+ "@gulp-sourcemaps/identity-map": {
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+ "resolved": "https://registry.npmjs.org/@gulp-sourcemaps/identity-map/-/identity-map-1.0.2.tgz",
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+ "requires": {
+ "acorn": "^5.0.3",
+ "css": "^2.2.1",
+ "normalize-path": "^2.1.1",
+ "source-map": "^0.6.0",
+ "through2": "^2.0.3"
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+ "resolved": "https://registry.npmjs.org/css/-/css-2.2.4.tgz",
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+ "inherits": "^2.0.3",
+ "source-map": "^0.6.1",
+ "source-map-resolve": "^0.5.2",
+ "urix": "^0.1.0"
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+ },
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+ "version": "2.0.4",
+ "resolved": "https://registry.npmjs.org/@types/pug/-/pug-2.0.4.tgz",
+ "integrity": "sha1-h3L80EGOPNLMFxVV1zAHQVBR9LI="
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"JSONStream": {
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"resolved": "https://registry.npmjs.org/JSONStream/-/JSONStream-1.3.2.tgz",
"integrity": "sha1-wQI3G27Dp887hHygDCC7D85Mbeo=",
"requires": {
- "jsonparse": "1.3.1",
- "through": "2.3.8"
+ "jsonparse": "^1.2.0",
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}
},
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- "resolved": "https://registry.npmjs.org/acorn/-/acorn-4.0.13.tgz",
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- "integrity": "sha1-VbtemGkVB7dFedBRNBMhfDgMVM8=",
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+G1 Z-1.5
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+G1 X47.89 Y62.26
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+G1 X44.46 Y64.03
+G1 X44.41 Y64.05
+G1 X44.37 Y64.06
+G1 X40.69 Y65.1
+G1 X40.62 Y65.12
+G1 X37.86 Y65.45
+G1 X37.8 Y65.46
+G1 X36.89 Y65.44
+G1 X36.83
+G1 X36.82
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+G1 X36.04 Y65.44
+G1 X35.97
+G1 X35.1 Y65.41
+G1 X35.04 Y65.4
+G1 X32.44 Y64.99
+G1 X32.37 Y64.97
+G1 X28.94 Y63.9
+G1 X28.89 Y63.88
+G1 X28.85 Y63.86
+G1 X25.74 Y62.2
+G1 X25.7 Y62.18
+G1 X25.66 Y62.15
+G1 X23.68 Y60.56
+G1 X23.65 Y60.53
+G1 X23.62 Y60.5
+G1 X23.08 Y59.87
+G1 X22.99 Y59.71
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+G1 X22.98 Y49.88
+G1 X22.96 Y34.9
+G1 X23.1 Y34.55
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+G1 Z-1.5
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+G1 X53.8 Y54.85
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+G1 X51.41 Y56.98
+G1 X51.07 Y57.09
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+G0 Z3
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+G1 Z-1.5
+G1 Y57.09
+G1 X22.35 Y56.98
+G1 X21.47 Y56.47
+G1 X20.67 Y55.74
+G1 X19.95 Y54.85
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+G1 X49.09 Y38.45
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+G1 X49.09 Y41.56
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+G1 Z-1.5
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+G1 X65.76 Y3.03
+G1 X68.49 Y5.27
+G1 X70.73 Y8
+G1 X72.39 Y11.11
+G1 X73.42 Y14.49
+G1 X73.76 Y18
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+G1 X73.42 Y59.2
+G1 X72.39 Y62.57
+G1 X70.73 Y65.69
+G1 X68.49 Y68.41
+G1 X65.76 Y70.65
+G1 X62.65 Y72.31
+G1 X59.27 Y73.34
+G1 X55.76 Y73.69
+G1 X18
+G1 X14.49 Y73.34
+G1 X11.11 Y72.31
+G1 X8 Y70.65
+G1 X5.27 Y68.41
+G1 X3.03 Y65.69
+G1 X1.37 Y62.57
+G1 X0.35 Y59.2
+G1 X0 Y55.69
+G1 Y18
+G1 X0.35 Y14.49
+G1 X1.37 Y11.11
+G1 X3.03 Y8
+G1 X5.27 Y5.27
+G1 X8 Y3.03
+G1 X11.11 Y1.37
+G1 X14.49 Y0.35
+G1 X18 Y0
+G1 X55.76
+G0 Z3
+M5
+G0 X40 Y75
+M2
REBOOT=true
fi
+# Install default GCode
+if [ -z "$(ls -A /var/lib/bbctrl/upload)" ]; then
+ cp scripts/buildbotics.gc /var/lib/bbctrl/upload/
+fi
+
if $UPDATE_PY; then
rm -rf /usr/local/lib/python*/dist-packages/bbctrl-*
./setup.py install --force
LOGIN=$USER@$HOST
fi
-ssh -o UserKnownHostsFile=/dev/null -o StrictHostKeyChecking=no "$LOGIN"
+ssh -o UserKnownHostsFile=/dev/null -o StrictHostKeyChecking=no "$LOGIN"
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-include ../../build/hashes.jade
-
-
-doctype html
-html(lang="en")
- head
- meta(charset="utf-8")
- meta(name="viewport", content="width=device-width, initial-scale=1.0")
-
- title Buildbotics Controller - Web interface
-
- link(rel="stylesheet", href="/css/pure-min.css")
- //if lte IE 8
- link(rel="stylesheet", href="css/side-menu-old-ie.css")
- // [if gt IE 8] <!
- link(rel="stylesheet", href="css/side-menu.css")
- // <![endif]
-
- link(rel="stylesheet" href="css/font-awesome.min.css")
- link(href="css/Audiowide.css" rel="stylesheet" type="text/css")
- link(href="css/clusterize.css" rel="stylesheet" type="text/css")
-
- link(rel="stylesheet" href="/css/style-" + css_hash + ".css")
-
-
- body(v-cloak)
- #overlay(v-if="status != 'connected'")
- span {{status}}
- #layout
- a#menuLink.menu-link(href="#menu"): span
-
- #menu
- button.save.pure-button.button-success(:disabled="!modified",
- @click="save") Save
-
- .pure-menu
- ul.pure-menu-list
- li.pure-menu-heading
- a.pure-menu-link(href="#control") Control
-
- li.pure-menu-heading
- a.pure-menu-link(href="#settings") Settings
-
- li.pure-menu-heading
- a.pure-menu-link(href="#motor:0") Motors
-
- li.pure-menu-item(v-for="motor in config.motors")
- a.pure-menu-link(:href="'#motor:' + $index") Motor {{$index}}
-
- li.pure-menu-heading
- a.pure-menu-link(href="#tool") Tool
-
- li.pure-menu-heading
- a.pure-menu-link(href="#io") I/O
-
- li.pure-menu-heading
- a.pure-menu-link(href="#admin-general") Admin
-
- li.pure-menu-item
- a.pure-menu-link(href="#admin-general") General
-
- li.pure-menu-item
- a.pure-menu-link(href="#admin-network") Network
-
- li.pure-menu-heading
- a.pure-menu-link(href="#cheat-sheet") Cheat Sheet
-
- li.pure-menu-heading
- a.pure-menu-link(href="#help") Help
-
- #main
- .header
- .header-content
- .banner
- img(src="/images/buildbotics_logo.png")
- .title
- span.left Build
- span.right botics
- .subtitle
- | Machine Controller v{{config.version}}
- a.upgrade-version(v-if="show_upgrade()", href="#admin")
- | Upgrade to v{{latestVersion}}
- .fa.fa-check(v-if="!show_upgrade() && latestVersion",
- title="Firmware up to date")
-
- .estop(:class="{active: state.es}")
- estop(@click="estop")
-
- .video(title="Plug camera into USB.\nClick to change video size.")
- img(src="/api/video", @click="toggle_video", :class="video_size")
-
- .clear
-
- .content(class="{{currentView}}-view")
- component(:is="currentView + '-view'", :index="index",
- :config="config", :template="template", :state="state", keep-alive)
-
- message.error-message(:show.sync="errorShow")
- div(slot="header")
- .estop(:class="{active: state.es}"): estop(@click="estop")
- h3 ERROR: {{errorMessage}}
-
- div(slot="body")
- console
-
- button.pure-button(@click="block_error_dialog")
- .fa.fa-ban
- | Stop
- label showing errors for
- input(style="width: 50px", v-model="errorTimeout", number)
- label seconds.
-
- div(slot="footer")
- button.pure-button.pure-button-primary(@click="errorShow = false") Ok
-
- message(:show.sync="confirmUpgrade")
- h3(slot="header") Upgrade Firmware?
- div(slot="body")
- p
- | Are you sure you want to upgrade the firmware to version
- | {{latestVersion}}?
-
- p.pure-control-group
- label(for="pass") Password
- input(name="pass", v-model="password", type="password",
- @keyup.enter="upgrade_confirmed")
-
- div(slot="footer")
- button.pure-button(@click="confirmUpgrade=false") Cancel
- button.pure-button.pure-button-primary(@click="upgrade_confirmed")
- | Upgrade
-
- message(:show.sync="confirmUpload")
- h3(slot="header") Upload Firmware?
- div(slot="body")
- p Are you sure you want to upload firmware <em>{{firmwareName}}</em>?
-
- p.pure-control-group
- label(for="pass") Password
- input(name="pass", v-model="password", type="password",
- @keyup.enter="upload_confirmed")
-
- div(slot="footer")
- button.pure-button(@click="confirmUpload=false") Cancel
- button.pure-button.pure-button-primary(@click="upload_confirmed")
- | Upload
-
- message(:show.sync="firmwareUpgrading")
- h3(slot="header") Firmware upgrading
- div(slot="body")
- h3 Please wait...
- p Loss of power during an upgrade may damage the controller.
- div(slot="footer")
-
- message(:show.sync="showMessages")
- h3(slot="header") GCode message
-
- div(slot="body")
- ul
- li(v-for="msg in messages", track-by="$index") {{msg}}
-
- div(slot="footer")
- button.pure-button.button-success(v-if="state.xx != 'HOLDING'",
- @click="close_messages('ok')") OK
-
- div(v-if="state.xx == 'HOLDING'")
- button.pure-button(@click="close_messages('stop')")
- | Stop
- .fa.fa-stop
-
- button.pure-button(@click="close_messages('continue')")
- | Continue
- .fa.fa-play
-
- #templates
- include ../../build/templates.jade
-
- iframe#download-target(style="display:none")
-
- script(src="js/jquery-1.11.3.min.js")
- script(src="js/vue.js")
- script(src="js/sockjs.min.js")
- script(src="js/clusterize.min.js")
- script(src='/js/assets-' + js_hash + '.js')
- script(src="js/ui.js")
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#admin-general-view-template(type="text/x-template")
- #admin-general
- h2 Firmware
- button.pure-button.pure-button-primary(@click="check") Check
- button.pure-button.pure-button-primary(@click="upgrade") Upgrade
- label.pure-button.pure-button-primary.file-upload
- input(type="file", accept=".tar.bz2", @change="upload")
- | Upload
-
- p
- input(type="checkbox", v-model="autoCheckUpgrade",
- @change="change_auto_check_upgrade")
- label(for="auto-check-upgrade") Automatically check for upgrades
-
- h2 Configuration
- button.pure-button.pure-button-primary(@click="backup") Backup
-
- label.pure-button.pure-button-primary.file-upload
- input(type="file", accept=".json", @change="restore")
- | Restore
- message(:show.sync="configRestored")
- h3(slot="header") Success
- p(slot="body") Configuration restored.
-
- button.pure-button.pure-button-primary(@click="confirmReset = true")
- | Reset
- message(:show.sync="confirmReset")
- h3(slot="header") Reset to default configuration?
- p(slot="body") All configuration changes will be lost.
- div(slot="footer")
- button.pure-button(@click="confirmReset = false") Cancel
- button.pure-button.button-success(@click="reset") OK
-
- message(:show.sync="configReset")
- h3(slot="header") Success
- p(slot="body") Configuration reset.
-
- h2 Debugging
- a(href="/api/log", target="_blank")
- button.pure-button.pure-button-primary View Log
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#admin-network-view-template(type="text/x-template")
- #admin-network
- h2 Hostname
- .pure-form.pure-form-aligned
- .pure-control-group
- label(for="hostname") Hostname
- input(name="hostname", v-model="hostname", @keyup.enter="set_hostname")
- button.pure-button.pure-button-primary(@click="set_hostname") Set
-
- message(:show.sync="hostnameSet")
- h3(slot="header") Hostname Set
- div(slot="body")
- p Hostname was successfuly set to <strong>{{hostname}}</strong>.
- p Rebooting to apply changes.
- p Redirecting to new hostname in {{redirectTimeout}} seconds.
- div(slot="footer")
-
- h2 Remote SSH User
- .pure-form.pure-form-aligned
- .pure-control-group
- label(for="username") Username
- input(name="username", v-model="username", @keyup.enter="set_username")
- button.pure-button.pure-button-primary(@click="set_username") Set
-
- .pure-form.pure-form-aligned
- .pure-control-group
- label(for="current") Current Password
- input(name="current", v-model="current", type="password")
- .pure-control-group
- label(for="pass1") New Password
- input(name="pass1", v-model="password", type="password")
- .pure-control-group
- label(for="pass2") New Password
- input(name="pass2", v-model="password2", type="password")
- button.pure-button.pure-button-primary(@click="set_password") Set
-
- message(:show.sync="passwordSet")
- h3(slot="header") Password Set
- p(slot="body")
-
- message(:show.sync="usernameSet")
- h3(slot="header") Username Set
- p(slot="body")
-
- h2 Wifi Setup
- .pure-form.pure-form-aligned
- .pure-control-group
- label(for="wifi_mode") Mode
- select(name="wifi_mode", v-model="wifi_mode",
- title="Select client or access point mode")
- option(value="disabled") Disabled
- option(value="client") Client
- option(value="ap") Access Point
- button.pure-button.pure-button-primary(@click="wifiConfirm = true",
- v-if="wifi_mode == 'disabled'") Set
- .pure-control-group(v-if="wifi_mode == 'ap'")
- label(for="wifi_ch") Channel
- select(name="wifi_ch", v-model="wifi_ch")
- each ch in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
- option(value="#{ch}")= ch
- .pure-control-group(v-if="wifi_mode != 'disabled'")
- label(for="ssid") Network (SSID)
- input(name="ssid", v-model="wifi_ssid")
- .pure-control-group(v-if="wifi_mode != 'disabled'")
- label(for="wifi_pass") Password
- input(name="wifi_pass", v-model="wifi_pass", type="password")
- button.pure-button.pure-button-primary(@click="wifiConfirm = true") Set
-
- message.wifi-confirm(:show.sync="wifiConfirm")
- h3(slot="header") Configure Wifi and reboot?
- div(slot="body")
- p
- | After configuring the Wifi settings the controller will
- | automatically reboot.
- table
- tr
- th Mode
- td {{wifi_mode}}
- tr(v-if="wifi_mode == 'ap'")
- th Channel
- td {{wifi_ch}}
- tr(v-if="wifi_mode != 'disabled'")
- th SSID
- td {{wifi_ssid}}
- tr(v-if="wifi_mode != 'disabled'")
- th Auth
- td {{wifi_pass ? 'WPA2' : 'Open'}}
-
- div(slot="footer")
- button.pure-button(@click="wifiConfirm = false") Cancel
- button.pure-button.button-success(@click="config_wifi") OK
-
- message(:show.sync="rebooting")
- h3(slot="header") Rebooting
- p(slot="body") Please wait...
- div(slot="footer")
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#axis-control-template(type="text/x-template")
- svg(xmlns="http://www.w3.org/2000/svg",
- xmlns:xlink="http://www.w3.org/1999/xlink",
- width="200", height="200")
- defs
- lineargradient#red
- stop(offset="0", stop-color="#d26969")
- stop(offset="1", stop-color="#ff7f7f")
-
- lineargradient#green
- stop(offset="0", stop-color="#69d269")
- stop(offset="1", stop-color="#7fff7f")
-
- lineargradient#blue
- stop(offset="0", stop-color="#6969d2")
- stop(offset="1", stop-color="#7f7fff")
-
- lineargradient#orange
- stop(offset="0", stop-color="#d29d69")
- stop(offset="1", stop-color="#ffbf7f")
-
- lineargradient#cyan
- stop(offset="0", stop-color="#69d2d2")
- stop(offset="1", stop-color="#7fffff")
-
- lineargradient#purple
- stop(offset="0", stop-color="#d269d2")
- stop(offset="1", stop-color="#ff7fff")
-
-
- each color in 'red green blue orange cyan purple'.split(' ')
- lineargradient(xlink:href="##{color}", id="#{color}-1",
- gradientunits="userSpaceOnUse", gradienttransform="rotate(180 7 5)",
- x1="0", y1="0", x2="15", y2="10")
-
- lineargradient(xlink:href="##{color}", id="#{color}-2",
- gradientunits="userSpaceOnUse", x1="10", y1="10", x2="40", y2="40")
-
-
- filter#shadow(x="-50%" y="-50%" width="200%" height="200%")
- feOffset(in="SourceAlpha", dx="3", dy="3")
- feComponentTransfer
- feFuncR(type="discrete", tableValues="0.05")
- feFuncG(type="discrete", tableValues="0.05")
- feFuncB(type="discrete", tableValues="0.05")
- feGaussianBlur(result="shadow", stdDeviation="5")
- feBlend(in="SourceGraphic", in2="shadow", mode="normal")
-
- path#pie-1(d="M107,0 83,0 0,83 0,107A107,107 0 0 0 107,0Z")
- path#pie-2(d="M83,0 59,0 0,59 0,83A83,83 0 0 0 83,0Z")
- path#pie-3(d="M59,0 35,0 0,35 0,59A59,59 0 0 0 59,0Z")
- path#pie-4(d="M35,0 0,0 0,35A35,35 0 0 0 35,0Z")
-
- path#arrow(d="M-16,9 0,9 0,17 17,0 0,-17 0,-9 -16,-9 -16,9Z")
-
-
- g(transform="scale(0.8, 0.8)")
- // 100% ring
- g.ring(fill="#9f9f9f", filter="url(#shadow)")
- use.button(xlink:href="#pie-1", v-if="enabled[0]",
- transform="translate(134 121) rotate(-45)",
- @mousedown="jog(0, 1)", @mouseup="release(0)")
-
- use.button(xlink:href="#pie-1", v-if="enabled[0]",
- transform="translate(115 121) rotate(135)",
- @mousedown="jog(0, -1)", @mouseup="release(0)")
-
- g.button(@mousedown="jog(1, 1)", @mouseup="release(1)",
- v-if="enabled[1]")
- use.button(xlink:href="#pie-1",
- transform="translate(124 111) rotate(-135)")
- text(x="125", y="24", transform="rotate(22 125 125)")
- | {{adjust | fixed 0}}%
- text(x="125", y="24", transform="rotate(-22 125 125)")
- | {{adjust | fixed 0}}%
- use.button(xlink:href="#pie-1", fill="transparent",
- transform="translate(124 111) rotate(-135)")
-
- use.button(xlink:href="#pie-1", v-if="enabled[1]",
- transform="translate(124 130) rotate(45)", @mousedown="jog(1, -1)",
- @mouseup="release(1)")
-
- // 50% ring
- g.ring(fill="#c5c5c5", filter="url(#shadow)")
- use.button(xlink:href="#pie-2", v-if="enabled[0]",
- transform="translate(134 121) rotate(-45)",
- @mousedown="jog(0, 0.5)", @mouseup="release(0)")
-
- use.button(xlink:href="#pie-2", v-if="enabled[0]",
- transform="translate(115 121) rotate(135)",
- @mousedown="jog(0, -0.5)", @mouseup="release(0)")
-
- g.button(@mousedown="jog(1, 0.5)", @mouseup="release(1)",
- v-if="enabled[1]")
- use.button(xlink:href="#pie-2",
- transform="translate(124 111) rotate(-135)")
- text(x="125", y="48") {{0.5 * adjust | fixed 1}}%
- use.button(xlink:href="#pie-2", fill="transparent",
- transform="translate(124 111) rotate(-135)")
-
- use.button(xlink:href="#pie-2", v-if="enabled[1]",
- transform="translate(124 130) rotate(45)",
- @mousedown="jog(1, -0.5)", @mouseup="release(1)")
-
-
- // 25% ring
- g.ring(fill="#e2e2e2", filter="url(#shadow)")
- use.button(xlink:href="#pie-3", v-if="enabled[0]",
- transform="translate(134 121) rotate(-45)",
- @mousedown="jog(0, 0.25)", @mouseup="release(0)")
-
- use.button(xlink:href="#pie-3", v-if="enabled[0]",
- transform="translate(115 121) rotate(135)",
- @mousedown="jog(0, -0.25)", @mouseup="release(0)")
-
- g.button(@mousedown="jog(1, 0.25)", @mouseup="release(1)",
- v-if="enabled[1]")
- use.button(xlink:href="#pie-3",
- transform="translate(124 111) rotate(-135)")
- text(x="125", y="73") {{0.25 * adjust | fixed 1}}%
- use.button(xlink:href="#pie-3", fill="transparent",
- transform="translate(124 111) rotate(-135)")
-
- use.button(xlink:href="#pie-3", v-if="enabled[1]",
- transform="translate(124 130) rotate(45)",
- @mousedown="jog(1, -0.25)", @mouseup="release(1)")
-
-
- // 10% ring
- g.ring(fill="#f7f7f7", filter="url(#shadow)")
- use.button(xlink:href="#pie-4", v-if="enabled[0]",
- transform="translate(134 121) rotate(-45)",
- @mousedown="jog(0, 0.1)", @mouseup="release(0)")
-
- use.button(xlink:href="#pie-4", v-if="enabled[0]",
- transform="translate(115 121) rotate(135)",
- @mousedown="jog(0, -0.1)", @mouseup="release(0)")
-
- g.button(@mousedown="jog(1, 0.1)", @mouseup="release(1)",
- v-if="enabled[1]")
- use.button(xlink:href="#pie-4",
- transform="translate(124 111) rotate(-135)")
- text(x="125", y="95") {{0.1 * adjust | fixed 1}}%
- use.button(xlink:href="#pie-4", fill="transparent",
- transform="translate(124 111) rotate(-135)")
-
- use.button(xlink:href="#pie-4", v-if="enabled[1]",
- transform="translate(124 130) rotate(45)",
- @mousedown="jog(1, -0.1)", @mouseup="release(1)")
-
-
- // +A
- g.button.arrow(@mousedown="jog(0, 1)", @mouseup="release(0)",
- transform="translate(230 120)", v-if="enabled[0]")
- use(xlink:href="#arrow", fill="url(#{{colors[0]}}-1)")
- text(x="-12", y="5", font-size="14", textLength="21") +{{axes[0]}}
-
-
- // -A
- g.button.arrow(@mousedown="jog(0, -1)", @mouseup="release(0)",
- transform="translate(20 120)", v-if="enabled[0]")
- use(xlink:href="#arrow", fill="url(#{{colors[0]}}-1)",
- transform="rotate(180)")
- text(x="-8", y="5", font-size="14", textLength="16") -{{axes[0]}}
-
-
- // +B
- g.button.arrow(@mousedown="jog(1, 1)", @mouseup="release(1)",
- transform="translate(125, 18)", v-if="enabled[1]")
- use(xlink:href="#arrow", fill="url(#{{colors[1]}}-1)",
- transform="rotate(-90)")
- text(x="-8", y="5", font-size="12", textLength="16") +{{axes[1]}}
-
-
- // -B
- g.button.arrow(@mousedown="jog(1, -1)", @mouseup="release(1)",
- transform="translate(125, 225)", v-if="enabled[1]")
- use(xlink:href="#arrow", fill="url(#{{colors[1]}}-1)",
- transform="rotate(90)")
- text(x="-7", y="5", font-size="12", textLength="14") -{{axes[1]}}
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#cheat-sheet-view-template(type="text/x-template")
- // Modified from http://linuxcnc.org/docs/html/gcode.html
- - var base = 'http://linuxcnc.org/docs/html/gcode';
- .cheat-sheet
- h2 GCode Cheat Sheet
-
- table
- tr
- th Code
- th Parameters
- th Description
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Motion
- tr
- td
- a(href="#{base}/g-code.html#gcode:g0") G0
- td
- td Rapid Move
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g1") G1
- td
- td Linear Move
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g2-g3") G2, G3
- td I J K or R, P
- td Arc Move
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g4") G4
- td P
- td Dwell
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g5") G5
- td I J P Q
- td Cubic Spline
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g5.1") G5.1
- td I J
- td Quadratic Spline
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g5.2-g5.3") G5.2
- td P L
- td NURBS
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g38") G38.2 - G38.5
- td
- td Straight Probe
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g33.1") G33.1
- td K
- td Rigid Tapping
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Tool Control
- tr
- td
- a(href="#{base}/other-code.html#sec:select-tool") T
- td
- td Select Tool
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m6") M6
- td T
- td Tool Change
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m61") M61
- td Q
- td Set Current Tool
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g10-l1") G10 L1
- td P Q R
- td Set Tool Table
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g10-l10") G10 L10
- td P
- td Set Tool Table
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g10-l11") G10 L11
- td P
- td Set Tool Table
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g43") G43
- td H
- td Tool Length Offset
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g43.1") G43.1
- td
- td Dynamic Tool Length Offset
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g43.2") G43.2
- td H
- td Apply additional Tool Length Offset
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g49") G49
- td
- td Cancel Tool Length Compensation
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Feed Control
- tr
- td
- a(href="#{base}/other-code.html#sec:set-feed-rate") F
- td
- td Set Feed Rate
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g93-g94-g95")
- | G93, G94, G95
- td
- td Feed Rate Mode
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m52") M52
- td P0 (off) or P1 (on)
- td Adaptive Feed Control
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m53") M53
- td P0 (off) or P1 (on)
- td Feed Stop Control
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Spindle Control
- tr
- td
- a(href="#{base}/other-code.html#sec:set-spindle-speed") S
- td
- td Set Spindle Speed
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m3-m4-m5")
- | M3, M4, M5
- td S
- td Spindle Control
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m19") M19
- td
- td Orient Spindle
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g96-g97") G96, G97
- td S D
- td Spindle Control Mode
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g33") G33
- td K
- td Spindle Synchronized Motion
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Coolant
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m7-m8-m9")
- | M7, M8, M9
- td
- td Coolant Control
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Stopping
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m0-m1") M0, M1
- td
- td Program Pause
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m2-m30") M2, M30
- td
- td Program End
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m60") M60
- td
- td Pallet Change Pause
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Units
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g20-g21") G20, G21
- td
- td Units (inch, mm)
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Distance Mode
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g90-g91") G90, G91
- td
- td Distance Mode
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g90.1-g91.1")
- | G90.1, G91.1
- td
- td Arc Distance Mode
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g7") G7
- td
- td Lathe Diameter Mode
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g8") G8
- td
- td Lathe Radius Mode
-
- tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
- tr.header-row.unimplemented(v-if="showUnimplemented")
- th(colspan='3') Cutter Radius Compensation
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g40") G40
- td
- td Compensation Off
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g41-g42") G41,G42
- td D
- td Cutter Compensation
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g41.1-g42.1")
- | G41.1, G42.1
- td D L
- td Dynamic Cutter Compensation
-
- tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
- tr.header-row.unimplemented(v-if="showUnimplemented")
- th(colspan='3') Path Control Mode
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g61-g61.1")
- | G61 G61.1
- td
- td Exact Path Mode
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g64") G64
- td P Q
- td Path Blending
-
- tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
- tr.header-row.unimplemented(v-if="showUnimplemented")
- th(colspan='3') Overrides
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m48-m49") M48, M49
- td
- td Speed and Feed Override Control
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m50") M50
- td P0 (off) or P1 (on)
- td Feed Override Control
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m51") M51
- td P0 (off) or P1 (on)
- td Spindle Speed Override Control
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Coordinate Systems, Offsets & Planes
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g54-g59.3")
- | G54-G59.3
- td
- td Select Coordinate System
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g10-l2") G10 L2
- td P R
- td Set Coordinate System
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g10-l20") G10 L20
- td P
- td Set Coordinate System
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g53") G53
- td
- td Move in Machine Coordinates
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g92") G92
- td
- td Coordinate System Offset
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g92.1-g92.2")
- | G92.1, G92.2
- td
- td Reset G92 Offsets
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g92.3") G92.3
- td
- td Restore G92 Offsets
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g28-g28.1")
- | G28, G28.1
- td
- td Go/Set Predefined Position
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g30-g30.1")
- | G30, G30.1
- td
- td Go/Set Predefined Position
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g17-g19.1")
- | G17 - G19.1
- td (affects G2, G3, G81…G89, G40…G42)
- td Plane Select
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Flow-control Codes
- tr
- td
- a(target="_blank", href="#{base}/o-code.html#ocode:subroutines")
- | o sub/endsub/call
- td
- td Subroutines, sub/endsub call
- tr
- td
- a(target="_blank", href="#{base}/o-code.html#ocode:looping") o while
- td
- td Looping, while/endwhile do/while
- tr
- td
- a(target="_blank", href="#{base}/o-code.html#ocode:conditional") o if
- td
- td Conditional, if/else/endif
- tr
- td
- a(target="_blank", href="#{base}/o-code.html#ocode:repeat") o repeat
- td
- td Repeat a loop of code
- tr
- td
- a(target="_blank", href="#{base}/o-code.html#ocode:indirection") []
- td
- td Indirection
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/o-code.html#ocode:calling-files")
- | o call
- td
- td Call named or numbered file
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Modal State
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m70") M70
- td
- td Save modal state
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m71") M71
- td
- td Invalidate stored state
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m72") M72
- td
- td Restore modal state
- tr
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m73") M73
- td
- td Save and Auto-restore modal state
-
- tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
- tr.header-row.unimplemented(v-if="showUnimplemented")
- th(colspan='3') Input/Output
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m62-m65") M62 - M65
- td P
- td Digital Output Control
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m66") M66
- td P E L Q
- td Wait on Input
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m67") M67
- td T
- td Analog Output,Synchronized
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m68") M68
- td T
- td Analog Output, Immediate
-
- tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
- tr.header-row.unimplemented(v-if="showUnimplemented")
- th(colspan='3') User Defined Commands
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/m-code.html#mcode:m100-m199")
- | M101 - M199
- td P Q
- td User Defined Commands
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Canned cycles
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g80") G80
- td
- td Cancel Canned Cycle
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g81") G81
- td R L (P)
- td Drilling Cycle
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g82") G82
- td R L (P)
- td Drilling Cycle, Dwell
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g83") G83
- td R L Q
- td Drilling Cycle, Peck
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g73") G73
- td R L Q
- td Drilling Cycle, Chip Breaking
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g85") G85
- td R L (P)
- td Boring Cycle, Feed Out
- tr
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g89") G89
- td R L (P)
- td Boring Cycle, Dwell, Feed Out
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g76") G76
- td P Z I J R K Q H L E
- td Threading Cycle
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/g-code.html#gcode:g98-g99") G98, G99
- td
- td Canned Cycle Return Level
-
- tr.spacer-row: th
- tr.header-row
- th(colspan='3') Comments & Messages
- tr
- td
- a(target="_blank", href="#{base}/overview.html#gcode:comments") ; (…)
- td
- td Comments
- tr
- td
- a(target="_blank", href="#{base}/overview.html#gcode:messages")
- | (MSG,…)
- td
- td Messages
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/overview.html#gcode:debug") (DEBUG,…)
- td
- td Debug Messages
- tr.unimplemented(v-if="showUnimplemented")
- td
- a(target="_blank", href="#{base}/overview.html#gcode:print") (PRINT,…)
- td
- td Print Messages
-
- div
- input(type="checkbox", v-model="showUnimplemented")
- label Show unsupported codes
-
- h2 Further GCode Programming Documentation
-
- p
- | The Buildbotics controller implements a subset of LinuxCNC GCode.
- | Supported commands are listed above. You can find further help with
- | <a href="http://wikipedia.com/wiki/G-code" target="_blank">GCode</a>
- | programming on the LinuxCNC website:
-
- ul
- li: a(href="http://linuxcnc.org/docs/html/gcode/overview.html",
- target="_blank")
- | G Code overview
- li: a(href="http://linuxcnc.org/docs/html/gcode/g-code.html",
- target="_blank")
- | G Code reference
- li: a(href="http://linuxcnc.org/docs/html/gcode/m-code.html",
- target="_blank")
- | M Code reference
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#console-template(type="text/x-template")
- .console
- .toolbar
- button.pure-button(title="Clear console.", @click="clear")
- .fa.fa-trash
- | Clear
-
- .console-wrapper
- table
- tr
- th Level
- th Source
- th Location
- th Repeat
- th Message
-
- tr(v-for="msg in messages", class="log-{{msg.level || 'info'}}")
- td {{msg.level || 'info'}}
- td {{msg.source || ''}}
- td {{msg.where || ''}}
- td {{msg.repeat}}
- td.message {{msg.msg}}
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#control-view-template(type="text/x-template")
- #control
- table.axes
- tr(:class="{'homed': is_homed()}")
- th.name Axis
- th.position Position
- th.absolute Absolute
- th.offset Offset
- th.actions
- button.pure-button(:disabled="!is_ready",
- title="Zero all axis offsets.", @click="zero()") ∅
-
- button.pure-button(title="Home all axes.", @click="home()",
- :disabled="!is_ready")
- .fa.fa-home
-
- each axis in 'xyzabc'
- tr.axis(:class="{'homed': is_homed('#{axis}'), 'axis-#{axis}': true}",
- v-if="enabled('#{axis}')")
- th.name #{axis}
- td.position
- unit-value(:value="state.#{axis}p + get_offset('#{axis}')",
- precision="4")
- td.absolute: unit-value(:value="state.#{axis}p", precision="3")
- td.offset: unit-value(:value="get_offset('#{axis}')", precision="3")
- th.actions
- button.pure-button(:disabled="!is_ready",
- title="Set {{'#{axis}' | upper}} axis position.",
- @click="show_set_position('#{axis}')")
- .fa.fa-cog
-
- button.pure-button(:disabled="!is_ready",
- title="Zero {{'#{axis}' | upper}} axis offset.",
- @click="zero('#{axis}')") ∅
-
- button.pure-button(:disabled="!is_ready",
- title="Home {{'#{axis}' | upper}} axis.",
- @click="home('#{axis}')")
- .fa.fa-home
-
- message(:show.sync="position_msg['#{axis}']")
- h3(slot="header") Set {{'#{axis}' | upper}} axis position
-
- div(slot="body")
- .pure-form
- .pure-control-group
- label Position
- input(v-model="axis_position",
- @keyup.enter="set_position('#{axis}', axis_position)")
- p
-
- div(slot="footer")
- button.pure-button(@click="position_msg['#{axis}'] = false")
- | Cancel
-
- button.pure-button(v-if="is_homed('#{axis}')",
- @click="unhome('#{axis}')") Unhome
-
- button.pure-button.button-success(
- @click="set_position('#{axis}', axis_position)") Set
-
-
- message(:show.sync="manual_home['#{axis}']")
- h3(slot="header") Manually home {{'#{axis}' | upper}} axis
-
- div(slot="body")
- p Set axis absolute position.
-
- .pure-form
- .pure-control-group
- label Absolute
- input(v-model="axis_position",
- @keyup.enter="set_home('#{axis}', axis_position)")
-
- p
-
- div(slot="footer")
- button.pure-button(@click="manual_home['#{axis}'] = false")
- | Cancel
-
- button.pure-button.button-success(
- title="Home {{'#{axis}' | upper}} axis.",
- @click="set_home('#{axis}', axis_position)") Set
-
-
- table.info
- tr
- th State
- td(:class="{attention: highlight_reason}") {{mach_state}}
- td
- tr
- th Message
- td.reason(:class="{attention: highlight_reason}") {{reason}}
- td
- tr(title="Currently active machine units")
- th Units
- td.mach_units
- select(v-model="mach_units", :disabled="!can_mdi")
- option(value="METRIC") METRIC
- option(value="IMPERIAL") IMPERIAL
- td
- tr
- th Feed
- td: unit-value(:value="state.feed", precision="2", unit="", iunit="")
- td {{metric ? 'mm/min' : 'IPM'}}
- tr
- th Speed
- td
- | {{state.speed || 0 | fixed 0}}
- span(v-if="!isNaN(state.s)") ({{state.s | fixed 0}})
- td RPM
-
- table.info
- tr(
- title="Current velocity in {{metric ? 'meters' : 'inches'}} per minute")
- th Velocity
- td: unit-value(:value="state.v", precision="2", unit="", iunit="",
- scale="0.0254")
- td {{metric ? 'm/min' : 'IPM'}}
- tr
- th Line
- td {{0 <= state.line ? state.line : '-'}}
- td
- tr
- th Tool
- td {{state.tool || 0}}
- td
- tr
- th Load 1
- td(:class="state['1oa'] ? 'load-on' : ''")
- | {{state['1oa'] ? 'On' : 'Off'}}
- td
- tr
- th Load 2
- td(:class="state['2oa'] ? 'load-on' : ''")
- | {{state['2oa'] ? 'On' : 'Off'}}
- td
-
- .override(title="Feed rate override.")
- label Feed
- input(type="range", min="0", max="2", step="0.01",
- v-model="feed_override", @change="override_feed")
- span.percent {{feed_override | percent 0}}
-
- .override(title="Spindle speed override.")
- label Speed
- input(type="range", min="0", max="2", step="0.01",
- v-model="speed_override", @change="override_speed")
- span.percent {{speed_override | percent 0}}
-
- .tabs
- input#tab1(type="radio", name="tabs" checked, @click="tab = 'auto'")
- label(for="tab1", title="Run GCode programs") Auto
-
- input#tab2(type="radio", name="tabs", @click="tab = 'mdi'")
- label(for="tab2", title="Manual GCode entry") MDI
-
- input#tab3(type="radio", name="tabs", @click="tab = 'jog'")
- label(for="tab3", "Jog the axes manually") Jog
-
- input#tab4(type="radio", name="tabs", @click="tab = 'messages'")
- label(for="tab4") Messages
-
- input#tab5(type="radio", name="tabs", @click="tab = 'indicators'")
- label(for="tab5") Indicators
-
- section#content1.tab-content.pure-form
- .toolbar.pure-control-group
- button.pure-button(
- title="{{is_running ? 'Pause' : 'Start'}} program.",
- @click="start_pause", :disabled="!state.selected")
- .fa(:class="is_running ? 'fa-pause' : 'fa-play'")
-
- button.pure-button(title="Stop program.", @click="stop")
- .fa.fa-stop
-
- button.pure-button(title="Pause program at next optional stop (M1).",
- @click="optional_pause", v-if="false")
- .fa.fa-stop-circle-o
-
- button.pure-button(title="Execute one program step.", @click="step",
- :disabled="(!is_ready && !is_holding) || !state.selected",
- v-if="false")
- .fa.fa-step-forward
-
- button.pure-button(title="Upload a new GCode program.", @click="open",
- :disabled="is_running || is_stopping")
- .fa.fa-folder-open
-
- input.gcode-file-input(type="file", @change="upload",
- style="display:none", accept=".nc,.gcode,.gc,.ngc")
-
- button.pure-button(title="Delete current GCode program.",
- @click="deleteGCode = true",
- :disabled="!state.selected || is_running || is_stopping")
- .fa.fa-trash
-
- message(:show.sync="deleteGCode")
- h3(slot="header") Delete GCode?
- p(slot="body")
- div(slot="footer")
- button.pure-button(@click="deleteGCode = false") Cancel
- button.pure-button.button-error(@click="deleteAll")
- .fa.fa-trash
- | all
- button.pure-button.button-success(@click="deleteCurrent")
- .fa.fa-trash
- | selected
-
- select(title="Select previously uploaded GCode programs.",
- v-model="state.selected", @change="load",
- :disabled="is_running || is_stopping")
- option(v-for="file in files", :value="file") {{file}}
-
- gcode-viewer
-
- section#content2.tab-content
- .mdi.pure-form(title="Manual GCode entry.")
- button.pure-button(:disabled="!can_mdi",
- title="{{is_running ? 'Pause' : 'Start'}} command.",
- @click="mdi_start_pause")
- .fa(:class="is_running ? 'fa-pause' : 'fa-play'")
-
- button.pure-button(title="Stop command.", @click="stop")
- .fa.fa-stop
-
- input(v-model="mdi", :disabled="!can_mdi", @keyup.enter="submit_mdi")
-
- .history(:class="{placeholder: !history}")
- span(v-if="!history.length") MDI history displays here.
- ul
- li(v-for="item in history", @click="load_history($index)",
- track-by="$index")
- | {{item}}
-
- section#content3.tab-content
- .jog
- axis-control(axes="XY", :colors="['red', 'green']",
- :enabled="[enabled('x'), enabled('y')]",
- v-if="enabled('x') || enabled('y')", :adjust="jog_adjust")
-
- axis-control(axes="AZ", :colors="['orange', 'blue']",
- :enabled="[enabled('a'), enabled('z')]",
- v-if="enabled('a') || enabled('z')", :adjust="jog_adjust")
-
- axis-control(axes="BC", :colors="['cyan', 'purple']",
- :enabled="[enabled('b'), enabled('c')]",
- v-if="enabled('b') || enabled('c')", :adjust="jog_adjust")
-
- .jog-adjust
- | Fine adjust
- input(type="range", v-model="jog_adjust", min=1, max=100, step=1)
-
- center
- | Left click the axes above holding down the mouse button to jog the
- | machine.
- center Jogging speed is set by the ring that is clicked.
-
- section#content4.tab-content
- console
-
- section#content5.tab-content
- indicators(:state="state")
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#estop-template(type="text/x-template")
- svg(version="1.1", xmlns:svg="http://www.w3.org/2000/svg",
- xmlns="http://www.w3.org/2000/svg",
- xmlns:xlink="http://www.w3.org/1999/xlink",
- width="130", height="130")
- defs
- path#text-path-1(style="fill:none;stroke:none", d="m 73.735867,673.1299 c 0,55.10749 44.673453,99.78094 99.780973,99.78094 55.10748,0 99.78093,-44.67345 99.78093,-99.78094 0,-55.10749 -44.67345,-99.78094 -99.78093,-99.78094 -55.10752,0 -99.780973,44.67345 -99.780973,99.78094 z")
-
- path#text-path-2(style="fill:none;stroke:none", d="m 258.7149,673.1299 c 0,47.0536 -38.14448,85.19809 -85.19809,85.19809 -47.0536,0 -85.198083,-38.14449 -85.198083,-85.19809 0,-47.05361 38.144483,-85.19809 85.198083,-85.19809 47.05361,0 85.19809,38.14448 85.19809,85.19809 z")
-
- filter#filter5134(style="color-interpolation-filters:sRGB")
- feflood(flood-opacity="0.431373", flood-color="rgb(0,0,0)")
- fecomposite(in2="SourceGraphic", operator="in")
- fegaussianblur(stddeviation="4", result="blur")
- feoffset(dx="4", dy="4", result="offset")
- fecomposite(in="SourceGraphic", in2="offset", operator="over",
- result="fbSourceGraphic")
- fecolormatrix(result="fbSourceGraphicAlpha", in="fbSourceGraphic",
- values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0")
- feflood(flood-opacity="0.431373", flood-color="rgb(0,0,0)",
- in="fbSourceGraphic")
- fecomposite(in2="fbSourceGraphic", operator="out")
- fegaussianblur(stddeviation="4", result="blur")
- feoffset(dx="-4", dy="-4", result="offset")
- fecomposite(in2="fbSourceGraphic", in="offset", operator="atop",
- result="fbSourceGraphic")
- fecolormatrix(result="fbSourceGraphicAlpha", in="fbSourceGraphic",
- values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0")
- feflood(flood-opacity="0.431373", flood-color="rgb(0,0,0)",
- in="fbSourceGraphic")
- fecomposite(in2="fbSourceGraphic", operator="in")
- fegaussianblur(stddeviation="4", result="blur")
- feoffset(dx="4", dy="4", result="offset")
- fecomposite(in2="offset", in="fbSourceGraphic", operator="over")
-
- filter#filter5158(style="color-interpolation-filters:sRGB",)
- feflood(flood-opacity="0.431373", flood-color="rgb(0,0,0)")
- fecomposite(in2="SourceGraphic", operator="out")
- fegaussianblur(stddeviation="7", result="blur")
- feoffset(dx="4", dy="4")
- fecomposite(in2="SourceGraphic", operator="atop")
-
- filter#filter5266(style="color-interpolation-filters:sRGB")
- feflood(flood-opacity="0.372549", flood-color="rgb(0,0,0)")
- fecomposite(in2="SourceGraphic", operator="in")
- fegaussianblur(stddeviation="2", result="blur")
- feoffset(dx="1", dy="1", result="offset")
- fecomposite(in="SourceGraphic", in2="offset", operator="over")
-
- filter#filter5278(style="color-interpolation-filters:sRGB")
- feflood(flood-opacity="0.372549", flood-color="rgb(0,0,0)")
- fecomposite(in2="SourceGraphic", operator="out")
- fegaussianblur(stddeviation="2", result="blur")
- feoffset(dx="2", dy="2", result="offset")
- fecomposite(in="offset", in2="SourceGraphic", operator="atop")
-
-
- g(transform="scale(0.6, 0.6),translate(-65, -526)")
- // Yellow ring
- circle.ring(style="fill:#f5e138;filter:url(#filter5266)",
- cx="173", cy="633", r="100")
-
- // Text
- text(style="font-weight:bold;font-size:20px;line-height:125%;font-family:Sans;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none",
- transform="matrix(-0.73361478,-0.67956556,0.67956556,-0.73361478,-156.72624,1250.7027)",
- x="-1350.5394", y="-1579.3965")
- textpath(xlink:href="#text-path-2") EMERGENCY
-
- text(style="font-weight:bold;font-size:20px;line-height:125%;font-family:Sans;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none",
- transform="matrix(0.27634044,-0.96105981,0.96105981,0.27634044,-523.81801,609.02637)",
- x="-754.20117", y="157.03941")
- textpath(xlink:href="#text-path-1") STOP
-
- g.button
- circle(style="fill:#b72424;filter:url(#filter5134)",
- cx="173", cy="633", r="74")
-
- // Inner circle
- circle(style="fill:#b72424;filter:url(#filter5158)",
- cx="173", cy="633", r="37")
-
- // Arrows
- g(transform="matrix(0.32737901,0,0,0.32737901,50.806169,478.96619)", style="stroke:#fff;stroke-width:26;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;filter:url(#filter5278);fill:none")
- g
- path(transform="matrix(1.9461546,0,0,1.9461546,-359.98722,-383.37383)", style="stroke-width:13", d="m 411.6967,521.14701 c -10.57464,4.47269 -22.20085,6.94599 -34.40474,6.94599 -12.20389,0 -23.8301,-2.4733 -34.40474,-6.94599 -10.57463,-4.4727 -20.09769,-10.94478 -28.09526,-18.94236 -7.99757,-7.99757 -12.91355,-13.50409 -17.38625,-24.07872")
- path(d="m 221.80189,582.65761 -2.99162,-35.52447 28.48213,14.16667 z")
-
- g(transform="matrix(-0.5,-0.8660254,0.8660254,-0.5,149.81163,1033.4478)")
- path(transform="matrix(1.9461546,0,0,1.9461546,-359.98722,-383.37383)", style="stroke-width:13", d="m 411.6967,521.14701 c -10.57464,4.47269 -22.20085,6.94599 -34.40474,6.94599 -12.20389,0 -23.8301,-2.4733 -34.40474,-6.94599 -10.57463,-4.4727 -20.09769,-10.94478 -28.09526,-18.94236 -7.99757,-7.99757 -11.52544,-14.20559 -17.38625,-24.07872")
- path(d="m 221.80189,582.65761 -2.99162,-35.52447 28.48213,14.16667 z")
-
- g(transform="matrix(-0.5,0.8660254,-0.8660254,-0.5,971.43059,383.18517)")
- path(transform="matrix(1.9461546,0,0,1.9461546,-359.98722,-383.37383)", style="stroke-width:13", d="m 411.6967,521.14701 c -10.57464,4.47269 -22.20085,6.94599 -34.40474,6.94599 -12.20389,0 -23.8301,-2.4733 -34.40474,-6.94599 -10.57463,-4.4727 -20.09769,-10.94478 -28.09526,-18.94236 -7.99757,-7.99757 -9.56206,-8.6246 -14.03476,-19.19923")
- path(d="m 221.80189,582.65761 -2.99162,-35.52447 28.48213,14.16667 z")
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#gcode-viewer-template(type="text/x-template")
- .gcode
- .clusterize
- .clusterize-scroll
- ul.clusterize-content
- li.clusterize-no-data.placeholder GCode displays here.
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#help-view-template(type="text/x-template")
- #help
- h2 User Manual
- p
- | You can find a detailed user manual at <a
- | href="http://docs.buildbotics.com" target="_blank"
- | >docs.buildbotics.com</a>.
-
- h2 Discussion Forum
- p
- | If you're having trouble or just want to chat with other Buildbotics
- | CNC controller owners, head over to the Buildbotics forum at
- | <a href="http://forum.buildbotics.com" target="_blank"
- | >forum.buildbotics.com</a>. Register on the site and post a message.
- | We'll be happy to help.
-
- h2 CAD/CAM Software
- p
- | <a href="http://wikipedia.com/wiki/Computer-aided_manufacturing"
- | target="_blank">CAM</a> software can be used to create GCode
- | automatically from
- | <a href="http://wikipedia.com/wiki/Computer-aided_design"
- | target="_blank">CAD</a> models. Here are a few CAD/CAM resources:
- ul
- li: a(href="http://camotics.org/", target="_blank")
- | CAMotics - Open-Source CNC Simulator
- li: a(href="http://librecad.org/", target="_blank")
- | LibreCAD - Open-Source 2D CAD
- li: a(href="https://www.freecadweb.org/", target="_blank")
- | FreeCAD - Open-Source 3D CAD
- li: a(href="http://www.openscad.org/", target="_blank")
- | OpenSCAD - Open-Source 3D CAD for programmers
- li: a(href="http://wiki.linuxcnc.org/cgi-bin/wiki.pl?Cam",
- target="_blank") LinuxCNC CAM resources
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#indicators-template(type="text/x-template")
- .indicators
- table.legend
- tr
- th.header(colspan=100) Legend
-
- tr
- td
- .fa.fa-plus-circle.io
- th Hi/+3.3v
- th.separator
- td
- .fa.fa-minus-circle.io
- th Lo/Gnd
- th.separator
- td
- .fa.fa-circle.io.active
- th Active
- th.separator
- td
- .fa.fa-circle.io.inactive
- th Inactive
- th.separator
- td
- .fa.fa-circle-o.io
- th Tristated/Disabled
-
- table.inputs
- tr
- th.header(colspan=7) Inputs
-
- tr
- th State
- th Pin
- th Name
- th.separator
- th State
- th Pin
- th Name
-
- each motor in '0123'
- tr
- td
- .fa.io(:class="get_input_class('#{motor}lw', '#{motor}ls')",
- :title="get_input_tooltip('#{motor}lw', '#{motor}ls')")
- td {{get_min_pin(#{motor})}}
- th Motor #{motor} Min
- th.separator
- td
- .fa.io(:class="get_input_class('#{motor}xw', '#{motor}xs')",
- :title="get_input_tooltip('#{motor}xw', '#{motor}xs')")
- td {{get_max_pin(#{motor})}}
- th Motor #{motor} Max
-
- tr
- td
- .fa.io(:class="get_input_class('ew', 'et')",
- :title="get_input_tooltip('ew', 'et')")
- td 23
- th EStop
- th.separator
- td
- .fa.io(:class="get_input_class('pw', 'pt')",
- :title="get_input_tooltip('pw', 'pt')")
- td 22
- th Probe
-
- table.outputs
- tr
- th.header(colspan=7) Outputs
-
- tr
- th State
- th Pin
- th Name
- th.separator
- th State
- th Pin
- th Name
-
- tr
- td
- .fa.io(:class="get_output_class('e')",
- :title="get_output_tooltip('e')")
- td 15
- th Tool Enable
- th.separator
- td
- .fa.io(:class="get_output_class('1')",
- :title="get_output_tooltip('1')")
- td 2
- th Load 1
-
- tr
- td
- .fa.io(:class="get_output_class('d')",
- :title="get_output_tooltip('d')")
- td 16
- th Tool Direction
- th.separator
- td
- .fa.io(:class="get_output_class('2')",
- :title="get_output_tooltip('2')")
- td 1
- th Load 2
-
- tr
- td {{state.pd | percent 0}}
- td 17
- th Tool PWM
- th.separator
- td
- .fa.io(:class="get_output_class('f')",
- :title="get_output_tooltip('f')")
- td 21
- th Fault
-
- table.pwr_fault
- tr
- th.header(colspan=5)
- | Power Faults
- span(v-if="state.pwr_version")  (Version {{state.pwr_version}})
- tr
- th(:class="{error: state.under_voltage}") Under voltage
- td(:class="{error: state.under_voltage}")
- | {{state.under_voltage ? 'True' : 'False'}}
- th.separator
- th(:class="{error: state.over_voltage}") Over voltage
- td(:class="{error: state.over_voltage}")
- | {{state.over_voltage ? 'True' : 'False'}}
- tr
- th(:class="{error: state.over_current}") Over current
- td(:class="{error: state.over_current}")
- | {{state.over_current ? 'True' : 'False'}}
- th.separator
- th(:class="{error: state.sense_error}", :title="sense_error")
- | Sense error
- td(:class="{error: state.sense_error}")
- | {{state.sense_error ? 'True' : 'False'}}
- tr
- th(:class="{error: state.shunt_overload}") Shunt overload
- td(:class="{error: state.shunt_overload}")
- | {{state.shunt_overload ? 'True' : 'False'}}
- th.separator
- th(:class="{error: state.motor_overload}") Motor overload
- td(:class="{error: state.motor_overload}")
- | {{state.motor_overload ? 'True' : 'False'}}
- tr
- th(:class="{error: state.load1_shutdown}") Load 1 shutdown
- td(:class="{error: state.load1_shutdown}")
- | {{state.load1_shutdown ? 'True' : 'False'}}
- th.separator
- th(:class="{error: state.load2_shutdown}") Load 2 shutdown
- td(:class="{error: state.load2_shutdown}")
- | {{state.load2_shutdown ? 'True' : 'False'}}
- tr
- th(:class="{error: state.motor_under_voltage}") Motor under volt
- td(:class="{error: state.motor_under_voltage}")
- | {{state.motor_under_voltage ? 'True' : 'False'}}
- th.separator
- th
- td
-
- table.measurements
- tr
- th.header(colspan=5) Measurements
-
- tr
- td {{state.vin | fixed 1}} V
- th Input
- th.separator
- td {{state.vout | fixed 1}} V
- th Output
-
- tr
- td {{state.motor | fixed 2}} A
- th Motor
- th.separator
- td {{state.temp | fixed 0}} ℃
- th Temp
-
- tr
- td {{state.load1 | fixed 2}} A
- th Load 1
- th.separator
- td {{state.load2 | fixed 2}} A
- th Load 2
-
- tr
- td {{state['1ai'] | percent 0}} A
- th Analog 1
- th.separator
- td {{state['2ai'] | percent 0}} A
- th Analog 2
-
- table.modbus
- tr
- th.header(colspan=5) Modbus VFD
-
- tr
- td {{modbus_status}}
- th Status
- th.separator
- td {{state.hz}} Hz
- th Frequency
-
- tr
- td {{state.s}} RPM
- th Speed
- th.separator
- td {{state.hc}} A
- th Current
-
- h2 DB25 breakout box
- img(width=700, src="/images/DB25_breakout_box.png")
-
- h2 DB25-M2 breakout
- img(width=400, src="/images/DB25-M2_breakout.png")
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#io-view-template(type="text/x-template")
- #io
- h1 I/O Configuration
-
- .pure-form.pure-form-aligned
- fieldset
- h2 Switches
- templated-input(v-for="templ in template.switches", :name="$key",
- :model.sync="config.switches[$key]", :template="templ")
-
- fieldset
- h2 Outputs
- templated-input(v-for="templ in template.outputs", :name="$key",
- :model.sync="config.outputs[$key]", :template="templ")
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#message-template(type="text/x-template")
- .modal-mask(v-show="show", transition="modal")
- .modal-wrapper
- .modal-container
- .modal-header
- slot(name="header") default header
-
- .modal-body
- slot(name="body") default body
-
- .modal-footer
- slot(name="footer")
- button.pure-button.button-success(@click="show = false") OK
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#modbus-reg-view-template(type="text/x-template")
- tr.modbus-reg
- td.reg-index {{index}}
- td.reg-type
- select(v-model="model['reg-type']", @change="change")
- option(v-for="opt in template['reg-type']['values']", :value="opt")
- | {{opt}}
-
- td.reg-addr
- input(v-model="model['reg-addr']", @change="change", type="text",
- :min="template['reg-addr'].min", :max="template['reg-addr'].max",
- pattern="[0-9]*", :disabled="model['reg-type'] == 'disabled'",
- number)
-
- td.reg-value
- input(v-model="model['reg-value']", @change="change", type="text",
- :min="template['reg-value'].min", :max="template['reg-value'].max",
- pattern="[0-9]*", :disabled="!has_user_value", number)
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#motor-view-template(type="text/x-template")
- .motor(:class="{slave: is_slave}")
- h1 Motor {{index}} Configuration
-
- .pure-form.pure-form-aligned
- fieldset(v-for="category in template.motors.template", :class="$key")
- h2 {{$key}}
-
- templated-input(v-for="templ in category", :name="$key",
- :model.sync="motor[$key]", :template="templ")
-
- label.extra(v-if="$key == 'microsteps'", slot="extra",
- :class="{error: invalidMaxVelocity}",
- title="Microsteps per second")
- | ({{ustepPerSec / 1000 | fixed 1}}k µstep/sec)
-
- label.extra(v-if="$key == 'max-velocity'", slot="extra",
- title="Revolutions Per Minute") ({{rpm | fixed 0}} RPM)
-
- label.extra(v-if="$key == 'max-accel' && metric", slot="extra",
- title="G-force") ({{gForce | fixed 3}} g)
-
- label.extra(v-if="$key == 'max-jerk' && metric", slot="extra",
- title="G-force per minute") ({{gForcePerMin | fixed 2}} g/min)
-
- label.extra(v-if="$key == 'step-angle'", slot="extra",
- title="Steps per revolution") ({{stepsPerRev | fixed 0}} steps/rev)
-
- label.extra(v-if="$key == 'travel-per-rev' && metric", slot="extra",
- title="Micrometers per step") ({{umPerStep | fixed 1}} µm/step)
-
- label.extra(v-if="$key == 'travel-per-rev' && !metric", slot="extra",
- title="Thousandths of an inch per step")
- | ({{milPerStep | fixed 2}} mil/step)
+++ /dev/null
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#settings-view-template(type="text/x-template")
- #settings
- h1 Settings
-
- .pure-form.pure-form-aligned
- fieldset
- h2 Units
- templated-input(name="units", :model.sync="config.settings.units",
- :template="template.settings.units")
-
- p
- | Note, <tt>units</tt> sets both the machine default units and the
- | units used in motor configuration. GCode <tt>program-start</tt>,
- | set below, may also change the default machine units.
-
- fieldset
- h2 GCode
- templated-input(v-for="templ in template.gcode", :name="$key",
- :model.sync="config.gcode[$key]", :template="templ")
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#templated-input-template(type="text/x-template")
- .pure-control-group(class="tmpl-input-{{name}}",
- title="Default {{template.default}} {{template.unit || ''}}")
- label(:for="name") {{name}}
-
- select(v-if="template.type == 'enum' || template.values", v-model="view",
- :name="name", @change="change")
- option(v-for="opt in template.values", :value="opt") {{opt}}
-
- input(v-if="template.type == 'bool'", type="checkbox", v-model="view",
- :name="name", @change="change")
-
- input(v-if="template.type == 'float'", v-model="view", number,
- :min="template.min", :max="template.max", :step="template.step || 'any'",
- type="number", :name="name", @change="change")
-
- input(v-if="template.type == 'int' && !template.values", v-model="view",
- number, :min="template.min", :max="template.max", type="number",
- :name="name", @change="change")
-
- input(v-if="template.type == 'string'", v-model="view", type="text",
- :name="name", @change="change")
-
- textarea(v-if="template.type == 'text'", v-model="view", :name="name",
- @change="change")
-
- span.range(v-if="template.type == 'percent'")
- input(type="range", v-model="view", :name="name", number, min="0",
- max="100", step="1", @change="change")
- | {{view}}
-
- label.units {{units}}
-
- slot(name="extra")
+++ /dev/null
-//-/////////////////////////////////////////////////////////////////////////////
-//- //
-//- This file is part of the Buildbotics firmware. //
-//- //
-//- Copyright (c) 2015 - 2018, Buildbotics LLC //
-//- All rights reserved. //
-//- //
-//- This file ("the software") is free software: you can redistribute it //
-//- and/or modify it under the terms of the GNU General Public License, //
-//- version 2 as published by the Free Software Foundation. You should //
-//- have received a copy of the GNU General Public License, version 2 //
-//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
-//- //
-//- The software is distributed in the hope that it will be useful, but //
-//- WITHOUT ANY WARRANTY; without even the implied warranty of //
-//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
-//- Lesser General Public License for more details. //
-//- //
-//- You should have received a copy of the GNU Lesser General Public //
-//- License along with the software. If not, see //
-//- <http://www.gnu.org/licenses/>. //
-//- //
-//- For information regarding this software email: //
-//- "Joseph Coffland" <joseph@buildbotics.com> //
-//- //
-//-/////////////////////////////////////////////////////////////////////////////
-
-script#tool-view-template(type="text/x-template")
- #tool
- h1 Tool Configuration
-
- .pure-form.pure-form-aligned
- fieldset
- templated-input(v-for="templ in template.tool", :name="$key",
- :model.sync="config.tool[$key]", :template="templ",
- v-if="tool_type != 'DISABLED' || $key == 'tool-type'")
-
- fieldset(v-if="tool_type == 'PWM SPINDLE'")
- h2 PWM Spindle
- templated-input(v-for="templ in template['pwm-spindle']",
- :name="$key", :model.sync="config['pwm-spindle'][$key]",
- :template="templ")
-
- fieldset(v-if="is_modbus")
- h2 Modbus Configuration
- .pure-control-group
- label status
- tt {{modbus_status}}
- templated-input(v-for="templ in template['modbus-spindle']",
- :name="$key", :model.sync="config['modbus-spindle'][$key]",
- :template="templ", v-if="$key != 'regs'")
-
- fieldset.modbus-program(
- v-if="is_modbus && this.tool_type != 'HUANYANG VFD'")
- h2 Active Modbus Program
- p
- | (Click <tt class="save">Save</tt> to activate the selected
- | <b>tool-type</b>.)
- table.modbus-regs.fixed-regs
- tr
- th Index
- th Command
- th Address
- th Value
- th Failures
-
- tr(v-for="(index, reg) in regs_tmpl.index", v-if="state[reg + 'vt']",
- :class="{warn: get_reg_fails(reg)}")
- td.reg-index {{index}}
- td.reg-type {{get_reg_type(reg)}}
- td.reg-addr {{get_reg_addr(reg)}}
- td.reg-value {{get_reg_value(reg)}}
- td.reg-fails {{get_reg_fails(reg)}}
-
- button.pure-button-secondary(@click="customize") Customize
- button.pure-button-secondary(@click="clear",
- v-if="tool_type == 'CUSTOM MODBUS VFD'") Clear
- button.pure-button-secondary(@click="reset_failures") Reset Failures
-
- fieldset(v-if="tool_type == 'CUSTOM MODBUS VFD'")
- h2 Edit Modbus Program
- table.modbus-regs
- tr
- th Index
- th Command
- th Address
- th Value
-
- tr(v-for="(index, reg) in config['modbus-spindle'].regs",
- is="modbus-reg", :index="index", :model.sync="reg",
- :template="template['modbus-spindle'].regs.template",
- v-if="!index || reg['reg-type'] != 'disabled' || " +
- "config['modbus-spindle'].regs[index - 1]['reg-type'] != " +
- "'disabled'")
-
- .notes(v-if="tool_type == 'HUANYANG VFD'")
- h2 Notes
- p Set the following using the VFD's frontpanel.
- table.modbus-regs.fixed-regs
- tr
- th Address
- th Value
- td Meaning
- th Description
- tr
- td.reg-addr PD000
- td.reg-value 0
- td Unlock
- td Unlock parameters
- tr
- td.reg-addr PD001
- td.reg-value 2
- td RS485
- td Command source
- tr
- td.reg-addr PD002
- td.reg-value 2
- td RS485
- td Speed/frequency source
- tr
- td.reg-addr PD163
- td.reg-value 1
- td Modbus ID
- td Must match <tt>bus-id</tt> above.
- tr
- td.reg-addr PD164
- td.reg-value 1
- td 9600 baud
- td Must match <tt>baud</tt> above.
- tr
- td.reg-addr PD166
- td.reg-value 3
- td 8 bit, no parity, RTU mode
- td Must match <tt>parity</tt> above.
-
- p
- | Other settings according to the <a
- | href="https://buildbotics.com/upload/vfd/Huanyang-VFD-manual.pdf"
- | target="_blank">Huanyang VFD manual</a> and spindle type.
-
- .notes(v-if="tool_type.startsWith('DELTA VFD015M21A')")
- h2 Notes
- p Set the following using the VFD's frontpanel.
- table.modbus-regs.fixed-regs
- tr
- th Address
- th Value
- th Meaning
- th Description
- tr
- td.reg-addr Pr.00
- td.reg-value 3
- td RS-485
- td Source of frequency command
- tr
- td.reg-addr Pr.01
- td.reg-value 3
- td RS-485 with STOP
- td Source of operation command
- tr
- td.reg-addr Pr.88
- td.reg-value 1
- td Modbus ID
- td Must match <tt>bus-id</tt> above
- tr
- td.reg-addr Pr.89
- td.reg-value 1
- td 9600 baud
- td Must match <tt>baud</tt> above
- tr
- td.reg-addr Pr.92
- td.reg-value 3
- td 8 bit, no parity, RTU mode
- td Must match <tt>parity</tt> above
- tr
- td.reg-addr Pr.157
- td.reg-value 1
- td Modbus mode
- td Communication mode
-
- p
- | Other settings according to the <a
- | href="https://buildbotics.com/upload/vfd/Delta_VFD015M21A.pdf"
- | target="_blank">Delta VFD015M21A VFD manual</a> and spindle type.
try {text = $.parseJSON(xhr.responseText)} catch(e) {}
d.reject(text, xhr, status, error);
console.debug('API Error: ' + url + ': ' + xhr.responseText);
- })
+ });
return d.promise();
}
toggle_video: function () {
- if (this.video_size == 'small') this.video_size = 'medium';
- else if (this.video_size == 'medium') this.video_size = 'large';
+ if (this.video_size == 'small') this.video_size = 'large';
else if (this.video_size == 'large') this.video_size = 'small';
},
mach_units: 'METRIC',
mdi: '',
files: [],
+ last_file: undefined,
+ toolpath: {},
+ progress: 0,
axes: 'xyzabc',
history: [],
speed_override: 1,
components: {
'axis-control': require('./axis-control'),
+ 'path-viewer': require('./path-viewer'),
'gcode-viewer': require('./gcode-viewer')
},
load: function () {
var file = this.state.selected;
+ if (this.last_file == file) return;
+ this.last_file = file;
+
if (typeof file != 'undefined') this.$broadcast('gcode-load', file);
this.$broadcast('gcode-line', this.state.line);
+ this.progress = 0;
+ this.load_toolpath(file);
+ },
+
+
+ load_toolpath: function (file) {
+ this.toolpath = {};
+
+ if (typeof file == 'undefined') return;
+
+ api.get('path/' + file).done(function (toolpath) {
+ if (this.last_file != file) return;
+
+ if (typeof toolpath.progress == 'undefined') this.toolpath = toolpath;
+ else {
+ this.progress = toolpath.progress;
+ this.load_toolpath(file); // Try again
+ }
+ }.bind(this));
},
},
+ get_position: function (axis) {
+ return this.state[axis + 'p'] + this.get_offset(axis);
+ },
+
+
get_offset: function (axis) {return this.state['offset_' + axis] || 0},
api.get('file/' + file)
.done(function (data) {
+ if (this.file != file) return;
+
var lines = data.trimRight().split(/\r?\n/);
for (var i = 0; i < lines.length; i++) {
Vue.component('console', require('./console'));
Vue.component('unit-value', require('./unit-value'));
+ Vue.filter('number', function (value) {
+ if (isNaN(value)) return 'NaN';
+ return value.toLocaleString();
+ });
+
Vue.filter('percent', function (value, precision) {
if (typeof precision == 'undefined') precision = 2;
return (value * 100.0).toFixed(precision) + '%';
});
+ Vue.filter('non_zero_percent', function (value, precision) {
+ if (!value) return '';
+ if (typeof precision == 'undefined') precision = 2;
+ return (value * 100.0).toFixed(precision) + '%';
+ });
+
Vue.filter('fixed', function (value, precision) {
if (typeof value == 'undefined') return '';
return parseFloat(value).toFixed(precision)
return value.toUpperCase()
});
+ Vue.filter('time', function (value, precision) {
+ if (isNaN(value)) return '';
+ if (isNaN(precision)) precision = 0;
+
+ var MIN = 60;
+ var HR = MIN * 60;
+ var DAY = HR * 24;
+ var parts = [];
+
+ if (DAY <= value) {
+ parts.push(value / DAY);
+ value %= DAY;
+ }
+
+ if (HR <= value) {
+ parts.push(value / HR);
+ value %= HR;
+ }
+
+ if (MIN <= value) {
+ parts.push(value / MIN);
+ value %= MIN;
+ }
+
+ parts.push(value.toFixed(precision));
+
+ for (var i = 0; i < parts.length - 1; i++) {
+ parts[i] = parts[i].toFixed(0);
+ if (i && parts[i] < 10) parts[i] = '0' + parts[i];
+ }
+
+ return parts.join(':');
+ });
+
// Vue app
require('./app');
});
--- /dev/null
+/**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ * @author jcoffland / https://buildbotics.com/
+ */
+
+'use strict'
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up
+// (+Y by default).
+//
+// Orbit - left mouse / touch: one-finger move
+// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+// Pan - right mouse, or arrow keys / touch: two-finger move
+
+
+var OrbitControls = function (object, domElement) {
+ this.object = object;
+ this.domElement = domElement != undefined ? domElement : document;
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // "target" sets the location of focus, where the object orbits around
+ this.target = new THREE.Vector3();
+
+ // How far you can zoom in and out (OrthographicCamera only)
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, must be a sub-interval of the interval [- Math.PI, Math.PI].
+ this.minAzimuthAngle = -Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, call controls.update() in your animation loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.25;
+
+ // This option enables dollying in and out;
+ // left as "zoom" for backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.panSpeed = 1.0;
+ this.screenSpacePanning = false; // if true, pan in screen-space
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, call controls.update() in your animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ // Set to false to disable use of the keys
+ this.enableKeys = true;
+
+ // The four arrow keys
+ this.keys = {LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40};
+
+ // Mouse buttons
+ this.mouseButtons = {
+ ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT
+ };
+
+ // for reset
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ // public methods
+ this.getPolarAngle = function () {return spherical.phi}
+ this.getAzimuthalAngle = function () {return spherical.theta}
+
+
+ this.saveState = function () {
+ scope.target0.copy(scope.target);
+ scope.position0.copy(scope.object.position);
+ scope.zoom0 = scope.object.zoom;
+ }
+
+
+ this.reset = function () {
+ scope.target.copy(scope.target0);
+ scope.object.position.copy(scope.position0);
+ scope.object.zoom = scope.zoom0;
+ scope.object.updateProjectionMatrix();
+
+ scope.dispatchEvent(changeEvent);
+ scope.update();
+
+ state = STATE.NONE;
+ }
+
+
+ this.update = function () {
+ var offset = new THREE.Vector3();
+
+ // so camera.up is the orbit axis
+ var quat = new THREE.Quaternion()
+ .setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
+ var quatInverse = quat.clone().inverse();
+
+ var lastPosition = new THREE.Vector3();
+ var lastQuaternion = new THREE.Quaternion();
+
+ return function update() {
+ var position = scope.object.position;
+
+ offset.copy(position).sub(scope.target);
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion(quat);
+
+ // angle from z-axis around y-axis
+ spherical.setFromVector3(offset);
+
+ if (scope.autoRotate && state == STATE.NONE)
+ rotateLeft(getAutoRotationAngle());
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ // restrict theta to be between desired limits
+ spherical.theta =
+ Math.max(scope.minAzimuthAngle,
+ Math.min(scope.maxAzimuthAngle, spherical.theta));
+
+ // restrict phi to be between desired limits
+ spherical.phi =
+ Math.max(scope.minPolarAngle,
+ Math.min(scope.maxPolarAngle, spherical.phi));
+
+ spherical.makeSafe();
+ spherical.radius *= scale;
+
+ // restrict radius to be between desired limits
+ spherical.radius =
+ Math.max(10, Math.min(scope.object.far * 0.8, spherical.radius));
+
+ // move target to panned location
+ scope.target.add(panOffset);
+
+ offset.setFromSpherical(spherical);
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion(quatInverse);
+
+ position.copy(scope.target).add(offset);
+ scope.object.lookAt(scope.target);
+
+ if (scope.enableDamping) {
+ sphericalDelta.theta *= (1 - scope.dampingFactor);
+ sphericalDelta.phi *= (1 - scope.dampingFactor);
+ panOffset.multiplyScalar(1 - scope.dampingFactor);
+
+ } else {
+ sphericalDelta.set(0, 0, 0);
+ panOffset.set(0, 0, 0);
+ }
+
+ scale = 1;
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+ if (zoomChanged ||
+ lastPosition.distanceToSquared(scope.object.position) > EPS ||
+ 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
+
+ scope.dispatchEvent(changeEvent);
+
+ lastPosition.copy(scope.object.position);
+ lastQuaternion.copy(scope.object.quaternion);
+ zoomChanged = false;
+
+ return true;
+ }
+
+ return false;
+ }
+ }()
+
+
+ this.dispose = function () {
+ scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
+ scope.domElement.removeEventListener('mousedown', onMouseDown, false);
+ scope.domElement.removeEventListener('wheel', onMouseWheel, false);
+ scope.domElement.removeEventListener('touchstart', onTouchStart, false);
+ scope.domElement.removeEventListener('touchend', onTouchEnd, false);
+ scope.domElement.removeEventListener('touchmove', onTouchMove, false);
+ document.removeEventListener('mousemove', onMouseMove, false);
+ document.removeEventListener('mouseup', onMouseUp, false);
+ window.removeEventListener('keydown', onKeyDown, false);
+ }
+
+
+ // internals
+ var scope = this;
+
+ var changeEvent = {type: 'change'};
+ var startEvent = {type: 'start'};
+ var endEvent = {type: 'end'};
+
+ var STATE = {
+ NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4
+ };
+
+ var state = STATE.NONE;
+ var EPS = 0.000001;
+
+ // current position in spherical coordinates
+ var spherical = new THREE.Spherical();
+ var sphericalDelta = new THREE.Spherical();
+
+ var scale = 1;
+ var panOffset = new THREE.Vector3();
+ var zoomChanged = false;
+
+ var rotateStart = new THREE.Vector2();
+ var rotateEnd = new THREE.Vector2();
+ var rotateDelta = new THREE.Vector2();
+
+ var panStart = new THREE.Vector2();
+ var panEnd = new THREE.Vector2();
+ var panDelta = new THREE.Vector2();
+
+ var dollyStart = new THREE.Vector2();
+ var dollyEnd = new THREE.Vector2();
+ var dollyDelta = new THREE.Vector2();
+
+
+ function getAutoRotationAngle() {
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+ }
+
+
+ function getZoomScale() {return Math.pow(0.95, scope.zoomSpeed)}
+ function rotateLeft(angle) {sphericalDelta.theta -= angle}
+ function rotateUp(angle) {sphericalDelta.phi -= angle}
+
+
+ var panLeft = function () {
+ var v = new THREE.Vector3();
+
+ return function panLeft(distance, objectMatrix) {
+ v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
+ v.multiplyScalar(-distance);
+ panOffset.add(v);
+ }
+ }()
+
+
+ var panUp = function () {
+ var v = new THREE.Vector3();
+
+ return function panUp(distance, objectMatrix) {
+ if (scope.screenSpacePanning) v.setFromMatrixColumn(objectMatrix, 1);
+ else {
+ v.setFromMatrixColumn(objectMatrix, 0);
+ v.crossVectors(scope.object.up, v);
+ }
+
+ v.multiplyScalar(distance);
+ panOffset.add(v);
+ }
+ }()
+
+
+ function unknownCamera() {
+ console.warn('WARNING: OrbitControls.js encountered an unknown camera ' +
+ 'type - pan & zoom disabled.');
+ scope.enablePan = false;
+ scope.enableZoom = false;
+ }
+
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ var pan = function () {
+ var offset = new THREE.Vector3();
+
+ return function pan(deltaX, deltaY) {
+ var element = scope.domElement === document ?
+ scope.domElement.body : scope.domElement;
+
+ if (scope.object.isPerspectiveCamera) {
+ // perspective
+ offset.copy(scope.object.position).sub(scope.target);
+ var targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
+
+ // we use only clientHeight here so aspect ratio does not distort speed
+ panLeft(2 * deltaX * targetDistance / element.clientHeight,
+ scope.object.matrix);
+ panUp(2 * deltaY * targetDistance / element.clientHeight,
+ scope.object.matrix);
+
+ } else if (scope.object.isOrthographicCamera) {
+ // orthographic
+ panLeft(deltaX * (scope.object.right - scope.object.left) /
+ scope.object.zoom / element.clientWidth, scope.object.matrix);
+ panUp(deltaY * (scope.object.top - scope.object.bottom) /
+ scope.object.zoom / element.clientHeight, scope.object.matrix);
+
+ } else unknownCamera();
+ }
+ }()
+
+
+ function dollyIn(dollyScale) {
+ if (scope.object.isPerspectiveCamera) scale /= dollyScale;
+
+ else if (scope.object.isOrthographicCamera) {
+ scope.object.zoom =
+ Math.max(scope.minZoom,
+ Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else unknownCamera();
+ }
+
+
+ function dollyOut(dollyScale) {
+ if (scope.object.isPerspectiveCamera) scale *= dollyScale;
+
+ else if (scope.object.isOrthographicCamera) {
+ scope.object.zoom =
+ Math.max(scope.minZoom,
+ Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else unknownCamera();
+ }
+
+
+ // event callbacks - update the object state
+ function handleMouseDownRotate(event) {
+ rotateStart.set(event.clientX, event.clientY);
+ }
+
+
+ function handleMouseDownDolly(event) {
+ dollyStart.set(event.clientX, event.clientY);
+ }
+
+
+ function handleMouseDownPan(event) {
+ panStart.set(event.clientX, event.clientY);
+ }
+
+
+ function handleMouseMoveRotate(event) {
+ rotateEnd.set(event.clientX, event.clientY);
+ rotateDelta.subVectors(rotateEnd, rotateStart)
+ .multiplyScalar(scope.rotateSpeed);
+
+ var element = scope.domElement === document ?
+ scope.domElement.body : scope.domElement;
+
+ // yes, height
+ rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
+ rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
+
+ rotateStart.copy(rotateEnd);
+
+ scope.update();
+ }
+
+
+ function handleMouseMoveDolly(event) {
+ dollyEnd.set(event.clientX, event.clientY);
+ dollyDelta.subVectors(dollyEnd, dollyStart);
+
+ if (dollyDelta.y > 0) dollyIn(getZoomScale());
+ else if (dollyDelta.y < 0) dollyOut(getZoomScale());
+
+ dollyStart.copy(dollyEnd);
+ scope.update();
+ }
+
+
+ function handleMouseMovePan(event) {
+ panEnd.set(event.clientX, event.clientY);
+ panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
+ pan(panDelta.x, panDelta.y);
+ panStart.copy(panEnd);
+ scope.update();
+ }
+
+
+ function handleMouseUp(event) {}
+
+
+ function handleMouseWheel(event) {
+ if (event.deltaY < 0) dollyOut(getZoomScale());
+ else if (event.deltaY > 0) dollyIn(getZoomScale());
+
+ scope.update();
+ }
+
+
+ function handleKeyDown(event) {
+ switch (event.keyCode) {
+ case scope.keys.UP:
+ pan(0, scope.keyPanSpeed);
+ scope.update();
+ break;
+
+ case scope.keys.BOTTOM:
+ pan(0, -scope.keyPanSpeed);
+ scope.update();
+ break;
+
+ case scope.keys.LEFT:
+ pan(scope.keyPanSpeed, 0);
+ scope.update();
+ break;
+
+ case scope.keys.RIGHT:
+ pan(-scope.keyPanSpeed, 0);
+ scope.update();
+ break;
+ }
+ }
+
+
+ function handleTouchStartRotate(event) {
+ rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
+ }
+
+
+ function handleTouchStartDollyPan(event) {
+ if (scope.enableZoom) {
+ var dx = event.touches[0].pageX - event.touches[1].pageX;
+ var dy = event.touches[0].pageY - event.touches[1].pageY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+
+ dollyStart.set(0, distance);
+ }
+
+ if (scope.enablePan) {
+ var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
+ var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
+ panStart.set(x, y);
+ }
+ }
+
+
+ function handleTouchMoveRotate(event) {
+ rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
+ rotateDelta.subVectors(rotateEnd, rotateStart)
+ .multiplyScalar(scope.rotateSpeed);
+
+ var element = scope.domElement === document ?
+ scope.domElement.body : scope.domElement;
+
+ // yes, height
+ rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
+ rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
+ rotateStart.copy(rotateEnd);
+ scope.update();
+ }
+
+
+ function handleTouchMoveDollyPan(event) {
+ if (scope.enableZoom) {
+ var dx = event.touches[0].pageX - event.touches[1].pageX;
+ var dy = event.touches[0].pageY - event.touches[1].pageY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+
+ dollyEnd.set(0, distance);
+ dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
+ dollyIn(dollyDelta.y);
+ dollyStart.copy(dollyEnd);
+ }
+
+
+ if (scope.enablePan) {
+ var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
+ var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
+
+ panEnd.set(x, y);
+ panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
+ pan(panDelta.x, panDelta.y);
+ panStart.copy(panEnd);
+ }
+
+ scope.update();
+ }
+
+
+ function handleTouchEnd(event) {}
+
+
+ // event handlers - listen for events and reset state
+ function onMouseDown(event) {
+ if (!scope.enabled) return;
+
+ event.preventDefault();
+
+ switch (event.button) {
+ case scope.mouseButtons.ORBIT:
+ if (!scope.enableRotate) return;
+ handleMouseDownRotate(event);
+ state = STATE.ROTATE;
+ break;
+
+ case scope.mouseButtons.ZOOM:
+ if (!scope.enableZoom) return;
+ handleMouseDownDolly(event);
+ state = STATE.DOLLY;
+ break;
+
+ case scope.mouseButtons.PAN:
+ if (!scope.enablePan) return;
+ handleMouseDownPan(event);
+ state = STATE.PAN;
+ break;
+ }
+
+ if (state != STATE.NONE) {
+ document.addEventListener('mousemove', onMouseMove, false);
+ document.addEventListener('mouseup', onMouseUp, false);
+ scope.dispatchEvent(startEvent);
+ }
+ }
+
+
+ function onMouseMove(event) {
+ if (!scope.enabled) return;
+
+ event.preventDefault();
+
+ switch (state) {
+ case STATE.ROTATE:
+ if (!scope.enableRotate) return;
+ handleMouseMoveRotate(event);
+ break;
+
+ case STATE.DOLLY:
+ if (!scope.enableZoom) return;
+ handleMouseMoveDolly(event);
+ break;
+
+ case STATE.PAN:
+ if (!scope.enablePan) return;
+ handleMouseMovePan(event);
+ break;
+ }
+ }
+
+
+ function onMouseUp(event) {
+ if (!scope.enabled) return;
+
+ handleMouseUp(event);
+ document.removeEventListener('mousemove', onMouseMove, false);
+ document.removeEventListener('mouseup', onMouseUp, false);
+ scope.dispatchEvent(endEvent);
+ state = STATE.NONE;
+ }
+
+
+ function onMouseWheel(event) {
+ if (!scope.enabled || !scope.enableZoom ||
+ (state != STATE.NONE && state != STATE.ROTATE)) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+ scope.dispatchEvent(startEvent);
+ handleMouseWheel(event);
+ scope.dispatchEvent(endEvent);
+ }
+
+
+ function onKeyDown(event) {
+ if (!scope.enabled || !scope.enableKeys || !scope.enablePan) return;
+
+ handleKeyDown(event);
+ }
+
+
+ function onTouchStart(event) {
+ if (!scope.enabled) return;
+
+ event.preventDefault();
+
+ switch (event.touches.length) {
+ case 1: // one-fingered touch: rotate
+ if (!scope.enableRotate) return;
+ handleTouchStartRotate(event);
+ state = STATE.TOUCH_ROTATE;
+ break;
+
+ case 2: // two-fingered touch: dolly-pan
+ if (!scope.enableZoom && !scope.enablePan) return;
+ handleTouchStartDollyPan(event);
+ state = STATE.TOUCH_DOLLY_PAN;
+ break;
+
+ default: state = STATE.NONE;
+ }
+
+ if (state != STATE.NONE) scope.dispatchEvent(startEvent);
+ }
+
+
+ function onTouchMove(event) {
+ if (!scope.enabled) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ switch (event.touches.length) {
+ case 1: // one-fingered touch: rotate
+ if (!scope.enableRotate) return;
+ if (state != STATE.TOUCH_ROTATE) return; // is this needed?
+
+ handleTouchMoveRotate(event);
+ break;
+
+ case 2: // two-fingered touch: dolly-pan
+ if (!scope.enableZoom && !scope.enablePan) return;
+ if (state != STATE.TOUCH_DOLLY_PAN) return; // is this needed?
+
+ handleTouchMoveDollyPan(event);
+ break;
+
+ default: state = STATE.NONE;
+ }
+ }
+
+
+ function onTouchEnd(event) {
+ if (!scope.enabled) return;
+
+ handleTouchEnd(event);
+ scope.dispatchEvent(endEvent);
+ state = STATE.NONE;
+ }
+
+
+ function onContextMenu(event) {
+ if (!scope.enabled) return;
+ event.preventDefault();
+ }
+
+
+ scope.domElement.addEventListener('contextmenu', onContextMenu, false);
+ scope.domElement.addEventListener('mousedown', onMouseDown, false);
+ scope.domElement.addEventListener('wheel', onMouseWheel, false);
+ scope.domElement.addEventListener('touchstart', onTouchStart, false);
+ scope.domElement.addEventListener('touchend', onTouchEnd, false);
+ scope.domElement.addEventListener('touchmove', onTouchMove, false);
+ window .addEventListener('keydown', onKeyDown, false);
+
+ this.update(); // force an update at start
+}
+
+
+OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
+OrbitControls.prototype.constructor = OrbitControls;
+module.exports = OrbitControls;
--- /dev/null
+/******************************************************************************\
+
+ Copyright 2018. Buildbotics LLC
+ All Rights Reserved.
+
+ For information regarding this software email:
+ Joseph Coffland
+ joseph@buildbotics.com
+
+ This software is free software: you clan redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public License
+ as published by the Free Software Foundation, either version 2.1 of
+ the License, or (at your option) any later version.
+
+ This software is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the C! library. If not, see
+ <http://www.gnu.org/licenses/>.
+
+\******************************************************************************/
+
+'use strict'
+
+var orbit = require('./orbit');
+
+
+function get(obj, name, defaultValue) {
+ return typeof obj[name] == 'undefined' ? defaultValue : obj[name];
+}
+
+
+function set_visible(target, visible) {
+ if (typeof target != 'undefined') target.visible = visible;
+}
+
+
+var surfaceModes = ['cut', 'wire', 'solid', 'off'];
+
+
+module.exports = {
+ template: '#path-viewer-template',
+ props: ['toolpath', 'progress', 'x', 'y', 'z'],
+
+
+ data: function () {
+ return {
+ enabled: true,
+ loading: false,
+ small: true,
+ surfaceMode: 'cut',
+ showPath: true,
+ showTool: true,
+ showBBox: true,
+ showAxes: true,
+ error: false,
+ message: ''
+ }
+ },
+
+
+ components: {
+ 'tool-button': require('./tool-button')
+ },
+
+
+ computed: {
+ hasPath: function () {return typeof this.toolpath.path != 'undefined'}
+ },
+
+
+ watch: {
+ toolpath: function () {Vue.nextTick(this.update)},
+ surfaceMode: function (mode) {this.updateSurfaceMode(mode)},
+ small: function () {Vue.nextTick(this.update_view)},
+ showPath: function (enable) {set_visible(this.path, enable)},
+ showTool: function (enable) {set_visible(this.tool, enable)},
+ showBBox: function (enable) {set_visible(this.bbox, enable)},
+ showAxes: function (enable) {set_visible(this.axes, enable)},
+ x: function () {this.update_tool()},
+ y: function () {this.update_tool()},
+ z: function () {this.update_tool()}
+ },
+
+
+ ready: function () {
+ this.graphics();
+ if (typeof this.toolpath.path != 'undefined') Vue.nextTick(this.update);
+ },
+
+
+ methods: {
+ update: function () {
+ if (!this.enabled) return;
+
+ // Reset message
+ this.message = ''
+ this.error = false;
+ this.loading = !this.hasPath;
+
+ // Update scene
+ this.scene = new THREE.Scene();
+ if (this.hasPath) {
+ this.draw(this.scene);
+ this.snap('isometric');
+ }
+
+ this.update_view();
+ },
+
+
+ updateSurfaceMode: function (mode) {
+ if (!this.enabled) return;
+
+ if (typeof this.surfaceMaterial != 'undefined') {
+ this.surfaceMaterial.wireframe = mode == 'wire';
+ this.surfaceMaterial.needsUpdate = true;
+ }
+
+ set_visible(this.surfaceMesh, mode == 'cut' || mode == 'wire');
+ set_visible(this.workpieceMesh, mode == 'solid');
+ },
+
+
+ load_surface: function (surface) {
+ if (typeof surface == 'undefined') {
+ this.vertices = undefined;
+ this.normals = undefined;
+ return;
+ }
+
+ this.vertices = surface.vertices;
+
+ // Expand normals
+ this.normals = [];
+ for (var i = 0; i < surface.normals.length / 3; i++)
+ for (var j = 0; j < 3; j++)
+ for (var k = 0; k < 3; k++)
+ this.normals.push(surface.normals[i * 3 + k]);
+ },
+
+
+ getTarget: function () {
+ return this.$el.querySelector('.path-viewer-content');
+ },
+
+
+ getDims: function () {
+ var t = $(this.getTarget());
+ var width = t.innerWidth();
+ var height = t.innerHeight();
+ return {width: width, height: height};
+ },
+
+
+ update_view: function () {
+ if (!this.enabled) return;
+ var dims = this.getDims();
+
+ this.camera.aspect = dims.width / dims.height;
+ this.camera.updateProjectionMatrix();
+ this.renderer.setSize(dims.width, dims.height);
+ },
+
+
+ update_tool: function (tool) {
+ if (!this.enabled) return;
+ if (typeof tool == 'undefined') tool = this.tool;
+ if (typeof tool == 'undefined') return;
+ tool.position.x = this.x;
+ tool.position.y = this.y;
+ tool.position.z = this.z;
+ },
+
+
+ graphics: function () {
+ try {
+ // Renderer
+ this.renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
+ this.renderer.setPixelRatio(window.devicePixelRatio);
+ this.renderer.setClearColor(0, 0);
+
+ this.getTarget().appendChild(this.renderer.domElement);
+
+ } catch (e) {
+ this.error = true;
+ this.message = 'WebGL not supported';
+ this.enabled = false;
+ return;
+ }
+
+ // Camera
+ this.camera = new THREE.PerspectiveCamera(45, 4 / 3, 1, 1000);
+
+ // Lighting
+ this.ambient = new THREE.AmbientLight(0xffffff, 0.5);
+
+ var keyLight = new THREE.DirectionalLight
+ (new THREE.Color('hsl(30, 100%, 75%)'), 0.75);
+ keyLight.position.set(-100, 0, 100);
+
+ var fillLight = new THREE.DirectionalLight
+ (new THREE.Color('hsl(240, 100%, 75%)'), 0.25);
+ fillLight.position.set(100, 0, 100);
+
+ var backLight = new THREE.DirectionalLight(0xffffff, 0.5);
+ backLight.position.set(100, 0, -100).normalize();
+
+ this.lights = new THREE.Group();
+ this.lights.add(keyLight);
+ this.lights.add(fillLight);
+ this.lights.add(backLight);
+
+ // Surface material
+ this.surfaceMaterial = this.createSurfaceMaterial();
+
+ // Controls
+ this.controls = new orbit(this.camera, this.renderer.domElement);
+ this.controls.enableDamping = true;
+ this.controls.dampingFactor = 0.2;
+ this.controls.rotateSpeed = 0.25;
+ this.controls.enableZoom = true;
+ //this.controls.enablePan = false;
+
+ // Move lights with scene
+ this.controls.addEventListener('change', function (scope) {
+ return function () {
+ keyLight.position.copy(scope.camera.position);
+ fillLight.position.copy(scope.camera.position);
+ backLight.position.copy(scope.camera.position);
+ keyLight.lookAt(scope.controls.target);
+ fillLight.lookAt(scope.controls.target);
+ backLight.lookAt(scope.controls.target);
+ }
+ }(this))
+
+ // Events
+ window.addEventListener('resize', this.update_view, false);
+
+ // Start it
+ this.render();
+ },
+
+
+ createSurfaceMaterial: function () {
+ return new THREE.MeshPhongMaterial({
+ specular: 0x111111,
+ shininess: 10,
+ side: THREE.FrontSide,
+ color: 0x0c2d53
+ });
+ },
+
+
+ drawWorkpiece: function (scene, material) {
+ if (typeof this.workpiece == 'undefined') return;
+
+ var min = this.workpiece.min;
+ var max = this.workpiece.max;
+
+ min = new THREE.Vector3(min[0], min[1], min[2]);
+ max = new THREE.Vector3(max[0], max[1], max[2]);
+ var dims = max.clone().sub(min);
+
+ var geometry = new THREE.BoxGeometry(dims.x, dims.y, dims.z)
+ var mesh = new THREE.Mesh(geometry, material);
+
+ var offset = dims.clone();
+ offset.divideScalar(2);
+ offset.add(min);
+
+ mesh.position.add(offset);
+
+ geometry.computeBoundingBox();
+
+ scene.add(mesh);
+
+ return mesh;
+ },
+
+
+ drawSurface: function (scene, material) {
+ if (typeof this.vertices == 'undefined') return;
+
+ var geometry = new THREE.BufferGeometry();
+
+ geometry.addAttribute
+ ('position', new THREE.Float32BufferAttribute(this.vertices, 3));
+ geometry.addAttribute
+ ('normal', new THREE.Float32BufferAttribute(this.normals, 3));
+
+ geometry.computeBoundingSphere();
+ geometry.computeBoundingBox();
+
+ return new THREE.Mesh(geometry, material);
+ },
+
+
+ drawTool: function (scene, bbox) {
+ // Tool size is relative to bounds
+ var size = bbox.getSize(new THREE.Vector3());
+ var length = (size.x + size.y + size.z) / 24;
+
+ var material = new THREE.MeshPhongMaterial({
+ transparent: true,
+ opacity: 0.75,
+ specular: 0x161616,
+ shininess: 10,
+ color: 0xffa500 // Orange
+ });
+
+ var geometry = new THREE.CylinderGeometry(length / 2, 0, length, 128);
+ geometry.translate(0, length / 2, 0);
+ geometry.rotateX(0.5 * Math.PI);
+
+ var mesh = new THREE.Mesh(geometry, material);
+ this.update_tool(mesh);
+ scene.add(mesh);
+ return mesh;
+ },
+
+
+ drawAxis: function (axis, up, length, radius) {
+ var color;
+
+ if (axis == 0) color = 0xff0000; // Red
+ else if (axis == 1) color = 0x00ff00; // Green
+ else if (axis == 2) color = 0x0000ff; // Blue
+
+ var group = new THREE.Group();
+ var material = new THREE.MeshPhongMaterial({
+ specular: 0x161616, shininess: 10, color: color
+ });
+ var geometry = new THREE.CylinderGeometry(radius, radius, length, 128);
+ geometry.translate(0, -length / 2, 0);
+ group.add(new THREE.Mesh(geometry, material));
+
+ geometry = new THREE.CylinderGeometry(1.5 * radius, 0, 2 * radius, 128);
+ geometry.translate(0, -length - radius, 0);
+ group.add(new THREE.Mesh(geometry, material));
+
+ if (axis == 0) group.rotateZ((up ? 0.5 : 1.5) * Math.PI);
+ else if (axis == 1) group.rotateX((up ? 0 : 1 ) * Math.PI);
+ else if (axis == 2) group.rotateX((up ? 1.5 : 0.5) * Math.PI);
+
+ return group;
+ },
+
+
+ drawAxes: function (scene, bbox) {
+ var size = bbox.getSize(new THREE.Vector3());
+ var length = (size.x + size.y + size.z) / 3;
+ length /= 10;
+ var radius = length / 20;
+
+ var group = new THREE.Group();
+
+ for (var axis = 0; axis < 3; axis++)
+ for (var up = 0; up < 2; up++)
+ group.add(this.drawAxis(axis, up, length, radius));
+
+ group.visible = this.showAxes;
+ scene.add(group);
+
+ return group;
+ },
+
+
+ drawPath: function (scene) {
+ var cutting = [0, 1, 0];
+ var rapid = [1, 0, 0];
+
+ var x = this.x;
+ var y = this.y;
+ var z = this.z;
+ var color = undefined;
+
+ var positions = [];
+ var colors = [];
+
+ for (var i = 0; i < this.toolpath.path.length; i++) {
+ var step = this.toolpath.path[i];
+ var newColor = step.rapid ? rapid : cutting;
+
+ if (!i) {
+ color = newColor;
+ positions.push(x, y, z);
+ colors.push.apply(colors, color);
+ }
+
+ x = get(step, 'x', x);
+ y = get(step, 'y', y);
+ z = get(step, 'z', z);
+
+ positions.push(x, y, z);
+ colors.push.apply(colors, color);
+
+ // Handle type change
+ if (newColor != color) {
+ color = newColor;
+ positions.push(x, y, z);
+ colors.push.apply(colors, color);
+ }
+ }
+
+ var geometry = new THREE.BufferGeometry();
+ var material =
+ new THREE.LineBasicMaterial({
+ vertexColors: THREE.VertexColors,
+ linewidth: 1.5
+ });
+
+ geometry.addAttribute('position',
+ new THREE.Float32BufferAttribute(positions, 3));
+ geometry.addAttribute('color',
+ new THREE.Float32BufferAttribute(colors, 3));
+
+ geometry.computeBoundingSphere();
+ geometry.computeBoundingBox();
+
+ var line = new THREE.Line(geometry, material);
+
+ line.visible = this.showPath;
+ scene.add(line);
+
+ return line;
+ },
+
+
+ drawBBox: function (scene, bbox) {
+ if (bbox.isEmpty()) return;
+
+ var vertices = [];
+
+ // Top
+ vertices.push(bbox.min.x, bbox.min.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.min.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.min.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.min.y, bbox.max.z);
+ vertices.push(bbox.max.x, bbox.min.y, bbox.max.z);
+ vertices.push(bbox.min.x, bbox.min.y, bbox.max.z);
+ vertices.push(bbox.min.x, bbox.min.y, bbox.max.z);
+ vertices.push(bbox.min.x, bbox.min.y, bbox.min.z);
+
+ // Bottom
+ vertices.push(bbox.min.x, bbox.max.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.max.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.max.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.max.y, bbox.max.z);
+ vertices.push(bbox.max.x, bbox.max.y, bbox.max.z);
+ vertices.push(bbox.min.x, bbox.max.y, bbox.max.z);
+ vertices.push(bbox.min.x, bbox.max.y, bbox.max.z);
+ vertices.push(bbox.min.x, bbox.max.y, bbox.min.z);
+
+ // Sides
+ vertices.push(bbox.min.x, bbox.min.y, bbox.min.z);
+ vertices.push(bbox.min.x, bbox.max.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.min.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.max.y, bbox.min.z);
+ vertices.push(bbox.max.x, bbox.min.y, bbox.max.z);
+ vertices.push(bbox.max.x, bbox.max.y, bbox.max.z);
+ vertices.push(bbox.min.x, bbox.min.y, bbox.max.z);
+ vertices.push(bbox.min.x, bbox.max.y, bbox.max.z);
+
+ var geometry = new THREE.BufferGeometry();
+ var material = new THREE.LineBasicMaterial({color: 0xffffff});
+
+ geometry.addAttribute('position',
+ new THREE.Float32BufferAttribute(vertices, 3));
+
+ var line = new THREE.LineSegments(geometry, material)
+
+ line.visible = this.showBBox;
+
+ scene.add(line);
+
+ return line;
+ },
+
+
+ draw: function (scene) {
+ // Lights
+ scene.add(this.ambient);
+ scene.add(this.lights);
+
+ // Model
+ this.path = this.drawPath(scene);
+ this.surfaceMesh = this.drawSurface(scene, this.surfaceMaterial);
+ this.workpieceMesh = this.drawWorkpiece(scene, this.surfaceMaterial);
+ this.updateSurfaceMode(this.surfaceMode);
+
+ // Compute bounding box
+ var bbox = this.get_model_bounds();
+
+ // Tool, axes & bounds
+ this.tool = this.drawTool(scene, bbox);
+ this.axes = this.drawAxes(scene, bbox);
+ this.bbox = this.drawBBox(scene, bbox);
+ },
+
+
+ render: function () {
+ window.requestAnimationFrame(this.render);
+ if (typeof this.scene == 'undefined') return;
+ this.controls.update();
+ this.renderer.render(this.scene, this.camera);
+ },
+
+
+ get_model_bounds: function () {
+ var bbox = new THREE.Box3();
+
+ function add(o) {
+ if (typeof o != 'undefined') bbox.union(o.geometry.boundingBox);
+ }
+
+ add(this.path);
+ add(this.surfaceMesh);
+ add(this.workpieceMesh);
+
+ return bbox;
+ },
+
+
+ snap: function (view) {
+ var bbox = this.get_model_bounds();
+ this.controls.reset();
+ bbox.getCenter(this.controls.target);
+ this.update_view();
+
+ // Compute new camera position
+ var center = bbox.getCenter(new THREE.Vector3());
+ var offset = new THREE.Vector3();
+
+ if (view == 'isometric') {offset.y -= 1; offset.z += 1;}
+ if (view == 'front') offset.y -= 1;
+ if (view == 'back') offset.y += 1;
+ if (view == 'left') offset.x -= 1;
+ if (view == 'right') offset.x += 1;
+ if (view == 'top') offset.z += 1;
+ if (view == 'bottom') offset.z -= 1;
+ offset.normalize();
+
+ // Initial camera position
+ var position = new THREE.Vector3().copy(center).add(offset);
+ this.camera.position.copy(position);
+ this.camera.lookAt(center); // Get correct camera orientation
+
+ var theta = this.camera.fov / 180 * Math.PI; // View angle
+ var cameraLine = new THREE.Line3(center, position);
+ var cameraUp = new THREE.Vector3().copy(this.camera.up)
+ .applyQuaternion(this.camera.quaternion);
+ var cameraLeft =
+ new THREE.Vector3().copy(offset).cross(cameraUp).normalize();
+
+ var corners = [
+ new THREE.Vector3(bbox.min.x, bbox.min.y, bbox.min.z),
+ new THREE.Vector3(bbox.min.x, bbox.min.y, bbox.max.z),
+ new THREE.Vector3(bbox.min.x, bbox.max.y, bbox.min.z),
+ new THREE.Vector3(bbox.min.x, bbox.max.y, bbox.max.z),
+ new THREE.Vector3(bbox.max.x, bbox.min.y, bbox.min.z),
+ new THREE.Vector3(bbox.max.x, bbox.min.y, bbox.max.z),
+ new THREE.Vector3(bbox.max.x, bbox.max.y, bbox.min.z),
+ new THREE.Vector3(bbox.max.x, bbox.max.y, bbox.max.z),
+ ]
+
+ var dist = this.camera.near; // Min camera dist
+
+ for (var i = 0; i < corners.length; i++) {
+ // Project on to camera line
+ var p1 = cameraLine
+ .closestPointToPoint(corners[i], false, new THREE.Vector3());
+
+ // Compute distance from projection to center
+ var d = p1.distanceTo(center);
+ if (cameraLine.closestPointToPointParameter(p1, false) < 0) d = -d;
+
+ // Compute up line
+ var up =
+ new THREE.Line3(p1, new THREE.Vector3().copy(p1).add(cameraUp));
+
+ // Project on to up line
+ var p2 = up.closestPointToPoint(corners[i], false, new THREE.Vector3());
+
+ // Compute length
+ var l = p1.distanceTo(p2);
+
+ // Update min camera distance
+ dist = Math.max(dist, d + l / Math.tan(theta / 2));
+
+ // Compute left line
+ var left =
+ new THREE.Line3(p1, new THREE.Vector3().copy(p1).add(cameraLeft));
+
+ // Project on to left line
+ var p3 =
+ left.closestPointToPoint(corners[i], false, new THREE.Vector3());
+
+ // Compute length
+ l = p1.distanceTo(p3);
+
+ // Update min camera distance
+ dist = Math.max(dist, d + l / Math.tan(theta / 2) / this.camera.aspect);
+ }
+
+ this.camera.position.copy(offset.multiplyScalar(dist * 1.2).add(center));
+ }
+ }
+}
this.url = url;
this.retry = retry;
this.timeout = timeout;
+ this.divisions = 4;
+ this.count = 0;
this.connect();
}
this._sock.onmessage = function (e) {
console.debug('msg:', e.data);
- this._set_timeout();
+ this.heartbeat('msg');
this.onmessage(e);
}.bind(this);
this._sock.onopen = function () {
console.debug('connected');
- this._set_timeout();
+ this.heartbeat('open');
this.onopen();
}.bind(this);
}
-Sock.prototype._set_timeout = function () {
- this._cancel_timeout();
- this._timeout = setTimeout(this._timedout.bind(this), this.timeout);
-}
-
-
Sock.prototype._timedout = function () {
- console.debug('connection timedout');
- this._timeout = undefined;
- this._sock.close();
+ // Divide timeout so slow browser doesn't trigger timeouts when the
+ // connection is good.
+ if (this.divisions <= ++this.count) {
+ console.debug('connection timedout');
+ this._timeout = undefined;
+ this._sock.close();
+
+ } else this._set_timeout();
}
Sock.prototype._cancel_timeout = function () {
clearTimeout(this._timeout);
this._timeout = undefined;
+ this.count = 0;
+}
+
+
+Sock.prototype._set_timeout = function () {
+ this._timeout = setTimeout(this._timedout.bind(this),
+ this.timeout / this.divisions);
+}
+
+
+Sock.prototype.heartbeat = function (msg) {
+ //console.debug('heartbeat ' + new Date().toLocaleTimeString() + ' ' + msg);
+ this._cancel_timeout();
+ this._set_timeout();
}
}
-Sock.prototype.send = function (msg) {
- this._sock.send(msg);
-}
+Sock.prototype.send = function (msg) {this._sock.send(msg)}
module.exports = Sock
--- /dev/null
+/******************************************************************************\
+
+ Copyright 2018. Buildbotics LLC
+ All Rights Reserved.
+
+ For information regarding this software email:
+ Joseph Coffland
+ joseph@buildbotics.com
+
+ This software is free software: you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public License
+ as published by the Free Software Foundation, either version 2.1 of
+ the License, or (at your option) any later version.
+
+ This software is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the C! library. If not, see
+ <http://www.gnu.org/licenses/>.
+
+\******************************************************************************/
+
+'use strict'
+
+
+module.exports = {
+ template: '#tool-button-template',
+ props: ['name', 'active']
+}
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+include ../../build/hashes.pug
+
+
+doctype html
+html(lang="en")
+ head
+ meta(charset="utf-8")
+ meta(name="viewport", content="width=device-width, initial-scale=1.0")
+
+ title Buildbotics Controller - Web interface
+
+ link(rel="stylesheet", href="/css/pure-min.css")
+ //if lte IE 8
+ link(rel="stylesheet", href="css/side-menu-old-ie.css")
+ // [if gt IE 8] <!
+ link(rel="stylesheet", href="css/side-menu.css")
+ // <![endif]
+
+ link(rel="stylesheet" href="css/font-awesome.min.css")
+ link(href="css/Audiowide.css" rel="stylesheet" type="text/css")
+ link(href="css/clusterize.css" rel="stylesheet" type="text/css")
+
+ link(rel="stylesheet" href="/css/style-" + css_hash + ".css")
+
+
+ body(v-cloak)
+ #overlay(v-if="status != 'connected'")
+ span {{status}}
+ #layout
+ a#menuLink.menu-link(href="#menu"): span
+
+ #menu
+ button.save.pure-button.button-success(:disabled="!modified",
+ @click="save") Save
+
+ .pure-menu
+ ul.pure-menu-list
+ li.pure-menu-heading
+ a.pure-menu-link(href="#control") Control
+
+ li.pure-menu-heading
+ a.pure-menu-link(href="#settings") Settings
+
+ li.pure-menu-heading
+ a.pure-menu-link(href="#motor:0") Motors
+
+ li.pure-menu-item(v-for="motor in config.motors")
+ a.pure-menu-link(:href="'#motor:' + $index") Motor {{$index}}
+
+ li.pure-menu-heading
+ a.pure-menu-link(href="#tool") Tool
+
+ li.pure-menu-heading
+ a.pure-menu-link(href="#io") I/O
+
+ li.pure-menu-heading
+ a.pure-menu-link(href="#admin-general") Admin
+
+ li.pure-menu-item
+ a.pure-menu-link(href="#admin-general") General
+
+ li.pure-menu-item
+ a.pure-menu-link(href="#admin-network") Network
+
+ li.pure-menu-heading
+ a.pure-menu-link(href="#cheat-sheet") Cheat Sheet
+
+ li.pure-menu-heading
+ a.pure-menu-link(href="#help") Help
+
+ #main
+ .header
+ .header-content
+ .banner
+ img(src="/images/buildbotics_logo.png")
+ .title
+ span.left Build
+ span.right botics
+ .subtitle
+ | Machine Controller v{{config.version}}
+ a.upgrade-version(v-if="show_upgrade()", href="#admin")
+ | Upgrade to v{{latestVersion}}
+ .fa.fa-check(v-if="!show_upgrade() && latestVersion",
+ title="Firmware up to date")
+
+ .estop(:class="{active: state.es}")
+ estop(@click="estop")
+
+ .video(title="Plug camera into USB.\nClick to change video size.")
+ img(src="/api/video", @click="toggle_video", :class="video_size")
+
+ .clear
+
+ .content(class="{{currentView}}-view")
+ component(:is="currentView + '-view'", :index="index",
+ :config="config", :template="template", :state="state", keep-alive)
+
+ message.error-message(:show.sync="errorShow")
+ div(slot="header")
+ .estop(:class="{active: state.es}"): estop(@click="estop")
+ h3 ERROR: {{errorMessage}}
+
+ div(slot="body")
+ console
+
+ button.pure-button(@click="block_error_dialog")
+ .fa.fa-ban
+ | Stop
+ label showing errors for
+ input(style="width: 50px", v-model="errorTimeout", number)
+ label seconds.
+
+ div(slot="footer")
+ button.pure-button.pure-button-primary(@click="errorShow = false") Ok
+
+ message(:show.sync="confirmUpgrade")
+ h3(slot="header") Upgrade Firmware?
+ div(slot="body")
+ p
+ | Are you sure you want to upgrade the firmware to version
+ | {{latestVersion}}?
+
+ p.pure-control-group
+ label(for="pass") Password
+ input(name="pass", v-model="password", type="password",
+ @keyup.enter="upgrade_confirmed")
+
+ div(slot="footer")
+ button.pure-button(@click="confirmUpgrade=false") Cancel
+ button.pure-button.pure-button-primary(@click="upgrade_confirmed")
+ | Upgrade
+
+ message(:show.sync="confirmUpload")
+ h3(slot="header") Upload Firmware?
+ div(slot="body")
+ p Are you sure you want to upload firmware <em>{{firmwareName}}</em>?
+
+ p.pure-control-group
+ label(for="pass") Password
+ input(name="pass", v-model="password", type="password",
+ @keyup.enter="upload_confirmed")
+
+ div(slot="footer")
+ button.pure-button(@click="confirmUpload=false") Cancel
+ button.pure-button.pure-button-primary(@click="upload_confirmed")
+ | Upload
+
+ message(:show.sync="firmwareUpgrading")
+ h3(slot="header") Firmware upgrading
+ div(slot="body")
+ h3 Please wait...
+ p Loss of power during an upgrade may damage the controller.
+ div(slot="footer")
+
+ message(:show.sync="showMessages")
+ h3(slot="header") GCode message
+
+ div(slot="body")
+ ul
+ li(v-for="msg in messages", track-by="$index") {{msg}}
+
+ div(slot="footer")
+ button.pure-button.button-success(v-if="state.xx != 'HOLDING'",
+ @click="close_messages('ok')") OK
+
+ div(v-if="state.xx == 'HOLDING'")
+ button.pure-button(@click="close_messages('stop')")
+ | Stop
+ .fa.fa-stop
+
+ button.pure-button(@click="close_messages('continue')")
+ | Continue
+ .fa.fa-play
+
+ #templates
+ include ../../build/templates.pug
+
+ iframe#download-target(style="display:none")
+
+ script(src="js/jquery-1.11.3.min.js")
+ script(src="js/vue.js")
+ script(src="js/sockjs.min.js")
+ script(src="js/clusterize.min.js")
+ script(src="js/three.min.js")
+ script(src="/js/assets-" + js_hash + ".js")
+ script(src="js/ui.js")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#admin-general-view-template(type="text/x-template")
+ #admin-general
+ h2 Firmware
+ button.pure-button.pure-button-primary(@click="check") Check
+ button.pure-button.pure-button-primary(@click="upgrade") Upgrade
+ label.pure-button.pure-button-primary.file-upload
+ input(type="file", accept=".tar.bz2", @change="upload")
+ | Upload
+
+ p
+ input(type="checkbox", v-model="autoCheckUpgrade",
+ @change="change_auto_check_upgrade")
+ label(for="auto-check-upgrade") Automatically check for upgrades
+
+ h2 Configuration
+ button.pure-button.pure-button-primary(@click="backup") Backup
+
+ label.pure-button.pure-button-primary.file-upload
+ input(type="file", accept=".json", @change="restore")
+ | Restore
+ message(:show.sync="configRestored")
+ h3(slot="header") Success
+ p(slot="body") Configuration restored.
+
+ button.pure-button.pure-button-primary(@click="confirmReset = true")
+ | Reset
+ message(:show.sync="confirmReset")
+ h3(slot="header") Reset to default configuration?
+ p(slot="body") All configuration changes will be lost.
+ div(slot="footer")
+ button.pure-button(@click="confirmReset = false") Cancel
+ button.pure-button.button-success(@click="reset") OK
+
+ message(:show.sync="configReset")
+ h3(slot="header") Success
+ p(slot="body") Configuration reset.
+
+ h2 Debugging
+ a(href="/api/log", target="_blank")
+ button.pure-button.pure-button-primary View Log
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#admin-network-view-template(type="text/x-template")
+ #admin-network
+ h2 Hostname
+ .pure-form.pure-form-aligned
+ .pure-control-group
+ label(for="hostname") Hostname
+ input(name="hostname", v-model="hostname", @keyup.enter="set_hostname")
+ button.pure-button.pure-button-primary(@click="set_hostname") Set
+
+ message(:show.sync="hostnameSet")
+ h3(slot="header") Hostname Set
+ div(slot="body")
+ p Hostname was successfuly set to <strong>{{hostname}}</strong>.
+ p Rebooting to apply changes.
+ p Redirecting to new hostname in {{redirectTimeout}} seconds.
+ div(slot="footer")
+
+ h2 Remote SSH User
+ .pure-form.pure-form-aligned
+ .pure-control-group
+ label(for="username") Username
+ input(name="username", v-model="username", @keyup.enter="set_username")
+ button.pure-button.pure-button-primary(@click="set_username") Set
+
+ .pure-form.pure-form-aligned
+ .pure-control-group
+ label(for="current") Current Password
+ input(name="current", v-model="current", type="password")
+ .pure-control-group
+ label(for="pass1") New Password
+ input(name="pass1", v-model="password", type="password")
+ .pure-control-group
+ label(for="pass2") New Password
+ input(name="pass2", v-model="password2", type="password")
+ button.pure-button.pure-button-primary(@click="set_password") Set
+
+ message(:show.sync="passwordSet")
+ h3(slot="header") Password Set
+ p(slot="body")
+
+ message(:show.sync="usernameSet")
+ h3(slot="header") Username Set
+ p(slot="body")
+
+ h2 Wifi Setup
+ .pure-form.pure-form-aligned
+ .pure-control-group
+ label(for="wifi_mode") Mode
+ select(name="wifi_mode", v-model="wifi_mode",
+ title="Select client or access point mode")
+ option(value="disabled") Disabled
+ option(value="client") Client
+ option(value="ap") Access Point
+ button.pure-button.pure-button-primary(@click="wifiConfirm = true",
+ v-if="wifi_mode == 'disabled'") Set
+ .pure-control-group(v-if="wifi_mode == 'ap'")
+ label(for="wifi_ch") Channel
+ select(name="wifi_ch", v-model="wifi_ch")
+ each ch in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
+ option(value="#{ch}")= ch
+ .pure-control-group(v-if="wifi_mode != 'disabled'")
+ label(for="ssid") Network (SSID)
+ input(name="ssid", v-model="wifi_ssid")
+ .pure-control-group(v-if="wifi_mode != 'disabled'")
+ label(for="wifi_pass") Password
+ input(name="wifi_pass", v-model="wifi_pass", type="password")
+ button.pure-button.pure-button-primary(@click="wifiConfirm = true") Set
+
+ message.wifi-confirm(:show.sync="wifiConfirm")
+ h3(slot="header") Configure Wifi and reboot?
+ div(slot="body")
+ p
+ | After configuring the Wifi settings the controller will
+ | automatically reboot.
+ table
+ tr
+ th Mode
+ td {{wifi_mode}}
+ tr(v-if="wifi_mode == 'ap'")
+ th Channel
+ td {{wifi_ch}}
+ tr(v-if="wifi_mode != 'disabled'")
+ th SSID
+ td {{wifi_ssid}}
+ tr(v-if="wifi_mode != 'disabled'")
+ th Auth
+ td {{wifi_pass ? 'WPA2' : 'Open'}}
+
+ div(slot="footer")
+ button.pure-button(@click="wifiConfirm = false") Cancel
+ button.pure-button.button-success(@click="config_wifi") OK
+
+ message(:show.sync="rebooting")
+ h3(slot="header") Rebooting
+ p(slot="body") Please wait...
+ div(slot="footer")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#axis-control-template(type="text/x-template")
+ svg(xmlns="http://www.w3.org/2000/svg",
+ xmlns:xlink="http://www.w3.org/1999/xlink",
+ width="200", height="200")
+ defs
+ lineargradient#red
+ stop(offset="0", stop-color="#d26969")
+ stop(offset="1", stop-color="#ff7f7f")
+
+ lineargradient#green
+ stop(offset="0", stop-color="#69d269")
+ stop(offset="1", stop-color="#7fff7f")
+
+ lineargradient#blue
+ stop(offset="0", stop-color="#6969d2")
+ stop(offset="1", stop-color="#7f7fff")
+
+ lineargradient#orange
+ stop(offset="0", stop-color="#d29d69")
+ stop(offset="1", stop-color="#ffbf7f")
+
+ lineargradient#cyan
+ stop(offset="0", stop-color="#69d2d2")
+ stop(offset="1", stop-color="#7fffff")
+
+ lineargradient#purple
+ stop(offset="0", stop-color="#d269d2")
+ stop(offset="1", stop-color="#ff7fff")
+
+
+ each color in 'red green blue orange cyan purple'.split(' ')
+ lineargradient(xlink:href="##{color}", id="#{color}-1",
+ gradientunits="userSpaceOnUse", gradienttransform="rotate(180 7 5)",
+ x1="0", y1="0", x2="15", y2="10")
+
+ lineargradient(xlink:href="##{color}", id="#{color}-2",
+ gradientunits="userSpaceOnUse", x1="10", y1="10", x2="40", y2="40")
+
+
+ filter#shadow(x="-50%" y="-50%" width="200%" height="200%")
+ feOffset(in="SourceAlpha", dx="3", dy="3")
+ feComponentTransfer
+ feFuncR(type="discrete", tableValues="0.05")
+ feFuncG(type="discrete", tableValues="0.05")
+ feFuncB(type="discrete", tableValues="0.05")
+ feGaussianBlur(result="shadow", stdDeviation="5")
+ feBlend(in="SourceGraphic", in2="shadow", mode="normal")
+
+ path#pie-1(d="M107,0 83,0 0,83 0,107A107,107 0 0 0 107,0Z")
+ path#pie-2(d="M83,0 59,0 0,59 0,83A83,83 0 0 0 83,0Z")
+ path#pie-3(d="M59,0 35,0 0,35 0,59A59,59 0 0 0 59,0Z")
+ path#pie-4(d="M35,0 0,0 0,35A35,35 0 0 0 35,0Z")
+
+ path#arrow(d="M-16,9 0,9 0,17 17,0 0,-17 0,-9 -16,-9 -16,9Z")
+
+
+ g(transform="scale(0.8, 0.8)")
+ // 100% ring
+ g.ring(fill="#9f9f9f", filter="url(#shadow)")
+ use.button(xlink:href="#pie-1", v-if="enabled[0]",
+ transform="translate(134 121) rotate(-45)",
+ @mousedown="jog(0, 1)", @mouseup="release(0)")
+
+ use.button(xlink:href="#pie-1", v-if="enabled[0]",
+ transform="translate(115 121) rotate(135)",
+ @mousedown="jog(0, -1)", @mouseup="release(0)")
+
+ g.button(@mousedown="jog(1, 1)", @mouseup="release(1)",
+ v-if="enabled[1]")
+ use.button(xlink:href="#pie-1",
+ transform="translate(124 111) rotate(-135)")
+ text(x="125", y="24", transform="rotate(22 125 125)")
+ | {{adjust | fixed 0}}%
+ text(x="125", y="24", transform="rotate(-22 125 125)")
+ | {{adjust | fixed 0}}%
+ use.button(xlink:href="#pie-1", fill="transparent",
+ transform="translate(124 111) rotate(-135)")
+
+ use.button(xlink:href="#pie-1", v-if="enabled[1]",
+ transform="translate(124 130) rotate(45)", @mousedown="jog(1, -1)",
+ @mouseup="release(1)")
+
+ // 50% ring
+ g.ring(fill="#c5c5c5", filter="url(#shadow)")
+ use.button(xlink:href="#pie-2", v-if="enabled[0]",
+ transform="translate(134 121) rotate(-45)",
+ @mousedown="jog(0, 0.5)", @mouseup="release(0)")
+
+ use.button(xlink:href="#pie-2", v-if="enabled[0]",
+ transform="translate(115 121) rotate(135)",
+ @mousedown="jog(0, -0.5)", @mouseup="release(0)")
+
+ g.button(@mousedown="jog(1, 0.5)", @mouseup="release(1)",
+ v-if="enabled[1]")
+ use.button(xlink:href="#pie-2",
+ transform="translate(124 111) rotate(-135)")
+ text(x="125", y="48") {{0.5 * adjust | fixed 1}}%
+ use.button(xlink:href="#pie-2", fill="transparent",
+ transform="translate(124 111) rotate(-135)")
+
+ use.button(xlink:href="#pie-2", v-if="enabled[1]",
+ transform="translate(124 130) rotate(45)",
+ @mousedown="jog(1, -0.5)", @mouseup="release(1)")
+
+
+ // 25% ring
+ g.ring(fill="#e2e2e2", filter="url(#shadow)")
+ use.button(xlink:href="#pie-3", v-if="enabled[0]",
+ transform="translate(134 121) rotate(-45)",
+ @mousedown="jog(0, 0.25)", @mouseup="release(0)")
+
+ use.button(xlink:href="#pie-3", v-if="enabled[0]",
+ transform="translate(115 121) rotate(135)",
+ @mousedown="jog(0, -0.25)", @mouseup="release(0)")
+
+ g.button(@mousedown="jog(1, 0.25)", @mouseup="release(1)",
+ v-if="enabled[1]")
+ use.button(xlink:href="#pie-3",
+ transform="translate(124 111) rotate(-135)")
+ text(x="125", y="73") {{0.25 * adjust | fixed 1}}%
+ use.button(xlink:href="#pie-3", fill="transparent",
+ transform="translate(124 111) rotate(-135)")
+
+ use.button(xlink:href="#pie-3", v-if="enabled[1]",
+ transform="translate(124 130) rotate(45)",
+ @mousedown="jog(1, -0.25)", @mouseup="release(1)")
+
+
+ // 10% ring
+ g.ring(fill="#f7f7f7", filter="url(#shadow)")
+ use.button(xlink:href="#pie-4", v-if="enabled[0]",
+ transform="translate(134 121) rotate(-45)",
+ @mousedown="jog(0, 0.1)", @mouseup="release(0)")
+
+ use.button(xlink:href="#pie-4", v-if="enabled[0]",
+ transform="translate(115 121) rotate(135)",
+ @mousedown="jog(0, -0.1)", @mouseup="release(0)")
+
+ g.button(@mousedown="jog(1, 0.1)", @mouseup="release(1)",
+ v-if="enabled[1]")
+ use.button(xlink:href="#pie-4",
+ transform="translate(124 111) rotate(-135)")
+ text(x="125", y="95") {{0.1 * adjust | fixed 1}}%
+ use.button(xlink:href="#pie-4", fill="transparent",
+ transform="translate(124 111) rotate(-135)")
+
+ use.button(xlink:href="#pie-4", v-if="enabled[1]",
+ transform="translate(124 130) rotate(45)",
+ @mousedown="jog(1, -0.1)", @mouseup="release(1)")
+
+
+ // +A
+ g.button.arrow(@mousedown="jog(0, 1)", @mouseup="release(0)",
+ transform="translate(230 120)", v-if="enabled[0]")
+ use(xlink:href="#arrow", fill="url(#{{colors[0]}}-1)")
+ text(x="-12", y="5", font-size="14", textLength="21") +{{axes[0]}}
+
+
+ // -A
+ g.button.arrow(@mousedown="jog(0, -1)", @mouseup="release(0)",
+ transform="translate(20 120)", v-if="enabled[0]")
+ use(xlink:href="#arrow", fill="url(#{{colors[0]}}-1)",
+ transform="rotate(180)")
+ text(x="-8", y="5", font-size="14", textLength="16") -{{axes[0]}}
+
+
+ // +B
+ g.button.arrow(@mousedown="jog(1, 1)", @mouseup="release(1)",
+ transform="translate(125, 18)", v-if="enabled[1]")
+ use(xlink:href="#arrow", fill="url(#{{colors[1]}}-1)",
+ transform="rotate(-90)")
+ text(x="-8", y="5", font-size="12", textLength="16") +{{axes[1]}}
+
+
+ // -B
+ g.button.arrow(@mousedown="jog(1, -1)", @mouseup="release(1)",
+ transform="translate(125, 225)", v-if="enabled[1]")
+ use(xlink:href="#arrow", fill="url(#{{colors[1]}}-1)",
+ transform="rotate(90)")
+ text(x="-7", y="5", font-size="12", textLength="14") -{{axes[1]}}
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#cheat-sheet-view-template(type="text/x-template")
+ // Modified from http://linuxcnc.org/docs/html/gcode.html
+ - var base = 'http://linuxcnc.org/docs/html/gcode';
+ .cheat-sheet
+ h2 GCode Cheat Sheet
+
+ table
+ tr
+ th Code
+ th Parameters
+ th Description
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Motion
+ tr
+ td
+ a(href="#{base}/g-code.html#gcode:g0") G0
+ td
+ td Rapid Move
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g1") G1
+ td
+ td Linear Move
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g2-g3") G2, G3
+ td I J K or R, P
+ td Arc Move
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g4") G4
+ td P
+ td Dwell
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g5") G5
+ td I J P Q
+ td Cubic Spline
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g5.1") G5.1
+ td I J
+ td Quadratic Spline
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g5.2-g5.3") G5.2
+ td P L
+ td NURBS
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g38") G38.2 - G38.5
+ td
+ td Straight Probe
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g33.1") G33.1
+ td K
+ td Rigid Tapping
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Tool Control
+ tr
+ td
+ a(href="#{base}/other-code.html#sec:select-tool") T
+ td
+ td Select Tool
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m6") M6
+ td T
+ td Tool Change
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m61") M61
+ td Q
+ td Set Current Tool
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g10-l1") G10 L1
+ td P Q R
+ td Set Tool Table
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g10-l10") G10 L10
+ td P
+ td Set Tool Table
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g10-l11") G10 L11
+ td P
+ td Set Tool Table
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g43") G43
+ td H
+ td Tool Length Offset
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g43.1") G43.1
+ td
+ td Dynamic Tool Length Offset
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g43.2") G43.2
+ td H
+ td Apply additional Tool Length Offset
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g49") G49
+ td
+ td Cancel Tool Length Compensation
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Feed Control
+ tr
+ td
+ a(href="#{base}/other-code.html#sec:set-feed-rate") F
+ td
+ td Set Feed Rate
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g93-g94-g95")
+ | G93, G94, G95
+ td
+ td Feed Rate Mode
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m52") M52
+ td P0 (off) or P1 (on)
+ td Adaptive Feed Control
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m53") M53
+ td P0 (off) or P1 (on)
+ td Feed Stop Control
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Spindle Control
+ tr
+ td
+ a(href="#{base}/other-code.html#sec:set-spindle-speed") S
+ td
+ td Set Spindle Speed
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m3-m4-m5")
+ | M3, M4, M5
+ td S
+ td Spindle Control
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m19") M19
+ td
+ td Orient Spindle
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g96-g97") G96, G97
+ td S D
+ td Spindle Control Mode
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g33") G33
+ td K
+ td Spindle Synchronized Motion
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Coolant
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m7-m8-m9")
+ | M7, M8, M9
+ td
+ td Coolant Control
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Stopping
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m0-m1") M0, M1
+ td
+ td Program Pause
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m2-m30") M2, M30
+ td
+ td Program End
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m60") M60
+ td
+ td Pallet Change Pause
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Units
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g20-g21") G20, G21
+ td
+ td Units (inch, mm)
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Distance Mode
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g90-g91") G90, G91
+ td
+ td Distance Mode
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g90.1-g91.1")
+ | G90.1, G91.1
+ td
+ td Arc Distance Mode
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g7") G7
+ td
+ td Lathe Diameter Mode
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g8") G8
+ td
+ td Lathe Radius Mode
+
+ tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
+ tr.header-row.unimplemented(v-if="showUnimplemented")
+ th(colspan='3') Cutter Radius Compensation
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g40") G40
+ td
+ td Compensation Off
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g41-g42") G41,G42
+ td D
+ td Cutter Compensation
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g41.1-g42.1")
+ | G41.1, G42.1
+ td D L
+ td Dynamic Cutter Compensation
+
+ tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
+ tr.header-row.unimplemented(v-if="showUnimplemented")
+ th(colspan='3') Path Control Mode
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g61-g61.1")
+ | G61 G61.1
+ td
+ td Exact Path Mode
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g64") G64
+ td P Q
+ td Path Blending
+
+ tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
+ tr.header-row.unimplemented(v-if="showUnimplemented")
+ th(colspan='3') Overrides
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m48-m49") M48, M49
+ td
+ td Speed and Feed Override Control
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m50") M50
+ td P0 (off) or P1 (on)
+ td Feed Override Control
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m51") M51
+ td P0 (off) or P1 (on)
+ td Spindle Speed Override Control
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Coordinate Systems, Offsets & Planes
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g54-g59.3")
+ | G54-G59.3
+ td
+ td Select Coordinate System
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g10-l2") G10 L2
+ td P R
+ td Set Coordinate System
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g10-l20") G10 L20
+ td P
+ td Set Coordinate System
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g53") G53
+ td
+ td Move in Machine Coordinates
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g92") G92
+ td
+ td Coordinate System Offset
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g92.1-g92.2")
+ | G92.1, G92.2
+ td
+ td Reset G92 Offsets
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g92.3") G92.3
+ td
+ td Restore G92 Offsets
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g28-g28.1")
+ | G28, G28.1
+ td
+ td Go/Set Predefined Position
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g30-g30.1")
+ | G30, G30.1
+ td
+ td Go/Set Predefined Position
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g17-g19.1")
+ | G17 - G19.1
+ td (affects G2, G3, G81…G89, G40…G42)
+ td Plane Select
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Flow-control Codes
+ tr
+ td
+ a(target="_blank", href="#{base}/o-code.html#ocode:subroutines")
+ | o sub/endsub/call
+ td
+ td Subroutines, sub/endsub call
+ tr
+ td
+ a(target="_blank", href="#{base}/o-code.html#ocode:looping") o while
+ td
+ td Looping, while/endwhile do/while
+ tr
+ td
+ a(target="_blank", href="#{base}/o-code.html#ocode:conditional") o if
+ td
+ td Conditional, if/else/endif
+ tr
+ td
+ a(target="_blank", href="#{base}/o-code.html#ocode:repeat") o repeat
+ td
+ td Repeat a loop of code
+ tr
+ td
+ a(target="_blank", href="#{base}/o-code.html#ocode:indirection") []
+ td
+ td Indirection
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/o-code.html#ocode:calling-files")
+ | o call
+ td
+ td Call named or numbered file
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Modal State
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m70") M70
+ td
+ td Save modal state
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m71") M71
+ td
+ td Invalidate stored state
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m72") M72
+ td
+ td Restore modal state
+ tr
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m73") M73
+ td
+ td Save and Auto-restore modal state
+
+ tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
+ tr.header-row.unimplemented(v-if="showUnimplemented")
+ th(colspan='3') Input/Output
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m62-m65") M62 - M65
+ td P
+ td Digital Output Control
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m66") M66
+ td P E L Q
+ td Wait on Input
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m67") M67
+ td T
+ td Analog Output,Synchronized
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m68") M68
+ td T
+ td Analog Output, Immediate
+
+ tr.spacer-row.unimplemented(v-if="showUnimplemented"): th
+ tr.header-row.unimplemented(v-if="showUnimplemented")
+ th(colspan='3') User Defined Commands
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/m-code.html#mcode:m100-m199")
+ | M101 - M199
+ td P Q
+ td User Defined Commands
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Canned cycles
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g80") G80
+ td
+ td Cancel Canned Cycle
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g81") G81
+ td R L (P)
+ td Drilling Cycle
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g82") G82
+ td R L (P)
+ td Drilling Cycle, Dwell
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g83") G83
+ td R L Q
+ td Drilling Cycle, Peck
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g73") G73
+ td R L Q
+ td Drilling Cycle, Chip Breaking
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g85") G85
+ td R L (P)
+ td Boring Cycle, Feed Out
+ tr
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g89") G89
+ td R L (P)
+ td Boring Cycle, Dwell, Feed Out
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g76") G76
+ td P Z I J R K Q H L E
+ td Threading Cycle
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/g-code.html#gcode:g98-g99") G98, G99
+ td
+ td Canned Cycle Return Level
+
+ tr.spacer-row: th
+ tr.header-row
+ th(colspan='3') Comments & Messages
+ tr
+ td
+ a(target="_blank", href="#{base}/overview.html#gcode:comments") ; (…)
+ td
+ td Comments
+ tr
+ td
+ a(target="_blank", href="#{base}/overview.html#gcode:messages")
+ | (MSG,…)
+ td
+ td Messages
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/overview.html#gcode:debug") (DEBUG,…)
+ td
+ td Debug Messages
+ tr.unimplemented(v-if="showUnimplemented")
+ td
+ a(target="_blank", href="#{base}/overview.html#gcode:print") (PRINT,…)
+ td
+ td Print Messages
+
+ div
+ input(type="checkbox", v-model="showUnimplemented")
+ label Show unsupported codes
+
+ h2 Further GCode Programming Documentation
+
+ p
+ | The Buildbotics controller implements a subset of LinuxCNC GCode.
+ | Supported commands are listed above. You can find further help with
+ | <a href="http://wikipedia.com/wiki/G-code" target="_blank">GCode</a>
+ | programming on the LinuxCNC website:
+
+ ul
+ li: a(href="http://linuxcnc.org/docs/html/gcode/overview.html",
+ target="_blank")
+ | G Code overview
+ li: a(href="http://linuxcnc.org/docs/html/gcode/g-code.html",
+ target="_blank")
+ | G Code reference
+ li: a(href="http://linuxcnc.org/docs/html/gcode/m-code.html",
+ target="_blank")
+ | M Code reference
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#console-template(type="text/x-template")
+ .console
+ .toolbar
+ button.pure-button(title="Clear console.", @click="clear")
+ .fa.fa-trash
+ | Clear
+
+ .console-wrapper
+ table
+ tr
+ th Level
+ th Source
+ th Location
+ th Repeat
+ th Message
+
+ tr(v-for="msg in messages", class="log-{{msg.level || 'info'}}")
+ td {{msg.level || 'info'}}
+ td {{msg.source || ''}}
+ td {{msg.where || ''}}
+ td {{msg.repeat}}
+ td.message {{msg.msg}}
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#control-view-template(type="text/x-template")
+ #control
+ table.axes
+ tr(:class="{'homed': is_homed()}")
+ th.name Axis
+ th.position Position
+ th.absolute Absolute
+ th.offset Offset
+ th.actions
+ button.pure-button(:disabled="!is_ready",
+ title="Zero all axis offsets.", @click="zero()") ∅
+
+ button.pure-button(title="Home all axes.", @click="home()",
+ :disabled="!is_ready")
+ .fa.fa-home
+
+ each axis in 'xyzabc'
+ tr.axis(:class="{'homed': is_homed('#{axis}'), 'axis-#{axis}': true}",
+ v-if="enabled('#{axis}')")
+ th.name #{axis}
+ td.position
+ unit-value(:value="get_position('#{axis}')", precision="4")
+ td.absolute: unit-value(:value="state.#{axis}p", precision="3")
+ td.offset: unit-value(:value="get_offset('#{axis}')", precision="3")
+ th.actions
+ button.pure-button(:disabled="!is_ready",
+ title="Set {{'#{axis}' | upper}} axis position.",
+ @click="show_set_position('#{axis}')")
+ .fa.fa-cog
+
+ button.pure-button(:disabled="!is_ready",
+ title="Zero {{'#{axis}' | upper}} axis offset.",
+ @click="zero('#{axis}')") ∅
+
+ button.pure-button(:disabled="!is_ready",
+ title="Home {{'#{axis}' | upper}} axis.",
+ @click="home('#{axis}')")
+ .fa.fa-home
+
+ message(:show.sync="position_msg['#{axis}']")
+ h3(slot="header") Set {{'#{axis}' | upper}} axis position
+
+ div(slot="body")
+ .pure-form
+ .pure-control-group
+ label Position
+ input(v-model="axis_position",
+ @keyup.enter="set_position('#{axis}', axis_position)")
+ p
+
+ div(slot="footer")
+ button.pure-button(@click="position_msg['#{axis}'] = false")
+ | Cancel
+
+ button.pure-button(v-if="is_homed('#{axis}')",
+ @click="unhome('#{axis}')") Unhome
+
+ button.pure-button.button-success(
+ @click="set_position('#{axis}', axis_position)") Set
+
+
+ message(:show.sync="manual_home['#{axis}']")
+ h3(slot="header") Manually home {{'#{axis}' | upper}} axis
+
+ div(slot="body")
+ p Set axis absolute position.
+
+ .pure-form
+ .pure-control-group
+ label Absolute
+ input(v-model="axis_position",
+ @keyup.enter="set_home('#{axis}', axis_position)")
+
+ p
+
+ div(slot="footer")
+ button.pure-button(@click="manual_home['#{axis}'] = false")
+ | Cancel
+
+ button.pure-button.button-success(
+ title="Home {{'#{axis}' | upper}} axis.",
+ @click="set_home('#{axis}', axis_position)") Set
+
+ table.info
+ tr
+ th State
+ td(:class="{attention: highlight_reason}") {{mach_state}}
+ tr
+ th Message
+ td.reason(:class="{attention: highlight_reason}") {{reason}}
+ tr(title="Currently active machine units")
+ th Units
+ td.mach_units
+ select(v-model="mach_units", :disabled="!can_mdi")
+ option(value="METRIC") METRIC
+ option(value="IMPERIAL") IMPERIAL
+ tr
+ th Tool
+ td {{state.tool || 0}}
+
+ table.info
+ tr(
+ title="Current velocity in {{metric ? 'meters' : 'inches'}} per minute")
+ th Velocity
+ td
+ unit-value(:value="state.v", precision="2", unit="", iunit="",
+ scale="0.0254")
+ | {{metric ? ' m/min' : ' IPM'}}
+ tr
+ th Feed
+ td
+ unit-value(:value="state.feed", precision="2", unit="", iunit="")
+ | {{metric ? ' mm/min' : ' IPM'}}
+ tr
+ th Speed
+ td
+ | {{state.speed || 0 | fixed 0}}
+ span(v-if="!isNaN(state.s)") ({{state.s | fixed 0}})
+ = ' RPM'
+ tr
+ th Loads
+ td
+ span(:class="state['1oa'] ? 'load-on' : ''")
+ | 1:{{state['1oa'] ? 'On' : 'Off'}}
+ |
+ span(:class="state['2oa'] ? 'load-on' : ''")
+ | 2:{{state['2oa'] ? 'On' : 'Off'}}
+
+ table.info
+ tr
+ th Time
+ td(title="Total run time (days:hours:mins:secs)")
+ | {{toolpath.time / 1000 | time}}
+ tr
+ th ETA
+ td
+ tr
+ th Line
+ td
+ | {{0 <= state.line ? state.line : '0'}}
+ span(v-if="toolpath.lines")
+ | of {{toolpath.lines | number}}
+ tr
+ th Progress
+ td.progress
+ label {{(state.progress || 0) | percent}}
+ .bar(:style="'width:' + (state.progress || 0.01) * 100 + '%'")
+
+ .override(title="Feed rate override.")
+ label Feed
+ input(type="range", min="0", max="2", step="0.01",
+ v-model="feed_override", @change="override_feed")
+ span.percent {{feed_override | percent 0}}
+
+ .override(title="Spindle speed override.")
+ label Speed
+ input(type="range", min="0", max="2", step="0.01",
+ v-model="speed_override", @change="override_speed")
+ span.percent {{speed_override | percent 0}}
+
+ .tabs
+ input#tab1(type="radio", name="tabs" checked, @click="tab = 'auto'")
+ label(for="tab1", title="Run GCode programs") Auto
+
+ input#tab2(type="radio", name="tabs", @click="tab = 'mdi'")
+ label(for="tab2", title="Manual GCode entry") MDI
+
+ input#tab3(type="radio", name="tabs", @click="tab = 'jog'")
+ label(for="tab3", "Jog the axes manually") Jog
+
+ input#tab4(type="radio", name="tabs", @click="tab = 'messages'")
+ label(for="tab4") Messages
+
+ input#tab5(type="radio", name="tabs", @click="tab = 'indicators'")
+ label(for="tab5") Indicators
+
+ section#content1.tab-content.pure-form
+ .toolbar.pure-control-group
+ button.pure-button(
+ title="{{is_running ? 'Pause' : 'Start'}} program.",
+ @click="start_pause", :disabled="!state.selected")
+ .fa(:class="is_running ? 'fa-pause' : 'fa-play'")
+
+ button.pure-button(title="Stop program.", @click="stop")
+ .fa.fa-stop
+
+ button.pure-button(title="Pause program at next optional stop (M1).",
+ @click="optional_pause", v-if="false")
+ .fa.fa-stop-circle-o
+
+ button.pure-button(title="Execute one program step.", @click="step",
+ :disabled="(!is_ready && !is_holding) || !state.selected",
+ v-if="false")
+ .fa.fa-step-forward
+
+ button.pure-button(title="Upload a new GCode program.", @click="open",
+ :disabled="is_running || is_stopping")
+ .fa.fa-folder-open
+
+ input.gcode-file-input(type="file", @change="upload",
+ style="display:none", accept=".nc,.gcode,.gc,.ngc")
+
+ button.pure-button(title="Delete current GCode program.",
+ @click="deleteGCode = true",
+ :disabled="!state.selected || is_running || is_stopping")
+ .fa.fa-trash
+
+ message(:show.sync="deleteGCode")
+ h3(slot="header") Delete GCode?
+ p(slot="body")
+ div(slot="footer")
+ button.pure-button(@click="deleteGCode = false") Cancel
+ button.pure-button.button-error(@click="deleteAll")
+ .fa.fa-trash
+ | all
+ button.pure-button.button-success(@click="deleteCurrent")
+ .fa.fa-trash
+ | selected
+
+ select(title="Select previously uploaded GCode programs.",
+ v-model="state.selected", @change="load",
+ :disabled="is_running || is_stopping")
+ option(v-for="file in files", :value="file") {{file}}
+
+ path-viewer(:toolpath="toolpath", :progress="progress",
+ :x="get_position('x')", :y="get_position('y')",
+ :z="get_position('z')")
+ gcode-viewer
+
+ section#content2.tab-content
+ .mdi.pure-form(title="Manual GCode entry.")
+ button.pure-button(:disabled="!can_mdi",
+ title="{{is_running ? 'Pause' : 'Start'}} command.",
+ @click="mdi_start_pause")
+ .fa(:class="is_running ? 'fa-pause' : 'fa-play'")
+
+ button.pure-button(title="Stop command.", @click="stop")
+ .fa.fa-stop
+
+ input(v-model="mdi", :disabled="!can_mdi", @keyup.enter="submit_mdi")
+
+ .history(:class="{placeholder: !history}")
+ span(v-if="!history.length") MDI history displays here.
+ ul
+ li(v-for="item in history", @click="load_history($index)",
+ track-by="$index")
+ | {{item}}
+
+ section#content3.tab-content
+ .jog
+ axis-control(axes="XY", :colors="['red', 'green']",
+ :enabled="[enabled('x'), enabled('y')]",
+ v-if="enabled('x') || enabled('y')", :adjust="jog_adjust")
+
+ axis-control(axes="AZ", :colors="['orange', 'blue']",
+ :enabled="[enabled('a'), enabled('z')]",
+ v-if="enabled('a') || enabled('z')", :adjust="jog_adjust")
+
+ axis-control(axes="BC", :colors="['cyan', 'purple']",
+ :enabled="[enabled('b'), enabled('c')]",
+ v-if="enabled('b') || enabled('c')", :adjust="jog_adjust")
+
+ .jog-adjust
+ | Fine adjust
+ input(type="range", v-model="jog_adjust", min=1, max=100, step=1)
+
+ center
+ | Left click the axes above holding down the mouse button to jog the
+ | machine.
+ center Jogging speed is set by the ring that is clicked.
+
+ section#content4.tab-content
+ console
+
+ section#content5.tab-content
+ indicators(:state="state")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#estop-template(type="text/x-template")
+ svg(version="1.1", xmlns:svg="http://www.w3.org/2000/svg",
+ xmlns="http://www.w3.org/2000/svg",
+ xmlns:xlink="http://www.w3.org/1999/xlink",
+ width="130", height="130")
+ defs
+ path#text-path-1(style="fill:none;stroke:none", d="m 73.735867,673.1299 c 0,55.10749 44.673453,99.78094 99.780973,99.78094 55.10748,0 99.78093,-44.67345 99.78093,-99.78094 0,-55.10749 -44.67345,-99.78094 -99.78093,-99.78094 -55.10752,0 -99.780973,44.67345 -99.780973,99.78094 z")
+
+ path#text-path-2(style="fill:none;stroke:none", d="m 258.7149,673.1299 c 0,47.0536 -38.14448,85.19809 -85.19809,85.19809 -47.0536,0 -85.198083,-38.14449 -85.198083,-85.19809 0,-47.05361 38.144483,-85.19809 85.198083,-85.19809 47.05361,0 85.19809,38.14448 85.19809,85.19809 z")
+
+ filter#filter5134(style="color-interpolation-filters:sRGB")
+ feflood(flood-opacity="0.431373", flood-color="rgb(0,0,0)")
+ fecomposite(in2="SourceGraphic", operator="in")
+ fegaussianblur(stddeviation="4", result="blur")
+ feoffset(dx="4", dy="4", result="offset")
+ fecomposite(in="SourceGraphic", in2="offset", operator="over",
+ result="fbSourceGraphic")
+ fecolormatrix(result="fbSourceGraphicAlpha", in="fbSourceGraphic",
+ values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0")
+ feflood(flood-opacity="0.431373", flood-color="rgb(0,0,0)",
+ in="fbSourceGraphic")
+ fecomposite(in2="fbSourceGraphic", operator="out")
+ fegaussianblur(stddeviation="4", result="blur")
+ feoffset(dx="-4", dy="-4", result="offset")
+ fecomposite(in2="fbSourceGraphic", in="offset", operator="atop",
+ result="fbSourceGraphic")
+ fecolormatrix(result="fbSourceGraphicAlpha", in="fbSourceGraphic",
+ values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0")
+ feflood(flood-opacity="0.431373", flood-color="rgb(0,0,0)",
+ in="fbSourceGraphic")
+ fecomposite(in2="fbSourceGraphic", operator="in")
+ fegaussianblur(stddeviation="4", result="blur")
+ feoffset(dx="4", dy="4", result="offset")
+ fecomposite(in2="offset", in="fbSourceGraphic", operator="over")
+
+ filter#filter5158(style="color-interpolation-filters:sRGB",)
+ feflood(flood-opacity="0.431373", flood-color="rgb(0,0,0)")
+ fecomposite(in2="SourceGraphic", operator="out")
+ fegaussianblur(stddeviation="7", result="blur")
+ feoffset(dx="4", dy="4")
+ fecomposite(in2="SourceGraphic", operator="atop")
+
+ filter#filter5266(style="color-interpolation-filters:sRGB")
+ feflood(flood-opacity="0.372549", flood-color="rgb(0,0,0)")
+ fecomposite(in2="SourceGraphic", operator="in")
+ fegaussianblur(stddeviation="2", result="blur")
+ feoffset(dx="1", dy="1", result="offset")
+ fecomposite(in="SourceGraphic", in2="offset", operator="over")
+
+ filter#filter5278(style="color-interpolation-filters:sRGB")
+ feflood(flood-opacity="0.372549", flood-color="rgb(0,0,0)")
+ fecomposite(in2="SourceGraphic", operator="out")
+ fegaussianblur(stddeviation="2", result="blur")
+ feoffset(dx="2", dy="2", result="offset")
+ fecomposite(in="offset", in2="SourceGraphic", operator="atop")
+
+
+ g(transform="scale(0.6, 0.6),translate(-65, -526)")
+ // Yellow ring
+ circle.ring(style="fill:#f5e138;filter:url(#filter5266)",
+ cx="173", cy="633", r="100")
+
+ // Text
+ text(style="font-weight:bold;font-size:20px;line-height:125%;font-family:Sans;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none",
+ transform="matrix(-0.73361478,-0.67956556,0.67956556,-0.73361478,-156.72624,1250.7027)",
+ x="-1350.5394", y="-1579.3965")
+ textpath(xlink:href="#text-path-2") EMERGENCY
+
+ text(style="font-weight:bold;font-size:20px;line-height:125%;font-family:Sans;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none",
+ transform="matrix(0.27634044,-0.96105981,0.96105981,0.27634044,-523.81801,609.02637)",
+ x="-754.20117", y="157.03941")
+ textpath(xlink:href="#text-path-1") STOP
+
+ g.button
+ circle(style="fill:#b72424;filter:url(#filter5134)",
+ cx="173", cy="633", r="74")
+
+ // Inner circle
+ circle(style="fill:#b72424;filter:url(#filter5158)",
+ cx="173", cy="633", r="37")
+
+ // Arrows
+ g(transform="matrix(0.32737901,0,0,0.32737901,50.806169,478.96619)", style="stroke:#fff;stroke-width:26;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;filter:url(#filter5278);fill:none")
+ g
+ path(transform="matrix(1.9461546,0,0,1.9461546,-359.98722,-383.37383)", style="stroke-width:13", d="m 411.6967,521.14701 c -10.57464,4.47269 -22.20085,6.94599 -34.40474,6.94599 -12.20389,0 -23.8301,-2.4733 -34.40474,-6.94599 -10.57463,-4.4727 -20.09769,-10.94478 -28.09526,-18.94236 -7.99757,-7.99757 -12.91355,-13.50409 -17.38625,-24.07872")
+ path(d="m 221.80189,582.65761 -2.99162,-35.52447 28.48213,14.16667 z")
+
+ g(transform="matrix(-0.5,-0.8660254,0.8660254,-0.5,149.81163,1033.4478)")
+ path(transform="matrix(1.9461546,0,0,1.9461546,-359.98722,-383.37383)", style="stroke-width:13", d="m 411.6967,521.14701 c -10.57464,4.47269 -22.20085,6.94599 -34.40474,6.94599 -12.20389,0 -23.8301,-2.4733 -34.40474,-6.94599 -10.57463,-4.4727 -20.09769,-10.94478 -28.09526,-18.94236 -7.99757,-7.99757 -11.52544,-14.20559 -17.38625,-24.07872")
+ path(d="m 221.80189,582.65761 -2.99162,-35.52447 28.48213,14.16667 z")
+
+ g(transform="matrix(-0.5,0.8660254,-0.8660254,-0.5,971.43059,383.18517)")
+ path(transform="matrix(1.9461546,0,0,1.9461546,-359.98722,-383.37383)", style="stroke-width:13", d="m 411.6967,521.14701 c -10.57464,4.47269 -22.20085,6.94599 -34.40474,6.94599 -12.20389,0 -23.8301,-2.4733 -34.40474,-6.94599 -10.57463,-4.4727 -20.09769,-10.94478 -28.09526,-18.94236 -7.99757,-7.99757 -9.56206,-8.6246 -14.03476,-19.19923")
+ path(d="m 221.80189,582.65761 -2.99162,-35.52447 28.48213,14.16667 z")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#gcode-viewer-template(type="text/x-template")
+ .gcode
+ .clusterize
+ .clusterize-scroll
+ ul.clusterize-content
+ li.clusterize-no-data.placeholder GCode displays here.
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#help-view-template(type="text/x-template")
+ #help
+ h2 User Manual
+ p
+ | You can find a detailed user manual at <a
+ | href="http://docs.buildbotics.com" target="_blank"
+ | >docs.buildbotics.com</a>.
+
+ h2 Discussion Forum
+ p
+ | If you're having trouble or just want to chat with other Buildbotics
+ | CNC controller owners, head over to the Buildbotics forum at
+ | <a href="http://forum.buildbotics.com" target="_blank"
+ | >forum.buildbotics.com</a>. Register on the site and post a message.
+ | We'll be happy to help.
+
+ h2 CAD/CAM Software
+ p
+ | <a href="http://wikipedia.com/wiki/Computer-aided_manufacturing"
+ | target="_blank">CAM</a> software can be used to create GCode
+ | automatically from
+ | <a href="http://wikipedia.com/wiki/Computer-aided_design"
+ | target="_blank">CAD</a> models. Here are a few CAD/CAM resources:
+ ul
+ li: a(href="http://camotics.org/", target="_blank")
+ | CAMotics - Open-Source CNC Simulator
+ li: a(href="http://librecad.org/", target="_blank")
+ | LibreCAD - Open-Source 2D CAD
+ li: a(href="https://www.freecadweb.org/", target="_blank")
+ | FreeCAD - Open-Source 3D CAD
+ li: a(href="http://www.openscad.org/", target="_blank")
+ | OpenSCAD - Open-Source 3D CAD for programmers
+ li: a(href="http://wiki.linuxcnc.org/cgi-bin/wiki.pl?Cam",
+ target="_blank") LinuxCNC CAM resources
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#indicators-template(type="text/x-template")
+ .indicators
+ table.legend
+ tr
+ th.header(colspan=100) Legend
+
+ tr
+ td
+ .fa.fa-plus-circle.io
+ th Hi/+3.3v
+ th.separator
+ td
+ .fa.fa-minus-circle.io
+ th Lo/Gnd
+ th.separator
+ td
+ .fa.fa-circle.io.active
+ th Active
+ th.separator
+ td
+ .fa.fa-circle.io.inactive
+ th Inactive
+ th.separator
+ td
+ .fa.fa-circle-o.io
+ th Tristated/Disabled
+
+ table.inputs
+ tr
+ th.header(colspan=7) Inputs
+
+ tr
+ th State
+ th Pin
+ th Name
+ th.separator
+ th State
+ th Pin
+ th Name
+
+ each motor in '0123'
+ tr
+ td
+ .fa.io(:class="get_input_class('#{motor}lw', '#{motor}ls')",
+ :title="get_input_tooltip('#{motor}lw', '#{motor}ls')")
+ td {{get_min_pin(#{motor})}}
+ th Motor #{motor} Min
+ th.separator
+ td
+ .fa.io(:class="get_input_class('#{motor}xw', '#{motor}xs')",
+ :title="get_input_tooltip('#{motor}xw', '#{motor}xs')")
+ td {{get_max_pin(#{motor})}}
+ th Motor #{motor} Max
+
+ tr
+ td
+ .fa.io(:class="get_input_class('ew', 'et')",
+ :title="get_input_tooltip('ew', 'et')")
+ td 23
+ th EStop
+ th.separator
+ td
+ .fa.io(:class="get_input_class('pw', 'pt')",
+ :title="get_input_tooltip('pw', 'pt')")
+ td 22
+ th Probe
+
+ table.outputs
+ tr
+ th.header(colspan=7) Outputs
+
+ tr
+ th State
+ th Pin
+ th Name
+ th.separator
+ th State
+ th Pin
+ th Name
+
+ tr
+ td
+ .fa.io(:class="get_output_class('e')",
+ :title="get_output_tooltip('e')")
+ td 15
+ th Tool Enable
+ th.separator
+ td
+ .fa.io(:class="get_output_class('1')",
+ :title="get_output_tooltip('1')")
+ td 2
+ th Load 1
+
+ tr
+ td
+ .fa.io(:class="get_output_class('d')",
+ :title="get_output_tooltip('d')")
+ td 16
+ th Tool Direction
+ th.separator
+ td
+ .fa.io(:class="get_output_class('2')",
+ :title="get_output_tooltip('2')")
+ td 1
+ th Load 2
+
+ tr
+ td {{state.pd | percent 0}}
+ td 17
+ th Tool PWM
+ th.separator
+ td
+ .fa.io(:class="get_output_class('f')",
+ :title="get_output_tooltip('f')")
+ td 21
+ th Fault
+
+ table.pwr_fault
+ tr
+ th.header(colspan=5)
+ | Power Faults
+ span(v-if="state.pwr_version")  (Version {{state.pwr_version}})
+ tr
+ th(:class="{error: state.under_voltage}") Under voltage
+ td(:class="{error: state.under_voltage}")
+ | {{state.under_voltage ? 'True' : 'False'}}
+ th.separator
+ th(:class="{error: state.over_voltage}") Over voltage
+ td(:class="{error: state.over_voltage}")
+ | {{state.over_voltage ? 'True' : 'False'}}
+ tr
+ th(:class="{error: state.over_current}") Over current
+ td(:class="{error: state.over_current}")
+ | {{state.over_current ? 'True' : 'False'}}
+ th.separator
+ th(:class="{error: state.sense_error}", :title="sense_error")
+ | Sense error
+ td(:class="{error: state.sense_error}")
+ | {{state.sense_error ? 'True' : 'False'}}
+ tr
+ th(:class="{error: state.shunt_overload}") Shunt overload
+ td(:class="{error: state.shunt_overload}")
+ | {{state.shunt_overload ? 'True' : 'False'}}
+ th.separator
+ th(:class="{error: state.motor_overload}") Motor overload
+ td(:class="{error: state.motor_overload}")
+ | {{state.motor_overload ? 'True' : 'False'}}
+ tr
+ th(:class="{error: state.load1_shutdown}") Load 1 shutdown
+ td(:class="{error: state.load1_shutdown}")
+ | {{state.load1_shutdown ? 'True' : 'False'}}
+ th.separator
+ th(:class="{error: state.load2_shutdown}") Load 2 shutdown
+ td(:class="{error: state.load2_shutdown}")
+ | {{state.load2_shutdown ? 'True' : 'False'}}
+ tr
+ th(:class="{error: state.motor_under_voltage}") Motor under volt
+ td(:class="{error: state.motor_under_voltage}")
+ | {{state.motor_under_voltage ? 'True' : 'False'}}
+ th.separator
+ th
+ td
+
+ table.measurements
+ tr
+ th.header(colspan=5) Measurements
+
+ tr
+ td {{state.vin | fixed 1}} V
+ th Input
+ th.separator
+ td {{state.vout | fixed 1}} V
+ th Output
+
+ tr
+ td {{state.motor | fixed 2}} A
+ th Motor
+ th.separator
+ td {{state.temp | fixed 0}} ℃
+ th Temp
+
+ tr
+ td {{state.load1 | fixed 2}} A
+ th Load 1
+ th.separator
+ td {{state.load2 | fixed 2}} A
+ th Load 2
+
+ tr
+ td {{state['1ai'] | percent 0}} A
+ th Analog 1
+ th.separator
+ td {{state['2ai'] | percent 0}} A
+ th Analog 2
+
+ table.modbus
+ tr
+ th.header(colspan=5) Modbus VFD
+
+ tr
+ td {{modbus_status}}
+ th Status
+ th.separator
+ td {{state.hz}} Hz
+ th Frequency
+
+ tr
+ td {{state.s}} RPM
+ th Speed
+ th.separator
+ td {{state.hc}} A
+ th Current
+
+ h2 DB25 breakout box
+ img(width=700, src="/images/DB25_breakout_box.png")
+
+ h2 DB25-M2 breakout
+ img(width=400, src="/images/DB25-M2_breakout.png")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#io-view-template(type="text/x-template")
+ #io
+ h1 I/O Configuration
+
+ .pure-form.pure-form-aligned
+ fieldset
+ h2 Switches
+ templated-input(v-for="templ in template.switches", :name="$key",
+ :model.sync="config.switches[$key]", :template="templ")
+
+ fieldset
+ h2 Outputs
+ templated-input(v-for="templ in template.outputs", :name="$key",
+ :model.sync="config.outputs[$key]", :template="templ")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#message-template(type="text/x-template")
+ .modal-mask(v-show="show", transition="modal")
+ .modal-wrapper
+ .modal-container
+ .modal-header
+ slot(name="header") default header
+
+ .modal-body
+ slot(name="body") default body
+
+ .modal-footer
+ slot(name="footer")
+ button.pure-button.button-success(@click="show = false") OK
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#modbus-reg-view-template(type="text/x-template")
+ tr.modbus-reg
+ td.reg-index {{index}}
+ td.reg-type
+ select(v-model="model['reg-type']", @change="change")
+ option(v-for="opt in template['reg-type']['values']", :value="opt")
+ | {{opt}}
+
+ td.reg-addr
+ input(v-model="model['reg-addr']", @change="change", type="text",
+ :min="template['reg-addr'].min", :max="template['reg-addr'].max",
+ pattern="[0-9]*", :disabled="model['reg-type'] == 'disabled'",
+ number)
+
+ td.reg-value
+ input(v-model="model['reg-value']", @change="change", type="text",
+ :min="template['reg-value'].min", :max="template['reg-value'].max",
+ pattern="[0-9]*", :disabled="!has_user_value", number)
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#motor-view-template(type="text/x-template")
+ .motor(:class="{slave: is_slave}")
+ h1 Motor {{index}} Configuration
+
+ .pure-form.pure-form-aligned
+ fieldset(v-for="category in template.motors.template", :class="$key")
+ h2 {{$key}}
+
+ templated-input(v-for="templ in category", :name="$key",
+ :model.sync="motor[$key]", :template="templ")
+
+ label.extra(v-if="$key == 'microsteps'", slot="extra",
+ :class="{error: invalidMaxVelocity}",
+ title="Microsteps per second")
+ | ({{ustepPerSec / 1000 | fixed 1}}k µstep/sec)
+
+ label.extra(v-if="$key == 'max-velocity'", slot="extra",
+ title="Revolutions Per Minute") ({{rpm | fixed 0}} RPM)
+
+ label.extra(v-if="$key == 'max-accel' && metric", slot="extra",
+ title="G-force") ({{gForce | fixed 3}} g)
+
+ label.extra(v-if="$key == 'max-jerk' && metric", slot="extra",
+ title="G-force per minute") ({{gForcePerMin | fixed 2}} g/min)
+
+ label.extra(v-if="$key == 'step-angle'", slot="extra",
+ title="Steps per revolution") ({{stepsPerRev | fixed 0}} steps/rev)
+
+ label.extra(v-if="$key == 'travel-per-rev' && metric", slot="extra",
+ title="Micrometers per step") ({{umPerStep | fixed 1}} µm/step)
+
+ label.extra(v-if="$key == 'travel-per-rev' && !metric", slot="extra",
+ title="Thousandths of an inch per step")
+ | ({{milPerStep | fixed 2}} mil/step)
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#path-viewer-template(type="text/x-template")
+ .path-viewer
+ .path-viewer-toolbar
+ .tool-button(title="Toggle path view size.",
+ @click="small = !small", :class="{active: !small}")
+ .fa.fa-arrows-alt
+
+ tool-button(name="tool", :active="showTool",
+ @click="showTool = !showTool", title="Show/hide tool.")
+ tool-button(name="bbox", :active="showBBox",
+ @click="showBBox = !showBBox", title="Show/hide bounding box.")
+ tool-button(name="axes", :active="showAxes",
+ @click="showAxes = !showAxes", title="Show/hide axes.")
+
+ tool-button(name="isometric", @click="snap('isometric')",
+ title="Snap to isometric view.")
+ tool-button(name="top", @click="snap('top')",
+ title="Snap to top view.")
+ tool-button(name="front", @click="snap('front')",
+ title="Snap to front view.")
+
+ .path-viewer-content(:class="{small: small}")
+ .path-viewer-message(:class="{error: error}")
+ template(v-if="loading")
+ div(v-if="progress && progress < 1")
+ | Simulating run {{progress | non_zero_percent 0}}. . .
+ div(v-if="!progress || progress == 1") Loading. . .
+ | {{message}}
+
+ table.path-viewer-messages(
+ v-if="typeof toolpath.messages != 'undefined' && " +
+ "toolpath.messages.length")
+ tr
+ th Level
+ th Location
+ th Message
+
+ tr(v-for="msg in toolpath.messages", :class="'log-' + msg.level")
+ td {{msg.level}}
+ td
+ | {{msg.line}}
+ span(v-if="msg.column") :{{msg.column}}
+ td {{msg.msg}}
--- /dev/null
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#settings-view-template(type="text/x-template")
+ #settings
+ h1 Settings
+
+ .pure-form.pure-form-aligned
+ fieldset
+ h2 Units
+ templated-input(name="units", :model.sync="config.settings.units",
+ :template="template.settings.units")
+
+ p
+ | Note, <tt>units</tt> sets both the machine default units and the
+ | units used in motor configuration. GCode <tt>program-start</tt>,
+ | set below, may also change the default machine units.
+
+ fieldset
+ h2 GCode
+ templated-input(v-for="templ in template.gcode", :name="$key",
+ :model.sync="config.gcode[$key]", :template="templ")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#templated-input-template(type="text/x-template")
+ .pure-control-group(class="tmpl-input-{{name}}",
+ title="Default {{template.default}} {{template.unit || ''}}")
+ label(:for="name") {{name}}
+
+ select(v-if="template.type == 'enum' || template.values", v-model="view",
+ :name="name", @change="change")
+ option(v-for="opt in template.values", :value="opt") {{opt}}
+
+ input(v-if="template.type == 'bool'", type="checkbox", v-model="view",
+ :name="name", @change="change")
+
+ input(v-if="template.type == 'float'", v-model="view", number,
+ :min="template.min", :max="template.max", :step="template.step || 'any'",
+ type="number", :name="name", @change="change")
+
+ input(v-if="template.type == 'int' && !template.values", v-model="view",
+ number, :min="template.min", :max="template.max", type="number",
+ :name="name", @change="change")
+
+ input(v-if="template.type == 'string'", v-model="view", type="text",
+ :name="name", @change="change")
+
+ textarea(v-if="template.type == 'text'", v-model="view", :name="name",
+ @change="change")
+
+ span.range(v-if="template.type == 'percent'")
+ input(type="range", v-model="view", :name="name", number, min="0",
+ max="100", step="1", @change="change")
+ | {{view}}
+
+ label.units {{units}}
+
+ slot(name="extra")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- Copyright (c) 2018, Cauldron Development LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@cauldrondevelopment.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#tool-button-template(type="text/x-template")
+ .tool-button(:class="{'active': active}")
+ img(:src="'images/' + name + '.png'")
--- /dev/null
+//-/////////////////////////////////////////////////////////////////////////////
+//- //
+//- This file is part of the Buildbotics firmware. //
+//- //
+//- Copyright (c) 2015 - 2018, Buildbotics LLC //
+//- All rights reserved. //
+//- //
+//- This file ("the software") is free software: you can redistribute it //
+//- and/or modify it under the terms of the GNU General Public License, //
+//- version 2 as published by the Free Software Foundation. You should //
+//- have received a copy of the GNU General Public License, version 2 //
+//- along with the software. If not, see <http://www.gnu.org/licenses/>. //
+//- //
+//- The software is distributed in the hope that it will be useful, but //
+//- WITHOUT ANY WARRANTY; without even the implied warranty of //
+//- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
+//- Lesser General Public License for more details. //
+//- //
+//- You should have received a copy of the GNU Lesser General Public //
+//- License along with the software. If not, see //
+//- <http://www.gnu.org/licenses/>. //
+//- //
+//- For information regarding this software email: //
+//- "Joseph Coffland" <joseph@buildbotics.com> //
+//- //
+//-/////////////////////////////////////////////////////////////////////////////
+
+script#tool-view-template(type="text/x-template")
+ #tool
+ h1 Tool Configuration
+
+ .pure-form.pure-form-aligned
+ fieldset
+ templated-input(v-for="templ in template.tool", :name="$key",
+ :model.sync="config.tool[$key]", :template="templ",
+ v-if="tool_type != 'DISABLED' || $key == 'tool-type'")
+
+ fieldset(v-if="tool_type == 'PWM SPINDLE'")
+ h2 PWM Spindle
+ templated-input(v-for="templ in template['pwm-spindle']",
+ :name="$key", :model.sync="config['pwm-spindle'][$key]",
+ :template="templ")
+
+ fieldset(v-if="is_modbus")
+ h2 Modbus Configuration
+ .pure-control-group
+ label status
+ tt {{modbus_status}}
+ templated-input(v-for="templ in template['modbus-spindle']",
+ :name="$key", :model.sync="config['modbus-spindle'][$key]",
+ :template="templ", v-if="$key != 'regs'")
+
+ fieldset.modbus-program(
+ v-if="is_modbus && this.tool_type != 'HUANYANG VFD'")
+ h2 Active Modbus Program
+ p
+ | (Click <tt class="save">Save</tt> to activate the selected
+ | <b>tool-type</b>.)
+ table.modbus-regs.fixed-regs
+ tr
+ th Index
+ th Command
+ th Address
+ th Value
+ th Failures
+
+ tr(v-for="(index, reg) in regs_tmpl.index", v-if="state[reg + 'vt']",
+ :class="{warn: get_reg_fails(reg)}")
+ td.reg-index {{index}}
+ td.reg-type {{get_reg_type(reg)}}
+ td.reg-addr {{get_reg_addr(reg)}}
+ td.reg-value {{get_reg_value(reg)}}
+ td.reg-fails {{get_reg_fails(reg)}}
+
+ button.pure-button-secondary(@click="customize") Customize
+ button.pure-button-secondary(@click="clear",
+ v-if="tool_type == 'CUSTOM MODBUS VFD'") Clear
+ button.pure-button-secondary(@click="reset_failures") Reset Failures
+
+ fieldset(v-if="tool_type == 'CUSTOM MODBUS VFD'")
+ h2 Edit Modbus Program
+ table.modbus-regs
+ tr
+ th Index
+ th Command
+ th Address
+ th Value
+
+ tr(v-for="(index, reg) in config['modbus-spindle'].regs",
+ is="modbus-reg", :index="index", :model.sync="reg",
+ :template="template['modbus-spindle'].regs.template",
+ v-if="!index || reg['reg-type'] != 'disabled' || " +
+ "config['modbus-spindle'].regs[index - 1]['reg-type'] != " +
+ "'disabled'")
+
+ .notes(v-if="tool_type == 'HUANYANG VFD'")
+ h2 Notes
+ p Set the following using the VFD's frontpanel.
+ table.modbus-regs.fixed-regs
+ tr
+ th Address
+ th Value
+ td Meaning
+ th Description
+ tr
+ td.reg-addr PD000
+ td.reg-value 0
+ td Unlock
+ td Unlock parameters
+ tr
+ td.reg-addr PD001
+ td.reg-value 2
+ td RS485
+ td Command source
+ tr
+ td.reg-addr PD002
+ td.reg-value 2
+ td RS485
+ td Speed/frequency source
+ tr
+ td.reg-addr PD163
+ td.reg-value 1
+ td Modbus ID
+ td Must match <tt>bus-id</tt> above.
+ tr
+ td.reg-addr PD164
+ td.reg-value 1
+ td 9600 baud
+ td Must match <tt>baud</tt> above.
+ tr
+ td.reg-addr PD166
+ td.reg-value 3
+ td 8 bit, no parity, RTU mode
+ td Must match <tt>parity</tt> above.
+
+ p
+ | Other settings according to the <a
+ | href="https://buildbotics.com/upload/vfd/Huanyang-VFD-manual.pdf"
+ | target="_blank">Huanyang VFD manual</a> and spindle type.
+
+ .notes(v-if="tool_type.startsWith('DELTA VFD015M21A')")
+ h2 Notes
+ p Set the following using the VFD's frontpanel.
+ table.modbus-regs.fixed-regs
+ tr
+ th Address
+ th Value
+ th Meaning
+ th Description
+ tr
+ td.reg-addr Pr.00
+ td.reg-value 3
+ td RS-485
+ td Source of frequency command
+ tr
+ td.reg-addr Pr.01
+ td.reg-value 3
+ td RS-485 with STOP
+ td Source of operation command
+ tr
+ td.reg-addr Pr.88
+ td.reg-value 1
+ td Modbus ID
+ td Must match <tt>bus-id</tt> above
+ tr
+ td.reg-addr Pr.89
+ td.reg-value 1
+ td 9600 baud
+ td Must match <tt>baud</tt> above
+ tr
+ td.reg-addr Pr.92
+ td.reg-value 3
+ td 8 bit, no parity, RTU mode
+ td Must match <tt>parity</tt> above
+ tr
+ td.reg-addr Pr.157
+ td.reg-value 1
+ td Modbus mode
+ td Communication mode
+
+ p
+ | Other settings according to the <a
+ | href="https://buildbotics.com/upload/vfd/Delta_VFD015M21A.pdf"
+ | target="_blank">Delta VFD015M21A VFD manual</a> and spindle type.
log = logging.getLogger('API')
+log.setLevel(logging.DEBUG)
class APIHandler(RequestHandler):
# Override exception logging
def log_exception(self, typ, value, tb):
+ if isinstance(value, HTTPError) and value.status_code == 408:
+ return
+
log.error(str(value))
trace = ''.join(traceback.format_exception(typ, value, tb))
log.debug(trace)
def write_json(self, data, pretty = False):
if pretty: data = json.dumps(data, indent = 2, separators = (',', ': '))
- else: data = json.dumps(data)
+ else: data = json.dumps(data, separators = (',', ':'))
self.write(data)
import pyudev
import base64
import socket
-from tornado import gen, web
+from tornado import gen, web, iostream
try:
import v4l2
qhJEhSpcEm7f+h7/AP/Z
'''
-offline_jpg = base64.b64decode(offline_jpg)
-
def array_to_string(a): return ''.join([chr(i) for i in a])
def read_frame(self):
buf = self._dqbuf()
-
mm = self.buffers[buf.index]
+
frame = mm.read()
mm.seek(0)
-
self._qbuf(buf)
return frame
self.fps = ctrl.args.fps
self.fourcc = string_to_fourcc(ctrl.args.fourcc)
+ self.offline_jpg = self._format_frame(base64.b64decode(offline_jpg))
self.dev = None
self.clients = []
self.path = None
if action == 'remove' and path == self.path: self.close()
- def _handler(self, fd, events):
+ def _format_frame(self, frame):
+ frame = [
+ b'Content-type: image/jpeg\r\n',
+ b'Content-length: ', str(len(frame)).encode('utf8'), b'\r\n\r\n',
+ frame, VideoHandler.boundary.encode('utf8'), b'\n']
+
+ return b''.join(frame)
+
+
+ def _send_frame(self, frame):
+ frame = self._format_frame(frame)
+
+ for client in self.clients:
+ try:
+ client.write_frame(frame)
+ except Exception as e:
+ log.warning('Failed to write frame to client: %s' % e)
+
+
+ def _fd_handler(self, fd, events):
try:
- frame = None
- if len(self.clients): frame = self.dev.read_frame()
+ if len(self.clients):
+ frame = self.dev.read_frame()
+ self._send_frame(frame)
+
else: self.dev.flush_frame()
- except:
+ except Exception as e:
+ if isinstance(e, BlockingIOError): return
+
log.warning('Failed to read from camera.')
self.ctrl.ioloop.remove_handler(fd)
self.close()
return
- if frame is not None:
- for client in self.clients:
- client.write_frame(frame)
def open(self, path):
self.dev.set_format(self.width, self.height, fourcc = self.fourcc)
self.dev.set_fps(self.fps)
- self.dev.create_buffers(30)
+ self.dev.create_buffers(4)
self.dev.start()
- self.ctrl.ioloop.add_handler(self.dev, self._handler,
+ self.ctrl.ioloop.add_handler(self.dev, self._fd_handler,
self.ctrl.ioloop.READ)
log.info('Opened camera ' + path)
self.dev.close()
for client in self.clients:
- client.write_frame(offline_jpg)
- client.write_frame(offline_jpg)
+ client.write_frame(self.offline_jpg)
+ client.write_frame(self.offline_jpg)
log.info('Closed camera %s' % self.path)
def add_client(self, client):
log.info('Adding camera client: %d' % len(self.clients))
self.clients.append(client)
+
if self.dev is None:
- client.write_frame(offline_jpg)
- client.write_frame(offline_jpg)
+ client.write_frame(self.offline_jpg)
+ client.write_frame(self.offline_jpg)
def remove_client(self, client):
class VideoHandler(web.RequestHandler):
+ boundary = '---boundary---'
+
+
def __init__(self, app, request, **kwargs):
super().__init__(app, request, **kwargs)
self.camera = app.ctrl.camera
- self.boundary = '---boundary---'
@web.asynchronous
def get(self):
+ self.request.connection.stream.max_write_buffer_size = 10000
+
self.set_header('Cache-Control', 'no-store, no-cache, ' +
'must-revalidate, pre-check=0, post-check=0, ' +
'max-age=0')
self.set_header('Connection', 'close')
- self.set_header('Content-Type',
- 'multipart/x-mixed-replace;boundary=' +
+ self.set_header('Content-Type', 'multipart/x-mixed-replace;boundary=' +
self.boundary)
self.set_header('Expires', 'Mon, 3 Jan 2000 12:34:56 GMT')
self.set_header('Pragma', 'no-cache')
def write_frame(self, frame):
- # Drop frame if client is slow
- if self.request.connection.stream.writing(): return
-
- self.write("Content-type: image/jpeg\r\n")
- self.write("Content-length: %s\r\n\r\n" % len(frame))
- self.write(frame)
- self.write(self.boundary + '\n')
- self.flush()
+ # Don't allow too many frames to queue up
+ size = len(frame)
+ if self.request.connection.stream.max_write_buffer_size < size:
+ self.request.connection.stream.max_write_buffer_size = size * 2
+
+ try:
+ self.write(frame)
+ self.flush()
+
+ except iostream.StreamBufferFullError:
+ pass # Drop frame if buffer is full
def on_connection_close(self):
def _update_vars(self, msg):
try:
- self.ctrl.state.machine_vars(msg['variables'])
+ self.ctrl.state.set_machine_vars(msg['variables'])
+ self.ctrl.configure()
self.queue_command(Cmd.DUMP) # Refresh all vars
# Set axis positions
log.warning('%s, data: %s', e, line)
continue
- if 'variables' in msg:
- self._update_vars(msg)
-
+ if 'variables' in msg: self._update_vars(msg)
elif 'msg' in msg: self._log_msg(msg)
elif 'firmware' in msg:
log.info('AVR firmware rebooted')
self.connect()
- else: self.ctrl.state.update(msg)
+ else:
+ self.ctrl.state.update(msg)
+ if 'xx' in msg: self.ctrl.ready()
def _serial_handler(self, fd, events):
subprocess.check_call(['sync'])
+ self.ctrl.preplanner.invalidate_all()
log.info('Saved')
- def reset(self): os.unlink('config.json')
+ def reset(self):
+ os.unlink('config.json')
+ self.reload()
+ self.ctrl.preplanner.invalidate_all()
def _encode(self, name, index, config, tmpl, with_defaults):
self.i2c = bbctrl.I2C(args.i2c_port)
self.lcd = bbctrl.LCD(self)
self.mach = bbctrl.Mach(self)
+ self.preplanner = bbctrl.Preplanner(self)
self.jog = bbctrl.Jog(self)
self.pwr = bbctrl.Pwr(self)
except Exception as e: log.exception(e)
- def close(self):
- self.camera.close()
+ def configure(self):
+ # Indirectly configures state via calls to config() and the AVR
+ self.config.reload()
+
+
+ def ready(self):
+ # This is used to synchronize the start of the preplanner
+ self.preplanner.start()
+
+
+ def close(self): self.camera.close()
import os
import bbctrl
+import glob
+
+
+def safe_remove(path):
+ try:
+ os.unlink(path)
+ except OSError: pass
class FileHandler(bbctrl.APIHandler):
def prepare(self): pass
- def delete_ok(self, path):
- if not path:
- if os.path.exists('upload'):
- for path in os.listdir('upload'):
- if os.path.isfile('upload/' + path):
- os.unlink('upload/' + path)
+ def delete_ok(self, filename):
+ if not filename:
+ # Delete everything
+ for path in glob.glob('upload/*'): safe_remove(path)
+ self.ctrl.preplanner.delete_all_plans()
+
else:
- path = 'upload' + path
- if os.path.exists(path): os.unlink(path)
+ # Delete a single file
+ safe_remove('upload' + filename)
+ self.ctrl.preplanner.delete_plans(filename)
def put_ok(self, path):
with open(path, 'wb') as f:
f.write(gcode['body'])
+ self.ctrl.preplanner.invalidate(gcode['filename'])
self.ctrl.state.set('selected', gcode['filename'])
import math
import re
import logging
+import threading
from collections import deque
import camotics.gplan as gplan # pylint: disable=no-name-in-module,import-error
import bbctrl.Cmd as Cmd
def __init__(self, ctrl):
self.ctrl = ctrl
self.cmdq = CommandQueue()
+ self.logLock = threading.Lock()
+ self.logIntercept = {}
+ self.time = 0
ctrl.state.add_listener(self._update)
def set_position(self, position): self.planner.set_position(position)
- def update_position(self):
+ def get_position(self):
position = {}
for axis in 'xyzabc':
value = self.ctrl.state.get(axis + 'p', None)
if value is not None: position[axis] = value
- self.set_position(position)
+ return position
+
+
+ def update_position(self):
+ self.set_position(self.get_position())
def _get_config_vector(self, name, scale):
return limit
- def _get_config(self, mdi, with_limits):
+ def get_config(self, mdi, with_limits):
metric = self.ctrl.state.get('metric', True)
config = {
'default-units': 'METRIC' if metric else 'IMPERIAL',
return value
+ def log_intercept(self, cb):
+ with self.logLock:
+ self.logIntercept[threading.get_ident()] = cb
+
+
def _log_cb(self, line):
line = line.strip()
m = reLogLine.match(line)
msg = m.group('msg')
where = m.group('where')
+ if where is not None: filename, line, column = where.split(':')
+ else: filename, line, column = None, None, None
+
+ # Per thread log intercept
+ with self.logLock:
+ tid = threading.get_ident()
+ if tid in self.logIntercept:
+ self.logIntercept[tid](level, msg, filename, line, column)
+ return
+
if where is not None: extra = dict(where = where)
else: extra = None
else: log.error('Could not parse planner log line: ' + line)
-
def _enqueue_set_cmd(self, id, name, value):
log.info('set(#%d, %s, %s)', id, name, value)
self.cmdq.enqueue(id, self.ctrl.state.set, name, value)
def mdi(self, cmd, with_limits = True):
log.info('MDI:' + cmd)
- self.planner.load_string(cmd, self._get_config(True, with_limits))
+ self.planner.load_string(cmd, self.get_config(True, with_limits))
def load(self, path):
log.info('GCode:' + path)
- self.planner.load(path, self._get_config(False, True))
+ self.planner.load(path, self.get_config(False, True))
def stop(self):
--- /dev/null
+################################################################################
+# #
+# This file is part of the Buildbotics firmware. #
+# #
+# Copyright (c) 2015 - 2018, Buildbotics LLC #
+# All rights reserved. #
+# #
+# This file ("the software") is free software: you can redistribute it #
+# and/or modify it under the terms of the GNU General Public License, #
+# version 2 as published by the Free Software Foundation. You should #
+# have received a copy of the GNU General Public License, version 2 #
+# along with the software. If not, see <http://www.gnu.org/licenses/>. #
+# #
+# The software is distributed in the hope that it will be useful, but #
+# WITHOUT ANY WARRANTY; without even the implied warranty of #
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU #
+# Lesser General Public License for more details. #
+# #
+# You should have received a copy of the GNU Lesser General Public #
+# License along with the software. If not, see #
+# <http://www.gnu.org/licenses/>. #
+# #
+# For information regarding this software email: #
+# "Joseph Coffland" <joseph@buildbotics.com> #
+# #
+################################################################################
+
+import os
+import logging
+import time
+import json
+import hashlib
+import gzip
+import glob
+import threading
+from concurrent.futures import Future, ThreadPoolExecutor, TimeoutError
+from tornado import gen
+import camotics.gplan as gplan # pylint: disable=no-name-in-module,import-error
+import bbctrl
+
+
+log = logging.getLogger('Preplaner')
+
+
+# Formats floats with no more than two decimal places
+def _dump_json(o):
+ if isinstance(o, str): yield json.dumps(o)
+ elif o is None: yield 'null'
+ elif o is True: yield 'true'
+ elif o is False: yield 'false'
+ elif isinstance(o, int): yield str(o)
+
+ elif isinstance(o, float):
+ if o != o: yield 'NaN'
+ elif o == float('inf'): yield 'Infinity'
+ elif o == float('-inf'): yield '-Infinity'
+ else: yield format(o, '.2f')
+
+ elif isinstance(o, (list, tuple)):
+ yield '['
+ first = True
+
+ for item in o:
+ if first: first = False
+ else: yield ','
+ yield from _dump_json(item)
+
+ yield ']'
+
+ elif isinstance(o, dict):
+ yield '{'
+ first = True
+
+ for key, value in o.items():
+ if first: first = False
+ else: yield ','
+ yield from _dump_json(key)
+ yield ':'
+ yield from _dump_json(value)
+
+ yield '}'
+
+
+def dump_json(o): return ''.join(_dump_json(o))
+
+
+def hash_dump(o):
+ s = json.dumps(o, separators = (',', ':'), sort_keys = True)
+ return s.encode('utf8')
+
+
+def plan_hash(path, config):
+ h = hashlib.sha256()
+ h.update(hash_dump(config))
+ with open('upload/' + path, 'rb') as f: h.update(f.read())
+ return h.hexdigest()
+
+
+class Preplanner(object):
+ def __init__(self, ctrl, threads = 4, max_plan_time = 600,
+ max_loop_time = 30):
+ self.ctrl = ctrl
+ self.max_plan_time = max_plan_time
+ self.max_loop_time = max_loop_time
+
+ if not os.path.exists('plans'): os.mkdir('plans')
+
+ self.started = Future()
+
+ self.plans = {}
+ self.pool = ThreadPoolExecutor(threads)
+ self.lock = threading.Lock()
+
+
+ def start(self):
+ log.info('Preplanner started')
+ self.started.set_result(True)
+
+
+ def invalidate(self, filename):
+ with self.lock:
+ if filename in self.plans:
+ del self.plans[filename]
+
+
+ def invalidate_all(self):
+ with self.lock: self.plans = {}
+
+
+ def delete_all_plans(self):
+ for path in glob.glob('plans/*'):
+ try:
+ os.unlink(path)
+ except OSError: pass
+
+ self.invalidate_all()
+
+
+ def delete_plans(self, filename):
+ for path in glob.glob('plans/' + filename + '.*'):
+ try:
+ os.unlink(path)
+ except OSError: pass
+
+ self.invalidate(filename)
+
+
+ def get_plan(self, filename):
+ with self.lock:
+ if filename in self.plans: plan = self.plans[filename]
+ else:
+ plan = [self._plan(filename), 0]
+ self.plans[filename] = plan
+
+ return plan[0]
+
+
+ def get_plan_progress(self, filename):
+ with self.lock:
+ if filename in self.plans: return self.plans[filename][1]
+ return 0
+
+
+ @gen.coroutine
+ def _plan(self, filename):
+ # Wait until state is fully initialized
+ yield self.started
+
+ # Copy state for thread
+ state = self.ctrl.state.snapshot()
+ config = self.ctrl.mach.planner.get_config(False, True)
+
+ # Start planner thread
+ plan = yield self.pool.submit(self._exec_plan, filename, state, config)
+ return plan
+
+
+ def _clean_plans(self, filename, max = 2):
+ plans = glob.glob('plans/' + filename + '.*')
+ if len(plans) <= max: return
+
+ # Delete oldest plans
+ plans = [(os.path.getmtime(path), path) for path in plans]
+ plans.sort()
+
+ for mtime, path in plans[:len(plans) - max]:
+ try:
+ os.unlink(path)
+ except OSError: pass
+
+
+ def _progress(self, filename, progress):
+ with self.lock:
+ if not filename in self.plans: return False
+ self.plans[filename][1] = progress
+ return True
+
+
+ def _exec_plan(self, filename, state, config):
+ # Check if this plan was already run
+ hid = plan_hash(filename, config)
+ plan_path = 'plans/' + filename + '.' + hid + '.gz'
+ if os.path.exists(plan_path):
+ with open(plan_path, 'rb') as f: return f.read()
+
+ # Clean up old plans
+ self._clean_plans(filename)
+
+
+ def get_var_cb(name, units):
+ value = 0
+
+ if len(name) and name[0] == '_':
+ value = state.get(name[1:], 0)
+ if units == 'IMPERIAL': value /= 25.4
+
+ return value
+
+
+ start = time.time()
+ moves = []
+ line = 0
+ totalLines = sum(1 for line in open('upload/' + filename))
+ maxLine = 0
+ maxLineTime = time.time()
+ totalTime = 0
+ position = dict(x = 0, y = 0, z = 0)
+ rapid = False
+ moves = []
+ messages = []
+ count = 0
+
+ levels = dict(I = 'info', D = 'debug', W = 'warning', E = 'error',
+ C = 'critical')
+
+ def log_cb(level, msg, filename, line, column):
+ if level in levels: level = levels[level]
+ messages.append(dict(level = level, msg = msg, filename = filename,
+ line = line, column = column))
+
+
+ self.ctrl.mach.planner.log_intercept(log_cb)
+ planner = gplan.Planner()
+ planner.set_resolver(get_var_cb)
+ planner.load('upload/' + filename, config)
+
+ try:
+ while planner.has_more():
+ cmd = planner.next()
+ planner.set_active(cmd['id'])
+ # Cannot synchronize with actual machine so fake it
+ if planner.is_synchronizing(): planner.synchronize(0)
+
+ if cmd['type'] == 'line':
+ totalTime += sum(cmd['times'])
+
+ target = cmd['target']
+ move = {}
+
+ for axis in 'xyz':
+ if axis in target:
+ position[axis] = target[axis]
+ move[axis] = target[axis]
+
+ if 'rapid' in cmd: move['rapid'] = cmd['rapid']
+
+ moves.append(move)
+
+ elif cmd['type'] == 'set' and cmd['name'] == 'line':
+ line = cmd['value']
+ if maxLine < line:
+ maxLine = line
+ maxLineTime = time.time()
+
+ elif cmd['type'] == 'dwell': totalTime += cmd['seconds']
+
+ if not self._progress(filename, maxLine / totalLines):
+ raise Exception('Plan canceled.')
+
+ if self.max_plan_time < time.time() - start:
+ raise Exception('Max planning time (%d sec) exceeded.' %
+ self.max_plan_time)
+
+ if self.max_loop_time < time.time() - maxLineTime:
+ raise Exception('Max loop time (%d sec) exceeded.' %
+ self.max_loop_time)
+
+ count += 1
+ if count % 50 == 0: time.sleep(0.001) # Yield some time
+
+ except Exception as e:
+ log_cb('error', str(e), filename, line, 0)
+
+ self._progress(filename, 1)
+
+ # Encode data as string
+ data = dict(time = totalTime, lines = totalLines, path = moves,
+ messages = messages)
+ data = gzip.compress(dump_json(data).encode('utf8'))
+
+ # Save plan
+ with open(plan_path, 'wb') as f: f.write(data)
+
+ return data
import logging
import traceback
+import copy
import bbctrl
log = logging.getLogger('State')
+class StateSnapshot:
+ def __init__(self, state):
+ self.vars = copy.deepcopy(state.vars)
+
+ for name in state.callbacks:
+ if not name in self.vars:
+ self.vars[name] = state.callbacks[name](name)
+
+ self.motors = {}
+ for axis in 'xyzabc':
+ self.motors[axis] = state.find_motor(axis)
+
+
+ def json(self): return dict(vars = self.vars, motors = self.motors)
+
+
+ def resolve(self, name):
+ # Resolve axis prefixes to motor numbers
+ if 2 < len(name) and name[1] == '_' and name[0] in 'xyzabc':
+ motor = self.motors[name[0]]
+ if motor is not None: return str(motor) + name[2:]
+
+ return name
+
+
+ def get(self, name, default = None):
+ name = self.resolve(name)
+
+ if name in self.vars: return self.vars[name]
+ if default is None: log.warning('State variable "%s" not found' % name)
+ return default
+
+
+
class State(object):
def __init__(self, ctrl):
self.ctrl = ctrl
self.set_callback(str(i) + 'latch_velocity',
lambda name, i = i: self.motor_latch_velocity(i))
+ self.set_callback('metric', lambda name: 1 if self.is_metric() else 0)
+ self.set_callback('imperial', lambda name: 0 if self.is_metric() else 1)
+
self.reset()
+ def is_metric(self): return self.ctrl.config.get('units') == 'METRIC'
+
+
def reset(self):
# Unhome all motors
for i in range(4): self.set('%dhomed' % i, False)
return default
+ def snapshot(self): return StateSnapshot(self)
+
+
def config(self, code, value):
# Set machine variables via mach, others directly
if code in self.machine_var_set: self.ctrl.mach.set(code, value)
def remove_listener(self, listener): self.listeners.remove(listener)
- def machine_vars(self, vars):
+ def set_machine_vars(self, vars):
# Record all machine vars, indexed or otherwise
self.machine_var_set = set()
for code, spec in vars.items():
self.machine_var_set.add(index + code)
else: self.machine_var_set.add(code)
- # Indirectly configure mach via calls to config()
- self.ctrl.config.reload()
-
- # Configure units
- metric = self.ctrl.config.get('units') == 'METRIC'
- self.set('metric', 1 if metric else 0)
- self.set('imperial', 0 if metric else 1)
-
def find_motor(self, axis):
for motor in range(6):
subprocess.Popen(['/usr/local/bin/upgrade-bbctrl'])
+class PathHandler(bbctrl.APIHandler):
+ @gen.coroutine
+ def get(self, filename):
+ if not os.path.exists('upload/' + filename):
+ raise HTTPError(404, 'File not found')
+ future = self.ctrl.preplanner.get_plan(filename)
+
+ try:
+ delta = datetime.timedelta(seconds = 1)
+ data = yield gen.with_timeout(delta, future)
+
+ except gen.TimeoutError:
+ progress = self.ctrl.preplanner.get_plan_progress(filename)
+ self.write_json(dict(progress = progress))
+ return
+
+ if data is not None:
+ self.set_header('Content-Encoding', 'gzip')
+
+ # Respond with chunks to avoid long delays
+ SIZE = 102400
+ chunks = [data[i:i + SIZE] for i in range(0, len(data), SIZE)]
+ for chunk in chunks:
+ self.write(chunk)
+ yield self.flush()
+
+
class HomeHandler(bbctrl.APIHandler):
def put_ok(self, axis, action, *args):
if axis is not None: axis = ord(axis[1:2].lower())
def put_ok(self): self.ctrl.mach.jog(self.json)
-class VideoReloadHandler(bbctrl.APIHandler):
- def put_ok(self): pass #subprocess.Popen('reset-video').wait()
-
-
# Base class for Web Socket connections
class ClientConnection(object):
def __init__(self, ctrl):
(r'/api/config/reset', ConfigResetHandler),
(r'/api/firmware/update', FirmwareUpdateHandler),
(r'/api/upgrade', UpgradeHandler),
- (r'/api/file(/.+)?', bbctrl.FileHandler),
+ (r'/api/file(/[^/]+)?', bbctrl.FileHandler),
+ (r'/api/path/([^/]+)', PathHandler),
(r'/api/home(/[xyzabcXYZABC]((/set)|(/clear))?)?', HomeHandler),
(r'/api/start', StartHandler),
(r'/api/estop', EStopHandler),
(r'/api/modbus/write', ModbusWriteHandler),
(r'/api/jog', JogHandler),
(r'/api/video', bbctrl.VideoHandler),
- (r'/api/video/reload', VideoReloadHandler),
(r'/(.*)', StaticFileHandler,
{'path': bbctrl.get_resource('http/'),
"default_filename": "index.html"}),
from bbctrl.Pwr import Pwr
from bbctrl.I2C import I2C
from bbctrl.Planner import Planner
+from bbctrl.Preplanner import Preplanner
from bbctrl.State import State
from bbctrl.Messages import Messages
from bbctrl.Comm import Comm
+++ /dev/null
-// MIT License:
-//
-// Copyright (c) 2010-2013, Joe Walnes
-// 2013-2017, Drew Noakes
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-
-/**
- * Smoothie Charts - http://smoothiecharts.org/
- * (c) 2010-2013, Joe Walnes
- * 2013-2017, Drew Noakes
- *
- * v1.0: Main charting library, by Joe Walnes
- * v1.1: Auto scaling of axis, by Neil Dunn
- * v1.2: fps (frames per second) option, by Mathias Petterson
- * v1.3: Fix for divide by zero, by Paul Nikitochkin
- * v1.4: Set minimum, top-scale padding, remove timeseries, add optional timer to reset bounds, by Kelley Reynolds
- * v1.5: Set default frames per second to 50... smoother.
- * .start(), .stop() methods for conserving CPU, by Dmitry Vyal
- * options.interpolation = 'bezier' or 'line', by Dmitry Vyal
- * options.maxValue to fix scale, by Dmitry Vyal
- * v1.6: minValue/maxValue will always get converted to floats, by Przemek Matylla
- * v1.7: options.grid.fillStyle may be a transparent color, by Dmitry A. Shashkin
- * Smooth rescaling, by Kostas Michalopoulos
- * v1.8: Set max length to customize number of live points in the dataset with options.maxDataSetLength, by Krishna Narni
- * v1.9: Display timestamps along the bottom, by Nick and Stev-io
- * (https://groups.google.com/forum/?fromgroups#!topic/smoothie-charts/-Ywse8FCpKI%5B1-25%5D)
- * Refactored by Krishna Narni, to support timestamp formatting function
- * v1.10: Switch to requestAnimationFrame, removed the now obsoleted options.fps, by Gergely Imreh
- * v1.11: options.grid.sharpLines option added, by @drewnoakes
- * Addressed warning seen in Firefox when seriesOption.fillStyle undefined, by @drewnoakes
- * v1.12: Support for horizontalLines added, by @drewnoakes
- * Support for yRangeFunction callback added, by @drewnoakes
- * v1.13: Fixed typo (#32), by @alnikitich
- * v1.14: Timer cleared when last TimeSeries removed (#23), by @davidgaleano
- * Fixed diagonal line on chart at start/end of data stream, by @drewnoakes
- * v1.15: Support for npm package (#18), by @dominictarr
- * Fixed broken removeTimeSeries function (#24) by @davidgaleano
- * Minor performance and tidying, by @drewnoakes
- * v1.16: Bug fix introduced in v1.14 relating to timer creation/clearance (#23), by @drewnoakes
- * TimeSeries.append now deals with out-of-order timestamps, and can merge duplicates, by @zacwitte (#12)
- * Documentation and some local variable renaming for clarity, by @drewnoakes
- * v1.17: Allow control over font size (#10), by @drewnoakes
- * Timestamp text won't overlap, by @drewnoakes
- * v1.18: Allow control of max/min label precision, by @drewnoakes
- * Added 'borderVisible' chart option, by @drewnoakes
- * Allow drawing series with fill but no stroke (line), by @drewnoakes
- * v1.19: Avoid unnecessary repaints, and fixed flicker in old browsers having multiple charts in document (#40), by @asbai
- * v1.20: Add SmoothieChart.getTimeSeriesOptions and SmoothieChart.bringToFront functions, by @drewnoakes
- * v1.21: Add 'step' interpolation mode, by @drewnoakes
- * v1.22: Add support for different pixel ratios. Also add optional y limit formatters, by @copacetic
- * v1.23: Fix bug introduced in v1.22 (#44), by @drewnoakes
- * v1.24: Fix bug introduced in v1.23, re-adding parseFloat to y-axis formatter defaults, by @siggy_sf
- * v1.25: Fix bug seen when adding a data point to TimeSeries which is older than the current data, by @Nking92
- * Draw time labels on top of series, by @comolosabia
- * Add TimeSeries.clear function, by @drewnoakes
- * v1.26: Add support for resizing on high device pixel ratio screens, by @copacetic
- * v1.27: Fix bug introduced in v1.26 for non whole number devicePixelRatio values, by @zmbush
- * v1.28: Add 'minValueScale' option, by @megawac
- * Fix 'labelPos' for different size of 'minValueString' 'maxValueString', by @henryn
- * v1.29: Support responsive sizing, by @drewnoakes
- * v1.29.1: Include types in package, and make property optional, by @TrentHouliston
- * v1.30: Fix inverted logic in devicePixelRatio support, by @scanlime
- * v1.31: Support tooltips, by @Sly1024 and @drewnoakes
- * v1.32: Support frame rate limit, by @dpuyosa
- * v1.33: Use Date static method instead of instance, by @nnnoel
- * Fix bug with tooltips when multiple charts on a page, by @jpmbiz70
- */
-
-;(function(exports) {
-
- // Date.now polyfill
- Date.now = Date.now || function() { return new Date().getTime(); };
-
- var Util = {
- extend: function() {
- arguments[0] = arguments[0] || {};
- for (var i = 1; i < arguments.length; i++)
- {
- for (var key in arguments[i])
- {
- if (arguments[i].hasOwnProperty(key))
- {
- if (typeof(arguments[i][key]) === 'object') {
- if (arguments[i][key] instanceof Array) {
- arguments[0][key] = arguments[i][key];
- } else {
- arguments[0][key] = Util.extend(arguments[0][key], arguments[i][key]);
- }
- } else {
- arguments[0][key] = arguments[i][key];
- }
- }
- }
- }
- return arguments[0];
- },
- binarySearch: function(data, value) {
- var low = 0,
- high = data.length;
- while (low < high) {
- var mid = (low + high) >> 1;
- if (value < data[mid][0])
- high = mid;
- else
- low = mid + 1;
- }
- return low;
- }
- };
-
- /**
- * Initialises a new <code>TimeSeries</code> with optional data options.
- *
- * Options are of the form (defaults shown):
- *
- * <pre>
- * {
- * resetBounds: true, // enables/disables automatic scaling of the y-axis
- * resetBoundsInterval: 3000 // the period between scaling calculations, in millis
- * }
- * </pre>
- *
- * Presentation options for TimeSeries are specified as an argument to <code>SmoothieChart.addTimeSeries</code>.
- *
- * @constructor
- */
- function TimeSeries(options) {
- this.options = Util.extend({}, TimeSeries.defaultOptions, options);
- this.disabled = false;
- this.clear();
- }
-
- TimeSeries.defaultOptions = {
- resetBoundsInterval: 3000,
- resetBounds: true
- };
-
- /**
- * Clears all data and state from this TimeSeries object.
- */
- TimeSeries.prototype.clear = function() {
- this.data = [];
- this.maxValue = Number.NaN; // The maximum value ever seen in this TimeSeries.
- this.minValue = Number.NaN; // The minimum value ever seen in this TimeSeries.
- };
-
- /**
- * Recalculate the min/max values for this <code>TimeSeries</code> object.
- *
- * This causes the graph to scale itself in the y-axis.
- */
- TimeSeries.prototype.resetBounds = function() {
- if (this.data.length) {
- // Walk through all data points, finding the min/max value
- this.maxValue = this.data[0][1];
- this.minValue = this.data[0][1];
- for (var i = 1; i < this.data.length; i++) {
- var value = this.data[i][1];
- if (value > this.maxValue) {
- this.maxValue = value;
- }
- if (value < this.minValue) {
- this.minValue = value;
- }
- }
- } else {
- // No data exists, so set min/max to NaN
- this.maxValue = Number.NaN;
- this.minValue = Number.NaN;
- }
- };
-
- /**
- * Adds a new data point to the <code>TimeSeries</code>, preserving chronological order.
- *
- * @param timestamp the position, in time, of this data point
- * @param value the value of this data point
- * @param sumRepeatedTimeStampValues if <code>timestamp</code> has an exact match in the series, this flag controls
- * whether it is replaced, or the values summed (defaults to false.)
- */
- TimeSeries.prototype.append = function(timestamp, value, sumRepeatedTimeStampValues) {
- // Rewind until we hit an older timestamp
- var i = this.data.length - 1;
- while (i >= 0 && this.data[i][0] > timestamp) {
- i--;
- }
-
- if (i === -1) {
- // This new item is the oldest data
- this.data.splice(0, 0, [timestamp, value]);
- } else if (this.data.length > 0 && this.data[i][0] === timestamp) {
- // Update existing values in the array
- if (sumRepeatedTimeStampValues) {
- // Sum this value into the existing 'bucket'
- this.data[i][1] += value;
- value = this.data[i][1];
- } else {
- // Replace the previous value
- this.data[i][1] = value;
- }
- } else if (i < this.data.length - 1) {
- // Splice into the correct position to keep timestamps in order
- this.data.splice(i + 1, 0, [timestamp, value]);
- } else {
- // Add to the end of the array
- this.data.push([timestamp, value]);
- }
-
- this.maxValue = isNaN(this.maxValue) ? value : Math.max(this.maxValue, value);
- this.minValue = isNaN(this.minValue) ? value : Math.min(this.minValue, value);
- };
-
- TimeSeries.prototype.dropOldData = function(oldestValidTime, maxDataSetLength) {
- // We must always keep one expired data point as we need this to draw the
- // line that comes into the chart from the left, but any points prior to that can be removed.
- var removeCount = 0;
- while (this.data.length - removeCount >= maxDataSetLength && this.data[removeCount + 1][0] < oldestValidTime) {
- removeCount++;
- }
- if (removeCount !== 0) {
- this.data.splice(0, removeCount);
- }
- };
-
- /**
- * Initialises a new <code>SmoothieChart</code>.
- *
- * Options are optional, and should be of the form below. Just specify the values you
- * need and the rest will be given sensible defaults as shown:
- *
- * <pre>
- * {
- * minValue: undefined, // specify to clamp the lower y-axis to a given value
- * maxValue: undefined, // specify to clamp the upper y-axis to a given value
- * maxValueScale: 1, // allows proportional padding to be added above the chart. for 10% padding, specify 1.1.
- * minValueScale: 1, // allows proportional padding to be added below the chart. for 10% padding, specify 1.1.
- * yRangeFunction: undefined, // function({min: , max: }) { return {min: , max: }; }
- * scaleSmoothing: 0.125, // controls the rate at which y-value zoom animation occurs
- * millisPerPixel: 20, // sets the speed at which the chart pans by
- * enableDpiScaling: true, // support rendering at different DPI depending on the device
- * yMinFormatter: function(min, precision) { // callback function that formats the min y value label
- * return parseFloat(min).toFixed(precision);
- * },
- * yMaxFormatter: function(max, precision) { // callback function that formats the max y value label
- * return parseFloat(max).toFixed(precision);
- * },
- * maxDataSetLength: 2,
- * interpolation: 'bezier' // one of 'bezier', 'linear', or 'step'
- * timestampFormatter: null, // optional function to format time stamps for bottom of chart
- * // you may use SmoothieChart.timeFormatter, or your own: function(date) { return ''; }
- * scrollBackwards: false, // reverse the scroll direction of the chart
- * horizontalLines: [], // [ { value: 0, color: '#ffffff', lineWidth: 1 } ]
- * grid:
- * {
- * fillStyle: '#000000', // the background colour of the chart
- * lineWidth: 1, // the pixel width of grid lines
- * strokeStyle: '#777777', // colour of grid lines
- * millisPerLine: 1000, // distance between vertical grid lines
- * sharpLines: false, // controls whether grid lines are 1px sharp, or softened
- * verticalSections: 2, // number of vertical sections marked out by horizontal grid lines
- * borderVisible: true // whether the grid lines trace the border of the chart or not
- * },
- * labels
- * {
- * disabled: false, // enables/disables labels showing the min/max values
- * fillStyle: '#ffffff', // colour for text of labels,
- * fontSize: 15,
- * fontFamily: 'sans-serif',
- * precision: 2,
- * showIntermediateLabels: false, // shows intermediate labels between min and max values along y axis
- * },
- * tooltip: false // show tooltip when mouse is over the chart
- * tooltipLine: { // properties for a vertical line at the cursor position
- * lineWidth: 1,
- * strokeStyle: '#BBBBBB'
- * },
- * tooltipFormatter: SmoothieChart.tooltipFormatter, // formatter function for tooltip text
- * nonRealtimeData: false, // use time of latest data as current time
- * displayDataFromPercentile: 1, // display not latest data, but data from the given percentile
- * // useful when trying to see old data saved by setting a high value for maxDataSetLength
- * // should be a value between 0 and 1
- * responsive: false, // whether the chart should adapt to the size of the canvas
- * limitFPS: 0 // maximum frame rate the chart will render at, in FPS (zero means no limit)
- * }
- * </pre>
- *
- * @constructor
- */
- function SmoothieChart(options) {
- this.options = Util.extend({}, SmoothieChart.defaultChartOptions, options);
- this.seriesSet = [];
- this.currentValueRange = 1;
- this.currentVisMinValue = 0;
- this.lastRenderTimeMillis = 0;
- this.lastChartTimestamp = 0;
-
- this.mousemove = this.mousemove.bind(this);
- this.mouseout = this.mouseout.bind(this);
- }
-
- /** Formats the HTML string content of the tooltip. */
- SmoothieChart.tooltipFormatter = function (timestamp, data) {
- var timestampFormatter = this.options.timestampFormatter || SmoothieChart.timeFormatter,
- lines = [timestampFormatter(new Date(timestamp))];
-
- for (var i = 0; i < data.length; ++i) {
- lines.push('<span style="color:' + data[i].series.options.strokeStyle + '">' +
- this.options.yMaxFormatter(data[i].value, this.options.labels.precision) + '</span>');
- }
-
- return lines.join('<br>');
- };
-
- SmoothieChart.defaultChartOptions = {
- millisPerPixel: 20,
- enableDpiScaling: true,
- yMinFormatter: function(min, precision) {
- return parseFloat(min).toFixed(precision);
- },
- yMaxFormatter: function(max, precision) {
- return parseFloat(max).toFixed(precision);
- },
- maxValueScale: 1,
- minValueScale: 1,
- interpolation: 'bezier',
- scaleSmoothing: 0.125,
- maxDataSetLength: 2,
- scrollBackwards: false,
- displayDataFromPercentile: 1,
- grid: {
- fillStyle: '#000000',
- strokeStyle: '#777777',
- lineWidth: 1,
- sharpLines: false,
- millisPerLine: 1000,
- verticalSections: 2,
- borderVisible: true
- },
- labels: {
- fillStyle: '#ffffff',
- disabled: false,
- fontSize: 10,
- fontFamily: 'monospace',
- precision: 2,
- showIntermediateLabels: false,
- },
- horizontalLines: [],
- tooltip: false,
- tooltipLine: {
- lineWidth: 1,
- strokeStyle: '#BBBBBB'
- },
- tooltipFormatter: SmoothieChart.tooltipFormatter,
- nonRealtimeData: false,
- responsive: false,
- limitFPS: 0
- };
-
- // Based on http://inspirit.github.com/jsfeat/js/compatibility.js
- SmoothieChart.AnimateCompatibility = (function() {
- var requestAnimationFrame = function(callback, element) {
- var requestAnimationFrame =
- window.requestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- window.oRequestAnimationFrame ||
- window.msRequestAnimationFrame ||
- function(callback) {
- return window.setTimeout(function() {
- callback(Date.now());
- }, 16);
- };
- return requestAnimationFrame.call(window, callback, element);
- },
- cancelAnimationFrame = function(id) {
- var cancelAnimationFrame =
- window.cancelAnimationFrame ||
- function(id) {
- clearTimeout(id);
- };
- return cancelAnimationFrame.call(window, id);
- };
-
- return {
- requestAnimationFrame: requestAnimationFrame,
- cancelAnimationFrame: cancelAnimationFrame
- };
- })();
-
- SmoothieChart.defaultSeriesPresentationOptions = {
- lineWidth: 1,
- strokeStyle: '#ffffff'
- };
-
- /**
- * Adds a <code>TimeSeries</code> to this chart, with optional presentation options.
- *
- * Presentation options should be of the form (defaults shown):
- *
- * <pre>
- * {
- * lineWidth: 1,
- * strokeStyle: '#ffffff',
- * fillStyle: undefined
- * }
- * </pre>
- */
- SmoothieChart.prototype.addTimeSeries = function(timeSeries, options) {
- this.seriesSet.push({timeSeries: timeSeries, options: Util.extend({}, SmoothieChart.defaultSeriesPresentationOptions, options)});
- if (timeSeries.options.resetBounds && timeSeries.options.resetBoundsInterval > 0) {
- timeSeries.resetBoundsTimerId = setInterval(
- function() {
- timeSeries.resetBounds();
- },
- timeSeries.options.resetBoundsInterval
- );
- }
- };
-
- /**
- * Removes the specified <code>TimeSeries</code> from the chart.
- */
- SmoothieChart.prototype.removeTimeSeries = function(timeSeries) {
- // Find the correct timeseries to remove, and remove it
- var numSeries = this.seriesSet.length;
- for (var i = 0; i < numSeries; i++) {
- if (this.seriesSet[i].timeSeries === timeSeries) {
- this.seriesSet.splice(i, 1);
- break;
- }
- }
- // If a timer was operating for that timeseries, remove it
- if (timeSeries.resetBoundsTimerId) {
- // Stop resetting the bounds, if we were
- clearInterval(timeSeries.resetBoundsTimerId);
- }
- };
-
- /**
- * Gets render options for the specified <code>TimeSeries</code>.
- *
- * As you may use a single <code>TimeSeries</code> in multiple charts with different formatting in each usage,
- * these settings are stored in the chart.
- */
- SmoothieChart.prototype.getTimeSeriesOptions = function(timeSeries) {
- // Find the correct timeseries to remove, and remove it
- var numSeries = this.seriesSet.length;
- for (var i = 0; i < numSeries; i++) {
- if (this.seriesSet[i].timeSeries === timeSeries) {
- return this.seriesSet[i].options;
- }
- }
- };
-
- /**
- * Brings the specified <code>TimeSeries</code> to the top of the chart. It will be rendered last.
- */
- SmoothieChart.prototype.bringToFront = function(timeSeries) {
- // Find the correct timeseries to remove, and remove it
- var numSeries = this.seriesSet.length;
- for (var i = 0; i < numSeries; i++) {
- if (this.seriesSet[i].timeSeries === timeSeries) {
- var set = this.seriesSet.splice(i, 1);
- this.seriesSet.push(set[0]);
- break;
- }
- }
- };
-
- /**
- * Instructs the <code>SmoothieChart</code> to start rendering to the provided canvas, with specified delay.
- *
- * @param canvas the target canvas element
- * @param delayMillis an amount of time to wait before a data point is shown. This can prevent the end of the series
- * from appearing on screen, with new values flashing into view, at the expense of some latency.
- */
- SmoothieChart.prototype.streamTo = function(canvas, delayMillis) {
- this.canvas = canvas;
- this.delay = delayMillis;
- this.start();
- };
-
- SmoothieChart.prototype.getTooltipEl = function () {
- // Create the tool tip element lazily
- if (!this.tooltipEl) {
- this.tooltipEl = document.createElement('div');
- this.tooltipEl.className = 'smoothie-chart-tooltip';
- this.tooltipEl.style.position = 'absolute';
- this.tooltipEl.style.display = 'none';
- document.body.appendChild(this.tooltipEl);
- }
- return this.tooltipEl;
- };
-
- SmoothieChart.prototype.updateTooltip = function () {
- var el = this.getTooltipEl();
-
- if (!this.mouseover || !this.options.tooltip) {
- el.style.display = 'none';
- return;
- }
-
- var time = this.lastChartTimestamp;
-
- // x pixel to time
- var t = this.options.scrollBackwards
- ? time - this.mouseX * this.options.millisPerPixel
- : time - (this.canvas.offsetWidth - this.mouseX) * this.options.millisPerPixel;
-
- var data = [];
-
- // For each data set...
- for (var d = 0; d < this.seriesSet.length; d++) {
- var timeSeries = this.seriesSet[d].timeSeries;
- if (timeSeries.disabled) {
- continue;
- }
-
- // find datapoint closest to time 't'
- var closeIdx = Util.binarySearch(timeSeries.data, t);
- if (closeIdx > 0 && closeIdx < timeSeries.data.length) {
- data.push({ series: this.seriesSet[d], index: closeIdx, value: timeSeries.data[closeIdx][1] });
- }
- }
-
- if (data.length) {
- el.innerHTML = this.options.tooltipFormatter.call(this, t, data);
- el.style.display = 'block';
- } else {
- el.style.display = 'none';
- }
- };
-
- SmoothieChart.prototype.mousemove = function (evt) {
- this.mouseover = true;
- this.mouseX = evt.offsetX;
- this.mouseY = evt.offsetY;
- this.mousePageX = evt.pageX;
- this.mousePageY = evt.pageY;
-
- var el = this.getTooltipEl();
- el.style.top = Math.round(this.mousePageY) + 'px';
- el.style.left = Math.round(this.mousePageX) + 'px';
- this.updateTooltip();
- };
-
- SmoothieChart.prototype.mouseout = function () {
- this.mouseover = false;
- this.mouseX = this.mouseY = -1;
- if (SmoothieChart.tooltipEl)
- SmoothieChart.tooltipEl.style.display = 'none';
- };
-
- /**
- * Make sure the canvas has the optimal resolution for the device's pixel ratio.
- */
- SmoothieChart.prototype.resize = function () {
- var dpr = !this.options.enableDpiScaling || !window ? 1 : window.devicePixelRatio,
- width, height;
- if (this.options.responsive) {
- // Newer behaviour: Use the canvas's size in the layout, and set the internal
- // resolution according to that size and the device pixel ratio (eg: high DPI)
- width = this.canvas.offsetWidth;
- height = this.canvas.offsetHeight;
-
- if (width !== this.lastWidth) {
- this.lastWidth = width;
- this.canvas.setAttribute('width', (Math.floor(width * dpr)).toString());
- }
- if (height !== this.lastHeight) {
- this.lastHeight = height;
- this.canvas.setAttribute('height', (Math.floor(height * dpr)).toString());
- }
- } else if (dpr !== 1) {
- // Older behaviour: use the canvas's inner dimensions and scale the element's size
- // according to that size and the device pixel ratio (eg: high DPI)
- width = parseInt(this.canvas.getAttribute('width'));
- height = parseInt(this.canvas.getAttribute('height'));
-
- if (!this.originalWidth || (Math.floor(this.originalWidth * dpr) !== width)) {
- this.originalWidth = width;
- this.canvas.setAttribute('width', (Math.floor(width * dpr)).toString());
- this.canvas.style.width = width + 'px';
- this.canvas.getContext('2d').scale(dpr, dpr);
- }
-
- if (!this.originalHeight || (Math.floor(this.originalHeight * dpr) !== height)) {
- this.originalHeight = height;
- this.canvas.setAttribute('height', (Math.floor(height * dpr)).toString());
- this.canvas.style.height = height + 'px';
- this.canvas.getContext('2d').scale(dpr, dpr);
- }
- }
- };
-
- /**
- * Starts the animation of this chart.
- */
- SmoothieChart.prototype.start = function() {
- if (this.frame) {
- // We're already running, so just return
- return;
- }
-
- this.canvas.addEventListener('mousemove', this.mousemove);
- this.canvas.addEventListener('mouseout', this.mouseout);
-
- // Renders a frame, and queues the next frame for later rendering
- var animate = function() {
- this.frame = SmoothieChart.AnimateCompatibility.requestAnimationFrame(function() {
- if(this.options.nonRealtimeData){
- var dateZero = new Date(0);
- // find the data point with the latest timestamp
- var maxTimeStamp = this.seriesSet.reduce(function(max, series){
- var dataSet = series.timeSeries.data;
- var indexToCheck = Math.round(this.options.displayDataFromPercentile * dataSet.length) - 1;
- indexToCheck = indexToCheck >= 0 ? indexToCheck : 0;
- indexToCheck = indexToCheck <= dataSet.length -1 ? indexToCheck : dataSet.length -1;
- if(dataSet && dataSet.length > 0)
- {
- // timestamp corresponds to element 0 of the data point
- var lastDataTimeStamp = dataSet[indexToCheck][0];
- max = max > lastDataTimeStamp ? max : lastDataTimeStamp;
- }
- return max;
- }.bind(this), dateZero);
- // use the max timestamp as current time
- this.render(this.canvas, maxTimeStamp > dateZero ? maxTimeStamp : null);
- } else {
- this.render();
- }
- animate();
- }.bind(this));
- }.bind(this);
-
- animate();
- };
-
- /**
- * Stops the animation of this chart.
- */
- SmoothieChart.prototype.stop = function() {
- if (this.frame) {
- SmoothieChart.AnimateCompatibility.cancelAnimationFrame(this.frame);
- delete this.frame;
- this.canvas.removeEventListener('mousemove', this.mousemove);
- this.canvas.removeEventListener('mouseout', this.mouseout);
- }
- };
-
- SmoothieChart.prototype.updateValueRange = function() {
- // Calculate the current scale of the chart, from all time series.
- var chartOptions = this.options,
- chartMaxValue = Number.NaN,
- chartMinValue = Number.NaN;
-
- for (var d = 0; d < this.seriesSet.length; d++) {
- // TODO(ndunn): We could calculate / track these values as they stream in.
- var timeSeries = this.seriesSet[d].timeSeries;
- if (timeSeries.disabled) {
- continue;
- }
-
- if (!isNaN(timeSeries.maxValue)) {
- chartMaxValue = !isNaN(chartMaxValue) ? Math.max(chartMaxValue, timeSeries.maxValue) : timeSeries.maxValue;
- }
-
- if (!isNaN(timeSeries.minValue)) {
- chartMinValue = !isNaN(chartMinValue) ? Math.min(chartMinValue, timeSeries.minValue) : timeSeries.minValue;
- }
- }
-
- // Scale the chartMaxValue to add padding at the top if required
- if (chartOptions.maxValue != null) {
- chartMaxValue = chartOptions.maxValue;
- } else {
- chartMaxValue *= chartOptions.maxValueScale;
- }
-
- // Set the minimum if we've specified one
- if (chartOptions.minValue != null) {
- chartMinValue = chartOptions.minValue;
- } else {
- chartMinValue -= Math.abs(chartMinValue * chartOptions.minValueScale - chartMinValue);
- }
-
- // If a custom range function is set, call it
- if (this.options.yRangeFunction) {
- var range = this.options.yRangeFunction({min: chartMinValue, max: chartMaxValue});
- chartMinValue = range.min;
- chartMaxValue = range.max;
- }
-
- if (!isNaN(chartMaxValue) && !isNaN(chartMinValue)) {
- var targetValueRange = chartMaxValue - chartMinValue;
- var valueRangeDiff = (targetValueRange - this.currentValueRange);
- var minValueDiff = (chartMinValue - this.currentVisMinValue);
- this.isAnimatingScale = Math.abs(valueRangeDiff) > 0.1 || Math.abs(minValueDiff) > 0.1;
- this.currentValueRange += chartOptions.scaleSmoothing * valueRangeDiff;
- this.currentVisMinValue += chartOptions.scaleSmoothing * minValueDiff;
- }
-
- this.valueRange = { min: chartMinValue, max: chartMaxValue };
- };
-
- SmoothieChart.prototype.render = function(canvas, time) {
- var nowMillis = Date.now();
-
- // Respect any frame rate limit.
- if (this.options.limitFPS > 0 && nowMillis - this.lastRenderTimeMillis < (1000/this.options.limitFPS))
- return;
-
- if (!this.isAnimatingScale) {
- // We're not animating. We can use the last render time and the scroll speed to work out whether
- // we actually need to paint anything yet. If not, we can return immediately.
-
- // Render at least every 1/6th of a second. The canvas may be resized, which there is
- // no reliable way to detect.
- var maxIdleMillis = Math.min(1000/6, this.options.millisPerPixel);
-
- if (nowMillis - this.lastRenderTimeMillis < maxIdleMillis) {
- return;
- }
- }
-
- this.resize();
- this.updateTooltip();
-
- this.lastRenderTimeMillis = nowMillis;
-
- canvas = canvas || this.canvas;
- time = time || nowMillis - (this.delay || 0);
-
- // Round time down to pixel granularity, so motion appears smoother.
- time -= time % this.options.millisPerPixel;
-
- this.lastChartTimestamp = time;
-
- var context = canvas.getContext('2d'),
- chartOptions = this.options,
- dimensions = { top: 0, left: 0, width: canvas.clientWidth, height: canvas.clientHeight },
- // Calculate the threshold time for the oldest data points.
- oldestValidTime = time - (dimensions.width * chartOptions.millisPerPixel),
- valueToYPixel = function(value) {
- var offset = value - this.currentVisMinValue;
- return this.currentValueRange === 0
- ? dimensions.height
- : dimensions.height - (Math.round((offset / this.currentValueRange) * dimensions.height));
- }.bind(this),
- timeToXPixel = function(t) {
- if(chartOptions.scrollBackwards) {
- return Math.round((time - t) / chartOptions.millisPerPixel);
- }
- return Math.round(dimensions.width - ((time - t) / chartOptions.millisPerPixel));
- };
-
- this.updateValueRange();
-
- context.font = chartOptions.labels.fontSize + 'px ' + chartOptions.labels.fontFamily;
-
- // Save the state of the canvas context, any transformations applied in this method
- // will get removed from the stack at the end of this method when .restore() is called.
- context.save();
-
- // Move the origin.
- context.translate(dimensions.left, dimensions.top);
-
- // Create a clipped rectangle - anything we draw will be constrained to this rectangle.
- // This prevents the occasional pixels from curves near the edges overrunning and creating
- // screen cheese (that phrase should need no explanation).
- context.beginPath();
- context.rect(0, 0, dimensions.width, dimensions.height);
- context.clip();
-
- // Clear the working area.
- context.save();
- context.fillStyle = chartOptions.grid.fillStyle;
- context.clearRect(0, 0, dimensions.width, dimensions.height);
- context.fillRect(0, 0, dimensions.width, dimensions.height);
- context.restore();
-
- // Grid lines...
- context.save();
- context.lineWidth = chartOptions.grid.lineWidth;
- context.strokeStyle = chartOptions.grid.strokeStyle;
- // Vertical (time) dividers.
- if (chartOptions.grid.millisPerLine > 0) {
- context.beginPath();
- for (var t = time - (time % chartOptions.grid.millisPerLine);
- t >= oldestValidTime;
- t -= chartOptions.grid.millisPerLine) {
- var gx = timeToXPixel(t);
- if (chartOptions.grid.sharpLines) {
- gx -= 0.5;
- }
- context.moveTo(gx, 0);
- context.lineTo(gx, dimensions.height);
- }
- context.stroke();
- context.closePath();
- }
-
- // Horizontal (value) dividers.
- for (var v = 1; v < chartOptions.grid.verticalSections; v++) {
- var gy = Math.round(v * dimensions.height / chartOptions.grid.verticalSections);
- if (chartOptions.grid.sharpLines) {
- gy -= 0.5;
- }
- context.beginPath();
- context.moveTo(0, gy);
- context.lineTo(dimensions.width, gy);
- context.stroke();
- context.closePath();
- }
- // Bounding rectangle.
- if (chartOptions.grid.borderVisible) {
- context.beginPath();
- context.strokeRect(0, 0, dimensions.width, dimensions.height);
- context.closePath();
- }
- context.restore();
-
- // Draw any horizontal lines...
- if (chartOptions.horizontalLines && chartOptions.horizontalLines.length) {
- for (var hl = 0; hl < chartOptions.horizontalLines.length; hl++) {
- var line = chartOptions.horizontalLines[hl],
- hly = Math.round(valueToYPixel(line.value)) - 0.5;
- context.strokeStyle = line.color || '#ffffff';
- context.lineWidth = line.lineWidth || 1;
- context.beginPath();
- context.moveTo(0, hly);
- context.lineTo(dimensions.width, hly);
- context.stroke();
- context.closePath();
- }
- }
-
- // For each data set...
- for (var d = 0; d < this.seriesSet.length; d++) {
- context.save();
- var timeSeries = this.seriesSet[d].timeSeries;
- if (timeSeries.disabled) {
- continue;
- }
-
- var dataSet = timeSeries.data,
- seriesOptions = this.seriesSet[d].options;
-
- // Delete old data that's moved off the left of the chart.
- timeSeries.dropOldData(oldestValidTime, chartOptions.maxDataSetLength);
-
- // Set style for this dataSet.
- context.lineWidth = seriesOptions.lineWidth;
- context.strokeStyle = seriesOptions.strokeStyle;
- // Draw the line...
- context.beginPath();
- // Retain lastX, lastY for calculating the control points of bezier curves.
- var firstX = 0, lastX = 0, lastY = 0;
- for (var i = 0; i < dataSet.length && dataSet.length !== 1; i++) {
- var x = timeToXPixel(dataSet[i][0]),
- y = valueToYPixel(dataSet[i][1]);
-
- if (i === 0) {
- firstX = x;
- context.moveTo(x, y);
- } else {
- switch (chartOptions.interpolation) {
- case "linear":
- case "line": {
- context.lineTo(x,y);
- break;
- }
- case "bezier":
- default: {
- // Great explanation of Bezier curves: http://en.wikipedia.org/wiki/Bezier_curve#Quadratic_curves
- //
- // Assuming A was the last point in the line plotted and B is the new point,
- // we draw a curve with control points P and Q as below.
- //
- // A---P
- // |
- // |
- // |
- // Q---B
- //
- // Importantly, A and P are at the same y coordinate, as are B and Q. This is
- // so adjacent curves appear to flow as one.
- //
- context.bezierCurveTo( // startPoint (A) is implicit from last iteration of loop
- Math.round((lastX + x) / 2), lastY, // controlPoint1 (P)
- Math.round((lastX + x)) / 2, y, // controlPoint2 (Q)
- x, y); // endPoint (B)
- break;
- }
- case "step": {
- context.lineTo(x,lastY);
- context.lineTo(x,y);
- break;
- }
- }
- }
-
- lastX = x; lastY = y;
- }
-
- if (dataSet.length > 1) {
- if (seriesOptions.fillStyle) {
- // Close up the fill region.
- context.lineTo(dimensions.width + seriesOptions.lineWidth + 1, lastY);
- context.lineTo(dimensions.width + seriesOptions.lineWidth + 1, dimensions.height + seriesOptions.lineWidth + 1);
- context.lineTo(firstX, dimensions.height + seriesOptions.lineWidth);
- context.fillStyle = seriesOptions.fillStyle;
- context.fill();
- }
-
- if (seriesOptions.strokeStyle && seriesOptions.strokeStyle !== 'none') {
- context.stroke();
- }
- context.closePath();
- }
- context.restore();
- }
-
- if (chartOptions.tooltip && this.mouseX >= 0) {
- // Draw vertical bar to show tooltip position
- context.lineWidth = chartOptions.tooltipLine.lineWidth;
- context.strokeStyle = chartOptions.tooltipLine.strokeStyle;
- context.beginPath();
- context.moveTo(this.mouseX, 0);
- context.lineTo(this.mouseX, dimensions.height);
- context.closePath();
- context.stroke();
- this.updateTooltip();
- }
-
- // Draw the axis values on the chart.
- if (!chartOptions.labels.disabled && !isNaN(this.valueRange.min) && !isNaN(this.valueRange.max)) {
- var maxValueString = chartOptions.yMaxFormatter(this.valueRange.max, chartOptions.labels.precision),
- minValueString = chartOptions.yMinFormatter(this.valueRange.min, chartOptions.labels.precision),
- maxLabelPos = chartOptions.scrollBackwards ? 0 : dimensions.width - context.measureText(maxValueString).width - 2,
- minLabelPos = chartOptions.scrollBackwards ? 0 : dimensions.width - context.measureText(minValueString).width - 2;
- context.fillStyle = chartOptions.labels.fillStyle;
- context.fillText(maxValueString, maxLabelPos, chartOptions.labels.fontSize);
- context.fillText(minValueString, minLabelPos, dimensions.height - 2);
- }
-
- // Display intermediate y axis labels along y-axis to the left of the chart
- if ( chartOptions.labels.showIntermediateLabels
- && !isNaN(this.valueRange.min) && !isNaN(this.valueRange.max)
- && chartOptions.grid.verticalSections > 0) {
- // show a label above every vertical section divider
- var step = (this.valueRange.max - this.valueRange.min) / chartOptions.grid.verticalSections;
- var stepPixels = dimensions.height / chartOptions.grid.verticalSections;
- for (var v = 0; v < chartOptions.grid.verticalSections; v++) {
- var gy = dimensions.height - Math.round(v * stepPixels);
- if (chartOptions.grid.sharpLines) {
- gy -= 0.5;
- }
- var yValue = (this.valueRange.min + (v * step)).toPrecision(chartOptions.labels.precision);
- context.fillStyle = chartOptions.labels.fillStyle;
- context.fillText(yValue, 0, gy - chartOptions.grid.lineWidth);
- }
- }
-
- // Display timestamps along x-axis at the bottom of the chart.
- if (chartOptions.timestampFormatter && chartOptions.grid.millisPerLine > 0) {
- var textUntilX = chartOptions.scrollBackwards
- ? context.measureText(minValueString).width
- : dimensions.width - context.measureText(minValueString).width + 4;
- for (var t = time - (time % chartOptions.grid.millisPerLine);
- t >= oldestValidTime;
- t -= chartOptions.grid.millisPerLine) {
- var gx = timeToXPixel(t);
- // Only draw the timestamp if it won't overlap with the previously drawn one.
- if ((!chartOptions.scrollBackwards && gx < textUntilX) || (chartOptions.scrollBackwards && gx > textUntilX)) {
- // Formats the timestamp based on user specified formatting function
- // SmoothieChart.timeFormatter function above is one such formatting option
- var tx = new Date(t),
- ts = chartOptions.timestampFormatter(tx),
- tsWidth = context.measureText(ts).width;
-
- textUntilX = chartOptions.scrollBackwards
- ? gx + tsWidth + 2
- : gx - tsWidth - 2;
-
- context.fillStyle = chartOptions.labels.fillStyle;
- if(chartOptions.scrollBackwards) {
- context.fillText(ts, gx, dimensions.height - 2);
- } else {
- context.fillText(ts, gx - tsWidth, dimensions.height - 2);
- }
- }
- }
- }
-
- context.restore(); // See .save() above.
- };
-
- // Sample timestamp formatting function
- SmoothieChart.timeFormatter = function(date) {
- function pad2(number) { return (number < 10 ? '0' : '') + number }
- return pad2(date.getHours()) + ':' + pad2(date.getMinutes()) + ':' + pad2(date.getSeconds());
- };
-
- exports.TimeSeries = TimeSeries;
- exports.SmoothieChart = SmoothieChart;
-
-})(typeof exports === 'undefined' ? this : exports);
--- /dev/null
+// threejs.org/license
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+"\n"+b);t=b+t;m=Se(h,h.VERTEX_SHADER,k+m);t=Se(h,h.FRAGMENT_SHADER,t);h.attachShader(w,m);h.attachShader(w,t);void 0!==d.index0AttributeName?h.bindAttribLocation(w,0,d.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(w,0,"position");h.linkProgram(w);f=h.getProgramInfoLog(w).trim();g=h.getShaderInfoLog(m).trim();n=h.getShaderInfoLog(t).trim();u=q=!0;if(!1===h.getProgramParameter(w,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",
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+alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());d.push(a.gammaOutput);return d.join()};this.acquireProgram=function(d,f,g,t){for(var h,k=0,m=e.length;k<
+m;k++){var l=e[k];if(l.code===t){h=l;++h.usedTimes;break}}void 0===h&&(h=new wg(a,b,t,d,f,g,c),e.push(h));return h};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function zg(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function Ag(a,b){return a.renderOrder!==
+b.renderOrder?a.renderOrder-b.renderOrder:a.program&&b.program&&a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Bg(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Cg(){var a=[],b=0,c=[],d=[];return{opaque:c,transparent:d,init:function(){b=0;c.length=0;d.length=0},push:function(e,f,g,h,k){var m=a[b];void 0===m?(m={id:e.id,object:e,geometry:f,material:g,
+program:g.program,renderOrder:e.renderOrder,z:h,group:k},a[b]=m):(m.id=e.id,m.object=e,m.geometry=f,m.material=g,m.program=g.program,m.renderOrder=e.renderOrder,m.z=h,m.group=k);(!0===g.transparent?d:c).push(m);b++},sort:function(){1<c.length&&c.sort(Ag);1<d.length&&d.sort(Bg)}}}function Dg(){var a={};return{get:function(b,c){b=b.id+","+c.id;c=a[b];void 0===c&&(c=new Cg,a[b]=c);return c},dispose:function(){a={}}}}function Eg(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c=
+{direction:new p,color:new F,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z};break;case "SpotLight":c={position:new p,direction:new p,color:new F,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z};break;case "PointLight":c={position:new p,color:new F,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z,shadowCameraNear:1,shadowCameraFar:1E3};break;case "HemisphereLight":c={direction:new p,skyColor:new F,groundColor:new F};
+break;case "RectAreaLight":c={color:new F,position:new p,halfWidth:new p,halfHeight:new p}}return a[b.id]=c}}}function Fg(){var a=new Eg,b={id:Gg++,hash:{stateID:-1,directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},c=new p,d=new J,e=new J;return{setup:function(f,
+g,h){var k=0,m=0,t=0,n=0,q=0,u=0,l=0,v=0;h=h.matrixWorldInverse;for(var y=0,p=f.length;y<p;y++){var w=f[y],G=w.color,D=w.intensity,O=w.distance,S=w.shadow&&w.shadow.map?w.shadow.map.texture:null;if(w.isAmbientLight)k+=G.r*D,m+=G.g*D,t+=G.b*D;else if(w.isDirectionalLight){var E=a.get(w);E.color.copy(w.color).multiplyScalar(w.intensity);E.direction.setFromMatrixPosition(w.matrixWorld);c.setFromMatrixPosition(w.target.matrixWorld);E.direction.sub(c);E.direction.transformDirection(h);if(E.shadow=w.castShadow)G=
+w.shadow,E.shadowBias=G.bias,E.shadowRadius=G.radius,E.shadowMapSize=G.mapSize;b.directionalShadowMap[n]=S;b.directionalShadowMatrix[n]=w.shadow.matrix;b.directional[n]=E;n++}else if(w.isSpotLight){E=a.get(w);E.position.setFromMatrixPosition(w.matrixWorld);E.position.applyMatrix4(h);E.color.copy(G).multiplyScalar(D);E.distance=O;E.direction.setFromMatrixPosition(w.matrixWorld);c.setFromMatrixPosition(w.target.matrixWorld);E.direction.sub(c);E.direction.transformDirection(h);E.coneCos=Math.cos(w.angle);
+E.penumbraCos=Math.cos(w.angle*(1-w.penumbra));E.decay=0===w.distance?0:w.decay;if(E.shadow=w.castShadow)G=w.shadow,E.shadowBias=G.bias,E.shadowRadius=G.radius,E.shadowMapSize=G.mapSize;b.spotShadowMap[u]=S;b.spotShadowMatrix[u]=w.shadow.matrix;b.spot[u]=E;u++}else if(w.isRectAreaLight)E=a.get(w),E.color.copy(G).multiplyScalar(D),E.position.setFromMatrixPosition(w.matrixWorld),E.position.applyMatrix4(h),e.identity(),d.copy(w.matrixWorld),d.premultiply(h),e.extractRotation(d),E.halfWidth.set(.5*w.width,
+0,0),E.halfHeight.set(0,.5*w.height,0),E.halfWidth.applyMatrix4(e),E.halfHeight.applyMatrix4(e),b.rectArea[l]=E,l++;else if(w.isPointLight){E=a.get(w);E.position.setFromMatrixPosition(w.matrixWorld);E.position.applyMatrix4(h);E.color.copy(w.color).multiplyScalar(w.intensity);E.distance=w.distance;E.decay=0===w.distance?0:w.decay;if(E.shadow=w.castShadow)G=w.shadow,E.shadowBias=G.bias,E.shadowRadius=G.radius,E.shadowMapSize=G.mapSize,E.shadowCameraNear=G.camera.near,E.shadowCameraFar=G.camera.far;
+b.pointShadowMap[q]=S;b.pointShadowMatrix[q]=w.shadow.matrix;b.point[q]=E;q++}else w.isHemisphereLight&&(E=a.get(w),E.direction.setFromMatrixPosition(w.matrixWorld),E.direction.transformDirection(h),E.direction.normalize(),E.skyColor.copy(w.color).multiplyScalar(D),E.groundColor.copy(w.groundColor).multiplyScalar(D),b.hemi[v]=E,v++)}b.ambient[0]=k;b.ambient[1]=m;b.ambient[2]=t;b.directional.length=n;b.spot.length=u;b.rectArea.length=l;b.point.length=q;b.hemi.length=v;b.hash.stateID=b.id;b.hash.directionalLength=
+n;b.hash.pointLength=q;b.hash.spotLength=u;b.hash.rectAreaLength=l;b.hash.hemiLength=v;b.hash.shadowsLength=g.length},state:b}}function Xe(){var a=new Fg,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Hg(){var a={};return{get:function(b,c){if(void 0===a[b.id]){var d=new Xe;a[b.id]={};a[b.id][c.id]=d}else void 0===a[b.id][c.id]?
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+1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.lights=this.fog=!1;this.setValues(a)}function Ye(a,b,c){function d(b,c,d,e,f,g){var h=b.geometry;var k=n;var m=b.customDepthMaterial;d&&(k=q,m=b.customDistanceMaterial);m?k=m:(m=!1,c.morphTargets&&(h&&h.isBufferGeometry?m=h.morphAttributes&&h.morphAttributes.position&&0<h.morphAttributes.position.length:h&&h.isGeometry&&(m=h.morphTargets&&0<h.morphTargets.length)),
+b.isSkinnedMesh&&!1===c.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",b),b=b.isSkinnedMesh&&c.skinning,h=0,m&&(h|=1),b&&(h|=2),k=k[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=k.uuid,m=c.uuid,b=u[h],void 0===b&&(b={},u[h]=b),h=b[m],void 0===h&&(h=k.clone(),b[m]=h),k=h);k.visible=c.visible;k.wireframe=c.wireframe;k.side=null!=c.shadowSide?c.shadowSide:l[c.side];k.clipShadows=c.clipShadows;k.clippingPlanes=c.clippingPlanes;
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+u=0,l=q.length;u<l;u++){var r=q[u],O=n[r.materialIndex];O&&O.visible&&(O=d(c,O,k,t,h.near,h.far),a.renderBufferDirect(h,null,m,O,c,r))}else n.visible&&(O=d(c,n,k,t,h.near,h.far),a.renderBufferDirect(h,null,m,O,c,null))}c=c.children;m=0;for(n=c.length;m<n;m++)e(c[m],g,h,k)}}var f=new od,g=new J,h=new z,k=new z(c,c),m=new p,t=new p,n=Array(4),q=Array(4),u={},l={0:1,1:0,2:2},v=[new p(1,0,0),new p(-1,0,0),new p(0,0,1),new p(0,0,-1),new p(0,1,0),new p(0,-1,0)],y=[new p(0,1,0),new p(0,1,0),new p(0,1,0),
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+n.setScissorTest(!1);for(var q,u=0,l=b.length;u<l;u++){var r=b[u];q=r.shadow;var w=r&&r.isPointLight;if(void 0===q)console.warn("THREE.WebGLShadowMap:",r,"has no shadow.");else{var p=q.camera;h.copy(q.mapSize);h.min(k);if(w){var S=h.x,E=h.y;x[0].set(2*S,E,S,E);x[1].set(0,E,S,E);x[2].set(3*S,E,S,E);x[3].set(S,E,S,E);x[4].set(3*S,0,S,E);x[5].set(S,0,S,E);h.x*=4;h.y*=2}null===q.map&&(q.map=new hb(h.x,h.y,{minFilter:1003,magFilter:1003,format:1023}),q.map.texture.name=r.name+".shadowMap",p.updateProjectionMatrix());
+q.isSpotLightShadow&&q.update(r);S=q.map;E=q.matrix;t.setFromMatrixPosition(r.matrixWorld);p.position.copy(t);w?(q=6,E.makeTranslation(-t.x,-t.y,-t.z)):(q=1,m.setFromMatrixPosition(r.target.matrixWorld),p.lookAt(m),p.updateMatrixWorld(),E.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),E.multiply(p.projectionMatrix),E.multiply(p.matrixWorldInverse));a.setRenderTarget(S);a.clear();for(r=0;r<q;r++)w&&(m.copy(p.position),m.add(v[r]),p.up.copy(y[r]),p.lookAt(m),p.updateMatrixWorld(),n.viewport(x[r])),g.multiplyMatrices(p.projectionMatrix,
+p.matrixWorldInverse),f.setFromMatrix(g),e(c,d,p,w)}}O.needsUpdate=!1}}}function Ig(a,b,c,d){function e(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGBA,1,1,0,a.RGBA,a.UNSIGNED_BYTE,e);return f}function f(c,e){x[c]=1;0===w[c]&&(a.enableVertexAttribArray(c),w[c]=1);G[c]!==e&&((d.isWebGL2?a:b.get("ANGLE_instanced_arrays"))[d.isWebGL2?"vertexAttribDivisor":
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+a.ONE_MINUS_SRC_ALPHA);break;case 4:a.blendFuncSeparate(a.ZERO,a.SRC_COLOR,a.ZERO,a.SRC_ALPHA);break;default:console.error("THREE.WebGLState: Invalid blending: ",b)}else switch(b){case 1:a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA);break;case 2:a.blendFunc(a.SRC_ALPHA,a.ONE);break;case 3:a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR);break;case 4:a.blendFunc(a.ZERO,a.SRC_COLOR);break;default:console.error("THREE.WebGLState: Invalid blending: ",b)}I=B=P=Td=null;z=b;
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+M!==c||K!==d)a.polygonOffset(c,d),M=c,K=d}else h(a.POLYGON_OFFSET_FILL)}function q(b){void 0===b&&(b=a.TEXTURE0+H-1);U!==b&&(a.activeTexture(b),U=b)}var u=new function(){var b=!1,c=new aa,d=null,e=new aa(0,0,0,0);return{setMask:function(c){d===c||b||(a.colorMask(c,c,c,c),d=c)},setLocked:function(a){b=a},setClear:function(b,d,f,g,h){!0===h&&(b*=g,d*=g,f*=g);c.set(b,d,f,g);!1===e.equals(c)&&(a.clearColor(b,d,f,g),e.copy(c))},reset:function(){b=!1;d=null;e.set(-1,0,0,0)}}},l=new function(){var b=!1,
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+Z.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),Z.copy(b))},viewport:function(b){!1===N.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),N.copy(b))},reset:function(){for(var b=0;b<w.length;b++)1===w[b]&&(a.disableVertexAttribArray(b),w[b]=0);D={};U=O=null;V={};L=R=z=S=null;u.reset();l.reset();v.reset()}}}function Jg(a,b,c,d,e,f,g){function h(a,b){if(a.width>b||a.height>b){if("data"in a){console.warn("THREE.WebGLRenderer: image in DataTexture is too big ("+a.width+"x"+a.height+").");return}b/=Math.max(a.width,a.height);
+var c=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");c.width=Math.floor(a.width*b);c.height=Math.floor(a.height*b);c.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,c.width,c.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+c.width+"x"+c.height);return c}return a}function k(a){return K.isPowerOfTwo(a.width)&&K.isPowerOfTwo(a.height)}function m(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function t(b,
+c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function n(b,c){if(!e.isWebGL2)return b;if(b===a.RGB){if(c===a.FLOAT)return a.RGB32F;if(c===a.HALF_FLOAT)return a.RGB16F;if(c===a.UNSIGNED_BYTE)return a.RGB8}if(b===a.RGBA){if(c===a.FLOAT)return a.RGBA32F;if(c===a.HALF_FLOAT)return a.RGBA16F;if(c===a.UNSIGNED_BYTE)return a.RGBA8}return b}function q(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function u(b){b=b.target;b.removeEventListener("dispose",u);
+a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.remove(b)}b.isVideoTexture&&delete G[b.id];g.memory.textures--}function l(b){b=b.target;b.removeEventListener("dispose",l);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),
+c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function v(b,q){var l=d.get(b);if(b.isVideoTexture){var r=b.id,v=g.render.frame;G[r]!==v&&(G[r]=v,b.update())}if(0<b.version&&l.__version!==b.version)if(r=b.image,void 0===r)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else if(!1===
+r.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{void 0===l.__webglInit&&(l.__webglInit=!0,b.addEventListener("dispose",u),l.__webglTexture=a.createTexture(),g.memory.textures++);c.activeTexture(a.TEXTURE0+q);c.bindTexture(a.TEXTURE_2D,l.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);q=h(b.image,e.maxTextureSize);
+(e.isWebGL2?0:1001!==b.wrapS||1001!==b.wrapT||1003!==b.minFilter&&1006!==b.minFilter)&&!1===k(q)&&(q instanceof HTMLImageElement||q instanceof HTMLCanvasElement||q instanceof ImageBitmap)&&(void 0===D&&(D=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),D.width=K.floorPowerOfTwo(q.width),D.height=K.floorPowerOfTwo(q.height),D.getContext("2d").drawImage(q,0,0,D.width,D.height),console.warn("THREE.WebGLRenderer: image is not power of two ("+q.width+"x"+q.height+"). Resized to "+D.width+
+"x"+D.height),q=D);r=k(q);v=f.convert(b.format);var w=f.convert(b.type),O=n(v,w);p(a.TEXTURE_2D,b,r);var y=b.mipmaps;if(b.isDepthTexture){O=a.DEPTH_COMPONENT;if(1015===b.type){if(!e.isWebGL2)throw Error("Float Depth Texture only supported in WebGL2.0");O=a.DEPTH_COMPONENT32F}else e.isWebGL2&&(O=a.DEPTH_COMPONENT16);1026===b.format&&O===a.DEPTH_COMPONENT&&1012!==b.type&&1014!==b.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),b.type=
+1012,w=f.convert(b.type));1027===b.format&&(O=a.DEPTH_STENCIL,1020!==b.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),b.type=1020,w=f.convert(b.type)));c.texImage2D(a.TEXTURE_2D,0,O,q.width,q.height,0,v,w,null)}else if(b.isDataTexture)if(0<y.length&&r){for(var S=0,x=y.length;S<x;S++){var z=y[S];c.texImage2D(a.TEXTURE_2D,S,O,z.width,z.height,0,v,w,z.data)}b.generateMipmaps=!1;l.__maxMipLevel=y.length-1}else c.texImage2D(a.TEXTURE_2D,0,O,q.width,
+q.height,0,v,w,q.data),l.__maxMipLevel=0;else if(b.isCompressedTexture){S=0;for(x=y.length;S<x;S++)z=y[S],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(v)?c.compressedTexImage2D(a.TEXTURE_2D,S,O,z.width,z.height,0,z.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):c.texImage2D(a.TEXTURE_2D,S,O,z.width,z.height,0,v,w,z.data);l.__maxMipLevel=y.length-1}else if(0<y.length&&r){S=0;for(x=y.length;S<x;S++)z=
+y[S],c.texImage2D(a.TEXTURE_2D,S,O,v,w,z);b.generateMipmaps=!1;l.__maxMipLevel=y.length-1}else c.texImage2D(a.TEXTURE_2D,0,O,v,w,q),l.__maxMipLevel=0;m(b,r)&&t(a.TEXTURE_2D,b,q.width,q.height);l.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}c.activeTexture(a.TEXTURE0+q);c.bindTexture(a.TEXTURE_2D,l.__webglTexture)}function p(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f.convert(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,f.convert(g.wrapT)),a.texParameteri(c,a.TEXTURE_MAG_FILTER,f.convert(g.magFilter)),
+a.texParameteri(c,a.TEXTURE_MIN_FILTER,f.convert(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),1001===g.wrapS&&1001===g.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),a.texParameteri(c,a.TEXTURE_MAG_FILTER,q(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,q(g.minFilter)),1003!==g.minFilter&&1006!==g.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));
+!(h=b.get("EXT_texture_filter_anisotropic"))||1015===g.type&&null===b.get("OES_texture_float_linear")||1016===g.type&&null===(e.isWebGL2||b.get("OES_texture_half_float_linear"))||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||(a.texParameterf(c,h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function x(b,e,g,h){var k=f.convert(e.texture.format),m=f.convert(e.texture.type),t=n(k,m);c.texImage2D(h,0,t,e.width,e.height,0,k,m,null);
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+a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var G={},D;this.setTexture2D=v;this.setTextureCube=function(b,q){var l=d.get(b);if(6===b.image.length)if(0<b.version&&l.__version!==b.version){l.__image__webglTextureCube||(b.addEventListener("dispose",u),l.__image__webglTextureCube=a.createTexture(),g.memory.textures++);c.activeTexture(a.TEXTURE0+q);c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube);
+a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);q=b&&b.isCompressedTexture;for(var r=b.image[0]&&b.image[0].isDataTexture,v=[],w=0;6>w;w++)v[w]=q||r?r?b.image[w].image:b.image[w]:h(b.image[w],e.maxCubemapSize);var y=v[0],O=k(y),x=f.convert(b.format),D=f.convert(b.type),G=n(x,D);p(a.TEXTURE_CUBE_MAP,b,O);for(w=0;6>w;w++)if(q)for(var S,z=v[w].mipmaps,A=0,B=z.length;A<B;A++)S=z[A],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(x)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+
+w,A,G,S.width,S.height,0,S.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+w,A,G,S.width,S.height,0,x,D,S.data);else r?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+w,0,G,v[w].width,v[w].height,0,x,D,v[w].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+w,0,G,x,D,v[w]);l.__maxMipLevel=q?z.length-1:0;m(b,O)&&t(a.TEXTURE_CUBE_MAP,b,y.width,y.height);l.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+
+q),c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",l);f.__webglTexture=a.createTexture();g.memory.textures++;var h=!0===b.isWebGLRenderTargetCube,n=k(b);if(h){e.__webglFramebuffer=[];for(var q=0;6>q;q++)e.__webglFramebuffer[q]=a.createFramebuffer()}else e.__webglFramebuffer=
+a.createFramebuffer();if(h){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);p(a.TEXTURE_CUBE_MAP,b.texture,n);for(q=0;6>q;q++)x(e.__webglFramebuffer[q],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+q);m(b.texture,n)&&t(a.TEXTURE_CUBE_MAP,b.texture,b.width,b.height);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),p(a.TEXTURE_2D,b.texture,n),x(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),m(b.texture,n)&&t(a.TEXTURE_2D,b.texture,b.width,b.height),
+c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&
+b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);v(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.TEXTURE_2D,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.TEXTURE_2D,e,0);else throw Error("Unknown depthTexture format");
+}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),w(e.__webglDepthbuffer[f],b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),w(e.__webglDepthbuffer,b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=function(b){var e=b.texture,f=k(b);if(m(e,f)){f=b.isWebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D;var g=d.get(e).__webglTexture;
+c.bindTexture(f,g);t(f,e,b.width,b.height);c.bindTexture(f,null)}}}function Ze(a,b,c){return{convert:function(d){if(1E3===d)return a.REPEAT;if(1001===d)return a.CLAMP_TO_EDGE;if(1002===d)return a.MIRRORED_REPEAT;if(1003===d)return a.NEAREST;if(1004===d)return a.NEAREST_MIPMAP_NEAREST;if(1005===d)return a.NEAREST_MIPMAP_LINEAR;if(1006===d)return a.LINEAR;if(1007===d)return a.LINEAR_MIPMAP_NEAREST;if(1008===d)return a.LINEAR_MIPMAP_LINEAR;if(1009===d)return a.UNSIGNED_BYTE;if(1017===d)return a.UNSIGNED_SHORT_4_4_4_4;
+if(1018===d)return a.UNSIGNED_SHORT_5_5_5_1;if(1019===d)return a.UNSIGNED_SHORT_5_6_5;if(1010===d)return a.BYTE;if(1011===d)return a.SHORT;if(1012===d)return a.UNSIGNED_SHORT;if(1013===d)return a.INT;if(1014===d)return a.UNSIGNED_INT;if(1015===d)return a.FLOAT;if(1016===d){if(c.isWebGL2)return a.HALF_FLOAT;var e=b.get("OES_texture_half_float");if(null!==e)return e.HALF_FLOAT_OES}if(1021===d)return a.ALPHA;if(1022===d)return a.RGB;if(1023===d)return a.RGBA;if(1024===d)return a.LUMINANCE;if(1025===
+d)return a.LUMINANCE_ALPHA;if(1026===d)return a.DEPTH_COMPONENT;if(1027===d)return a.DEPTH_STENCIL;if(100===d)return a.FUNC_ADD;if(101===d)return a.FUNC_SUBTRACT;if(102===d)return a.FUNC_REVERSE_SUBTRACT;if(200===d)return a.ZERO;if(201===d)return a.ONE;if(202===d)return a.SRC_COLOR;if(203===d)return a.ONE_MINUS_SRC_COLOR;if(204===d)return a.SRC_ALPHA;if(205===d)return a.ONE_MINUS_SRC_ALPHA;if(206===d)return a.DST_ALPHA;if(207===d)return a.ONE_MINUS_DST_ALPHA;if(208===d)return a.DST_COLOR;if(209===
+d)return a.ONE_MINUS_DST_COLOR;if(210===d)return a.SRC_ALPHA_SATURATE;if(33776===d||33777===d||33778===d||33779===d)if(e=b.get("WEBGL_compressed_texture_s3tc"),null!==e){if(33776===d)return e.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===d)return e.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===d)return e.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===d)return e.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===d||35841===d||35842===d||35843===d)if(e=b.get("WEBGL_compressed_texture_pvrtc"),null!==e){if(35840===d)return e.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+if(35841===d)return e.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===d)return e.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===d)return e.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===d&&(e=b.get("WEBGL_compressed_texture_etc1"),null!==e))return e.COMPRESSED_RGB_ETC1_WEBGL;if(37808===d||37809===d||37810===d||37811===d||37812===d||37813===d||37814===d||37815===d||37816===d||37817===d||37818===d||37819===d||37820===d||37821===d)if(e=b.get("WEBGL_compressed_texture_astc"),null!==e)return d;if(103===d||104===
+d){if(c.isWebGL2){if(103===d)return a.MIN;if(104===d)return a.MAX}e=b.get("EXT_blend_minmax");if(null!==e){if(103===d)return e.MIN_EXT;if(104===d)return e.MAX_EXT}}if(1020===d){if(c.isWebGL2)return a.UNSIGNED_INT_24_8;e=b.get("WEBGL_depth_texture");if(null!==e)return e.UNSIGNED_INT_24_8_WEBGL}return 0}}}function Mb(){B.call(this);this.type="Group"}function X(a,b,c,d){Pa.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;
+this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Ac(a){X.call(this);this.cameras=a||[]}function $e(a){function b(){return null!==e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters("left"),f=c.renderWidth;c=c.renderHeight;w=a.getPixelRatio();x=a.getSize();a.setDrawingBufferSize(2*f,c,1);D.start()}else d.enabled&&a.setDrawingBufferSize(x.width,x.height,w),D.stop()}var d=this,e=null,f=null,g=null,h=[],
+k=new J,m=new J,t="stage";"undefined"!==typeof window&&"VRFrameData"in window&&(f=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",c,!1));var n=new J,q=new ha,u=new p,l=new X;l.bounds=new aa(0,0,.5,1);l.layers.enable(1);var v=new X;v.bounds=new aa(.5,0,.5,1);v.layers.enable(2);var y=new Ac([l,v]);y.layers.enable(1);y.layers.enable(2);var x,w,G=[];this.enabled=!1;this.getController=function(a){var b=h[a];void 0===b&&(b=new Mb,b.matrixAutoUpdate=!1,b.visible=!1,h[a]=b);return b};
+this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);D.setContext(a)};this.setFrameOfReferenceType=function(a){t=a};this.setPoseTarget=function(a){void 0!==a&&(g=a)};this.getCamera=function(a){var b="stage"===t?1.6:0;if(null===e)return a.position.set(0,b,0),a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);if("stage"===t){var c=e.stageParameters;c?k.fromArray(c.sittingToStandingTransform):k.makeTranslation(0,b,0)}b=f.pose;c=null!==g?g:a;c.matrix.copy(k);c.matrix.decompose(c.position,
+c.quaternion,c.scale);null!==b.orientation&&(q.fromArray(b.orientation),c.quaternion.multiply(q));null!==b.position&&(q.setFromRotationMatrix(k),u.fromArray(b.position),u.applyQuaternion(q),c.position.add(u));c.updateMatrixWorld();if(!1===e.isPresenting)return a;l.near=a.near;v.near=a.near;l.far=a.far;v.far=a.far;y.matrixWorld.copy(a.matrixWorld);y.matrixWorldInverse.copy(a.matrixWorldInverse);l.matrixWorldInverse.fromArray(f.leftViewMatrix);v.matrixWorldInverse.fromArray(f.rightViewMatrix);m.getInverse(k);
+"stage"===t&&(l.matrixWorldInverse.multiply(m),v.matrixWorldInverse.multiply(m));a=c.parent;null!==a&&(n.getInverse(a.matrixWorld),l.matrixWorldInverse.multiply(n),v.matrixWorldInverse.multiply(n));l.matrixWorld.getInverse(l.matrixWorldInverse);v.matrixWorld.getInverse(v.matrixWorldInverse);l.projectionMatrix.fromArray(f.leftProjectionMatrix);v.projectionMatrix.fromArray(f.rightProjectionMatrix);y.projectionMatrix.copy(l.projectionMatrix);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4===
+a.leftBounds.length&&l.bounds.fromArray(a.leftBounds),null!==a.rightBounds&&4===a.rightBounds.length&&v.bounds.fromArray(a.rightBounds));a:for(a=0;a<h.length;a++){b=h[a];b:{c=a;for(var d=navigator.getGamepads&&navigator.getGamepads(),r=0,w=0,p=d.length;r<p;r++){var x=d[r];if(x&&("Daydream Controller"===x.id||"Gear VR Controller"===x.id||"Oculus Go Controller"===x.id||"OpenVR Gamepad"===x.id||x.id.startsWith("Oculus Touch")||x.id.startsWith("Spatial Controller"))){if(w===c){c=x;break b}w++}}c=void 0}if(void 0!==
+c&&void 0!==c.pose){if(null===c.pose)break a;d=c.pose;!1===d.hasPosition&&b.position.set(.2,-.6,-.05);null!==d.position&&b.position.fromArray(d.position);null!==d.orientation&&b.quaternion.fromArray(d.orientation);b.matrix.compose(b.position,b.quaternion,b.scale);b.matrix.premultiply(k);b.matrix.decompose(b.position,b.quaternion,b.scale);b.matrixWorldNeedsUpdate=!0;b.visible=!0;d="Daydream Controller"===c.id?0:1;G[a]!==c.buttons[d].pressed&&(G[a]=c.buttons[d].pressed,!0===G[a]?b.dispatchEvent({type:"selectstart"}):
+(b.dispatchEvent({type:"selectend"}),b.dispatchEvent({type:"select"})))}else b.visible=!1}return y};this.getStandingMatrix=function(){return k};this.isPresenting=b;var D=new Rd;this.setAnimationLoop=function(a){D.setAnimationLoop(a)};this.submitFrame=function(){b()&&e.submitFrame()};this.dispose=function(){"undefined"!==typeof window&&window.removeEventListener("vrdisplaypresentchange",c)}}function Kg(a){function b(){return null!==h&&null!==k}function c(a){var b=n[q.indexOf(a.inputSource)];b&&b.dispatchEvent({type:a.type})}
+function d(){a.setFramebuffer(null);x.stop()}function e(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var f=a.context,g=null,h=null,k=null,m="stage",t=null,n=[],q=[],l=new X;l.layers.enable(1);l.viewport=new aa;var r=new X;r.layers.enable(2);r.viewport=new aa;var v=new Ac([l,r]);v.layers.enable(1);v.layers.enable(2);this.enabled=!1;this.getController=function(a){var b=n[a];void 0===b&&(b=new Mb,b.matrixAutoUpdate=
+!1,b.visible=!1,n[a]=b);return b};this.getDevice=function(){return g};this.setDevice=function(a){void 0!==a&&(g=a);a instanceof XRDevice&&f.setCompatibleXRDevice(a)};this.setFrameOfReferenceType=function(a){m=a};this.setSession=function(b){h=b;null!==h&&(h.addEventListener("select",c),h.addEventListener("selectstart",c),h.addEventListener("selectend",c),h.addEventListener("end",d),h.baseLayer=new XRWebGLLayer(h,f),h.requestFrameOfReference(m).then(function(b){k=b;a.setFramebuffer(h.baseLayer.framebuffer);
+x.setContext(h);x.start()}),q=h.getInputSources(),h.addEventListener("inputsourceschange",function(){q=h.getInputSources();console.log(q)}))};this.getCamera=function(a){if(b()){var c=a.parent,d=v.cameras;e(v,c);for(var f=0;f<d.length;f++)e(d[f],c);a.matrixWorld.copy(v.matrixWorld);a=a.children;f=0;for(c=a.length;f<c;f++)a[f].updateMatrixWorld(!0);return v}return a};this.isPresenting=b;var p=null,x=new Rd;x.setAnimationLoop(function(a,b){t=b.getDevicePose(k);if(null!==t)for(var c=h.baseLayer,d=b.views,
+e=0;e<d.length;e++){var f=d[e],g=c.getViewport(f),m=t.getViewMatrix(f),l=v.cameras[e];l.matrix.fromArray(m).getInverse(l.matrix);l.projectionMatrix.fromArray(f.projectionMatrix);l.viewport.set(g.x,g.y,g.width,g.height);0===e&&(v.matrix.copy(l.matrix),v.projectionMatrix.copy(l.projectionMatrix))}for(e=0;e<n.length;e++){c=n[e];if(d=q[e])if(d=b.getInputPose(d,k),null!==d){"targetRay"in d?c.matrix.elements=d.targetRay.transformMatrix:"pointerMatrix"in d&&(c.matrix.elements=d.pointerMatrix);c.matrix.decompose(c.position,
+c.rotation,c.scale);c.visible=!0;continue}c.visible=!1}p&&p(a)});this.setAnimationLoop=function(a){p=a};this.dispose=function(){};this.getStandingMatrix=function(){console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed.");return new THREE.Matrix4};this.submitFrame=function(){}}function Yd(a){var b;function c(){ia=new Of(C);va=new Mf(C,ia,a);va.isWebGL2||(ia.get("WEBGL_depth_texture"),ia.get("OES_texture_float"),ia.get("OES_texture_half_float"),ia.get("OES_texture_half_float_linear"),
+ia.get("OES_standard_derivatives"),ia.get("OES_element_index_uint"),ia.get("ANGLE_instanced_arrays"));ia.get("OES_texture_float_linear");ea=new Ze(C,ia,va);ca=new Ig(C,ia,ea,va);ca.scissor(zc.copy(ha).multiplyScalar(W));ca.viewport(T.copy(cb).multiplyScalar(W));da=new Rf(C);Ca=new zg;ja=new Jg(C,ia,ca,Ca,va,ea,da);qa=new Ef(C);sa=new Pf(C,qa,da);na=new Uf(sa,da);wa=new Tf(C);ma=new yg(P,ia,va);ta=new Dg;oa=new Hg;la=new Kf(P,ca,na,S);xa=new Lf(C,ia,da,va);za=new Qf(C,ia,da,va);da.programs=ma.programs;
+P.context=C;P.capabilities=va;P.extensions=ia;P.properties=Ca;P.renderLists=ta;P.state=ca;P.info=da}function d(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");I=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");I=!1;c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Ca.remove(a)}function g(a){var b=Ca.get(a).program;a.program=void 0;void 0!==b&&ma.releaseProgram(b)}function h(a,b){a.render(function(a){P.renderBufferImmediate(a,b)})}function k(a,
+b,c){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isLight)B.pushLight(a),a.castShadow&&B.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||pa.intersectsSprite(a)){c&&db.setFromMatrixPosition(a.matrixWorld).applyMatrix4(yc);var d=na.update(a),e=a.material;A.push(a,d,e,db.z,null)}}else if(a.isImmediateRenderObject)c&&db.setFromMatrixPosition(a.matrixWorld).applyMatrix4(yc),A.push(a,null,a.material,db.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||
+pa.intersectsObject(a))if(c&&db.setFromMatrixPosition(a.matrixWorld).applyMatrix4(yc),d=na.update(a),e=a.material,Array.isArray(e))for(var f=d.groups,g=0,h=f.length;g<h;g++){var m=f[g],n=e[m.materialIndex];n&&n.visible&&A.push(a,d,n,db.z,m)}else e.visible&&A.push(a,d,e,db.z,null);a=a.children;g=0;for(h=a.length;g<h;g++)k(a[g],b,c)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){Z=c;for(var n=c.cameras,
+q=0,l=n.length;q<l;q++){var u=n[q];if(h.layers.test(u.layers)){if("viewport"in u)ca.viewport(T.copy(u.viewport));else{var r=u.bounds;ca.viewport(T.set(r.x*X,r.y*N,r.z*X,r.w*N).multiplyScalar(W))}B.setupLights(u);t(h,b,u,k,m,g)}}}else Z=null,t(h,b,c,k,m,g)}}function t(a,c,d,e,f,g){a.onBeforeRender(P,c,d,e,f,g);B=oa.get(c,Z||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){ca.setMaterial(f);var k=
+q(d,c.fog,f,a);H=b=null;U=!1;h(a,k)}else P.renderBufferDirect(d,c.fog,e,f,a,g);a.onAfterRender(P,c,d,e,f,g);B=oa.get(c,Z||d)}function n(a,b,c){var d=Ca.get(a),e=B.state.lights,h=d.lightsHash,k=e.state.hash;c=ma.getParameters(a,e.state,B.state.shadowsArray,b,ba.numPlanes,ba.numIntersection,c);var m=ma.getProgramCode(a,c),n=d.program,t=!0;if(void 0===n)a.addEventListener("dispose",f);else if(n.code!==m)g(a);else{if(h.stateID!==k.stateID||h.directionalLength!==k.directionalLength||h.pointLength!==k.pointLength||
+h.spotLength!==k.spotLength||h.rectAreaLength!==k.rectAreaLength||h.hemiLength!==k.hemiLength||h.shadowsLength!==k.shadowsLength)h.stateID=k.stateID,h.directionalLength=k.directionalLength,h.pointLength=k.pointLength,h.spotLength=k.spotLength,h.rectAreaLength=k.rectAreaLength,h.hemiLength=k.hemiLength,h.shadowsLength=k.shadowsLength;else if(void 0!==c.shaderID)return;t=!1}t&&(c.shaderID?(m=pb[c.shaderID],d.shader={name:a.type,uniforms:Ba.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):
+d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader,P),m=ma.getProgramCode(a,c),n=ma.acquireProgram(a,d.shader,c,m),d.program=n,a.program=n);c=n.getAttributes();if(a.morphTargets)for(m=a.numSupportedMorphTargets=0;m<P.maxMorphTargets;m++)0<=c["morphTarget"+m]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(m=a.numSupportedMorphNormals=0;m<P.maxMorphNormals;m++)0<=c["morphNormal"+m]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;
+if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=ba.numPlanes,d.numIntersection=ba.numIntersection,c.clippingPlanes=ba.uniform;d.fog=b;void 0===h&&(d.lightsHash=h={});h.stateID=k.stateID;h.directionalLength=k.directionalLength;h.pointLength=k.pointLength;h.spotLength=k.spotLength;h.rectAreaLength=k.rectAreaLength;h.hemiLength=k.hemiLength;h.shadowsLength=k.shadowsLength;a.lights&&(c.ambientLightColor.value=e.state.ambient,c.directionalLights.value=e.state.directional,
+c.spotLights.value=e.state.spot,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=$a.seqWithValue(a.seq,
+c);d.uniformsList=a}function q(a,b,c,d){fa=0;var e=Ca.get(c),f=e.lightsHash,g=B.state.lights.state.hash;qd&&(Xd||a!==V)&&ba.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===V&&c.id===Q);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:!c.lights||f.stateID===g.stateID&&f.directionalLength===g.directionalLength&&f.pointLength===g.pointLength&&f.spotLength===g.spotLength&&f.rectAreaLength===g.rectAreaLength&&f.hemiLength===g.hemiLength&&f.shadowsLength===
+g.shadowsLength?void 0===e.numClippingPlanes||e.numClippingPlanes===ba.numPlanes&&e.numIntersection===ba.numIntersection||(c.needsUpdate=!0):c.needsUpdate=!0);c.needsUpdate&&(n(c,b,d),c.needsUpdate=!1);var h=!1,k=!1,m=!1;f=e.program;g=f.getUniforms();var t=e.shader.uniforms;ca.useProgram(f.program)&&(m=k=h=!0);c.id!==Q&&(Q=c.id,k=!0);if(h||V!==a){g.setValue(C,"projectionMatrix",a.projectionMatrix);va.logarithmicDepthBuffer&&g.setValue(C,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));V!==a&&(V=a,
+m=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)h=g.map.cameraPosition,void 0!==h&&h.setValue(C,db.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(C,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(g.setOptional(C,d,"bindMatrix"),g.setOptional(C,d,"bindMatrixInverse"),a=d.skeleton))if(h=a.bones,va.floatVertexTextures){if(void 0===
+a.boneTexture){h=Math.sqrt(4*h.length);h=K.ceilPowerOfTwo(h);h=Math.max(h,4);var q=new Float32Array(h*h*4);q.set(a.boneMatrices);var u=new ib(q,h,h,1023,1015);u.needsUpdate=!0;a.boneMatrices=q;a.boneTexture=u;a.boneTextureSize=h}g.setValue(C,"boneTexture",a.boneTexture);g.setValue(C,"boneTextureSize",a.boneTextureSize)}else g.setOptional(C,a,"boneMatrices");k&&(g.setValue(C,"toneMappingExposure",P.toneMappingExposure),g.setValue(C,"toneMappingWhitePoint",P.toneMappingWhitePoint),c.lights&&(k=m,t.ambientLightColor.needsUpdate=
+k,t.directionalLights.needsUpdate=k,t.pointLights.needsUpdate=k,t.spotLights.needsUpdate=k,t.rectAreaLights.needsUpdate=k,t.hemisphereLights.needsUpdate=k),b&&c.fog&&(t.fogColor.value=b.color,b.isFog?(t.fogNear.value=b.near,t.fogFar.value=b.far):b.isFogExp2&&(t.fogDensity.value=b.density)),c.isMeshBasicMaterial?l(t,c):c.isMeshLambertMaterial?(l(t,c),c.emissiveMap&&(t.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(l(t,c),c.isMeshToonMaterial?(r(t,c),c.gradientMap&&(t.gradientMap.value=c.gradientMap)):
+r(t,c)):c.isMeshStandardMaterial?(l(t,c),c.isMeshPhysicalMaterial?(v(t,c),t.reflectivity.value=c.reflectivity,t.clearCoat.value=c.clearCoat,t.clearCoatRoughness.value=c.clearCoatRoughness):v(t,c)):c.isMeshDepthMaterial?(l(t,c),c.displacementMap&&(t.displacementMap.value=c.displacementMap,t.displacementScale.value=c.displacementScale,t.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(l(t,c),c.displacementMap&&(t.displacementMap.value=c.displacementMap,t.displacementScale.value=
+c.displacementScale,t.displacementBias.value=c.displacementBias),t.referencePosition.value.copy(c.referencePosition),t.nearDistance.value=c.nearDistance,t.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(l(t,c),c.bumpMap&&(t.bumpMap.value=c.bumpMap,t.bumpScale.value=c.bumpScale,1===c.side&&(t.bumpScale.value*=-1)),c.normalMap&&(t.normalMap.value=c.normalMap,t.normalScale.value.copy(c.normalScale),1===c.side&&t.normalScale.value.negate()),c.displacementMap&&(t.displacementMap.value=c.displacementMap,
+t.displacementScale.value=c.displacementScale,t.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?(t.diffuse.value=c.color,t.opacity.value=c.opacity,c.isLineDashedMaterial&&(t.dashSize.value=c.dashSize,t.totalSize.value=c.dashSize+c.gapSize,t.scale.value=c.scale)):c.isPointsMaterial?(t.diffuse.value=c.color,t.opacity.value=c.opacity,t.size.value=c.size*W,t.scale.value=.5*N,t.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),t.uvTransform.value.copy(c.map.matrix))):
+c.isSpriteMaterial?(t.diffuse.value=c.color,t.opacity.value=c.opacity,t.rotation.value=c.rotation,t.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),t.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial&&(t.color.value=c.color,t.opacity.value=c.opacity),void 0!==t.ltc_1&&(t.ltc_1.value=R.LTC_1),void 0!==t.ltc_2&&(t.ltc_2.value=R.LTC_2),$a.upload(C,e.uniformsList,t,P));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&($a.upload(C,e.uniformsList,t,P),c.uniformsNeedUpdate=
+!1);c.isSpriteMaterial&&g.setValue(C,"center",d.center);g.setValue(C,"modelViewMatrix",d.modelViewMatrix);g.setValue(C,"normalMatrix",d.normalMatrix);g.setValue(C,"modelMatrix",d.matrixWorld);return f}function l(a,b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);b.envMap&&(a.envMap.value=
+b.envMap,a.flipEnvMap.value=b.envMap&&b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=Ca.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?
+c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=
+b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}function v(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=
+b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}console.log("THREE.WebGLRenderer","96");a=a||{};var y=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml",
+"canvas"),x=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,G=void 0!==a.depth?a.depth:!0,D=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.antialias?a.antialias:!1,S=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,E=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,z=void 0!==a.powerPreference?a.powerPreference:"default",A=null,B=null;this.domElement=y;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=
+[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var P=this,I=!1,F=null,L=null,M=null,Q=-1;var H=b=null;var U=!1;var V=null,Z=null,T=new aa,zc=new aa,Y=null,fa=0,X=y.width,N=y.height,W=1,cb=new aa(0,0,X,N),ha=new aa(0,0,X,N),ra=!1,pa=new od,ba=new Nf,qd=!1,Xd=!1,yc=new J,db=new p;try{w={alpha:w,depth:G,stencil:D,antialias:O,
+premultipliedAlpha:S,preserveDrawingBuffer:E,powerPreference:z};y.addEventListener("webglcontextlost",d,!1);y.addEventListener("webglcontextrestored",e,!1);var C=x||y.getContext("webgl",w)||y.getContext("experimental-webgl",w);if(null===C){if(null!==y.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===C.getShaderPrecisionFormat&&(C.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Lg){console.error("THREE.WebGLRenderer: "+
+Lg.message)}var ia,va,ca,da,Ca,ja,qa,sa,na,ma,ta,oa,la,wa,xa,za,ea;c();var ka="xr"in navigator?new Kg(P):new $e(P);this.vr=ka;var Aa=new Ye(P,na,va.maxTextureSize);this.shadowMap=Aa;this.getContext=function(){return C};this.getContextAttributes=function(){return C.getContextAttributes()};this.forceContextLoss=function(){var a=ia.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=ia.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return W};
+this.setPixelRatio=function(a){void 0!==a&&(W=a,this.setSize(X,N,!1))};this.getSize=function(){return{width:X,height:N}};this.setSize=function(a,b,c){ka.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(X=a,N=b,y.width=a*W,y.height=b*W,!1!==c&&(y.style.width=a+"px",y.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:X*W,height:N*W}};this.setDrawingBufferSize=function(a,b,c){X=a;N=b;W=c;y.width=a*c;
+y.height=b*c;this.setViewport(0,0,a,b)};this.getCurrentViewport=function(){return T};this.setViewport=function(a,b,c,d){cb.set(a,N-b-d,c,d);ca.viewport(T.copy(cb).multiplyScalar(W))};this.setScissor=function(a,b,c,d){ha.set(a,N-b-d,c,d);ca.scissor(zc.copy(ha).multiplyScalar(W))};this.setScissorTest=function(a){ca.setScissorTest(ra=a)};this.getClearColor=function(){return la.getClearColor()};this.setClearColor=function(){la.setClearColor.apply(la,arguments)};this.getClearAlpha=function(){return la.getClearAlpha()};
+this.setClearAlpha=function(){la.setClearAlpha.apply(la,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=C.COLOR_BUFFER_BIT;if(void 0===b||b)d|=C.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=C.STENCIL_BUFFER_BIT;C.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.dispose=function(){y.removeEventListener("webglcontextlost",
+d,!1);y.removeEventListener("webglcontextrestored",e,!1);ta.dispose();oa.dispose();Ca.dispose();na.dispose();ka.dispose();ua.stop()};this.renderBufferImmediate=function(a,b){ca.initAttributes();var c=Ca.get(a);a.hasPositions&&!c.position&&(c.position=C.createBuffer());a.hasNormals&&!c.normal&&(c.normal=C.createBuffer());a.hasUvs&&!c.uv&&(c.uv=C.createBuffer());a.hasColors&&!c.color&&(c.color=C.createBuffer());b=b.getAttributes();a.hasPositions&&(C.bindBuffer(C.ARRAY_BUFFER,c.position),C.bufferData(C.ARRAY_BUFFER,
+a.positionArray,C.DYNAMIC_DRAW),ca.enableAttribute(b.position),C.vertexAttribPointer(b.position,3,C.FLOAT,!1,0,0));a.hasNormals&&(C.bindBuffer(C.ARRAY_BUFFER,c.normal),C.bufferData(C.ARRAY_BUFFER,a.normalArray,C.DYNAMIC_DRAW),ca.enableAttribute(b.normal),C.vertexAttribPointer(b.normal,3,C.FLOAT,!1,0,0));a.hasUvs&&(C.bindBuffer(C.ARRAY_BUFFER,c.uv),C.bufferData(C.ARRAY_BUFFER,a.uvArray,C.DYNAMIC_DRAW),ca.enableAttribute(b.uv),C.vertexAttribPointer(b.uv,2,C.FLOAT,!1,0,0));a.hasColors&&(C.bindBuffer(C.ARRAY_BUFFER,
+c.color),C.bufferData(C.ARRAY_BUFFER,a.colorArray,C.DYNAMIC_DRAW),ca.enableAttribute(b.color),C.vertexAttribPointer(b.color,3,C.FLOAT,!1,0,0));ca.disableUnusedAttributes();C.drawArrays(C.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,g){var h=f.isMesh&&0>f.normalMatrix.determinant();ca.setMaterial(e,h);var k=q(a,c,e,f),m=!1;if(b!==d.id||H!==k.id||U!==(!0===e.wireframe))b=d.id,H=k.id,U=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(wa.update(f,d,e,k),m=!0);h=d.index;var t=
+d.attributes.position;c=1;!0===e.wireframe&&(h=sa.getWireframeAttribute(d),c=2);a=xa;if(null!==h){var n=qa.get(h);a=za;a.setIndex(n)}if(m){if(d&&d.isInstancedBufferGeometry&!va.isWebGL2&&null===ia.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{ca.initAttributes();m=d.attributes;k=k.getAttributes();var l=e.defaultAttributeValues;for(O in k){var u=k[O];
+if(0<=u){var r=m[O];if(void 0!==r){var v=r.normalized,p=r.itemSize,w=qa.get(r);if(void 0!==w){var y=w.buffer,x=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var D=r.data,G=D.stride;r=r.offset;D&&D.isInstancedInterleavedBuffer?(ca.enableAttributeAndDivisor(u,D.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=D.meshPerAttribute*D.count)):ca.enableAttribute(u);C.bindBuffer(C.ARRAY_BUFFER,y);C.vertexAttribPointer(u,p,x,v,G*w,r*w)}else r.isInstancedBufferAttribute?(ca.enableAttributeAndDivisor(u,
+r.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*r.count)):ca.enableAttribute(u),C.bindBuffer(C.ARRAY_BUFFER,y),C.vertexAttribPointer(u,p,x,v,0,0)}}else if(void 0!==l&&(v=l[O],void 0!==v))switch(v.length){case 2:C.vertexAttrib2fv(u,v);break;case 3:C.vertexAttrib3fv(u,v);break;case 4:C.vertexAttrib4fv(u,v);break;default:C.vertexAttrib1fv(u,v)}}}ca.disableUnusedAttributes()}null!==h&&C.bindBuffer(C.ELEMENT_ARRAY_BUFFER,n.buffer)}n=Infinity;null!==h?n=h.count:
+void 0!==t&&(n=t.count);h=d.drawRange.start*c;t=null!==g?g.start*c:0;var O=Math.max(h,t);g=Math.max(0,Math.min(n,h+d.drawRange.count*c,t+(null!==g?g.count*c:Infinity))-1-O+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)ca.setLineWidth(e.wireframeLinewidth*(null===L?W:1)),a.setMode(C.LINES);else switch(f.drawMode){case 0:a.setMode(C.TRIANGLES);break;case 1:a.setMode(C.TRIANGLE_STRIP);break;case 2:a.setMode(C.TRIANGLE_FAN)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),ca.setLineWidth(e*(null===L?W:1)),
+f.isLineSegments?a.setMode(C.LINES):f.isLineLoop?a.setMode(C.LINE_LOOP):a.setMode(C.LINE_STRIP)):f.isPoints?a.setMode(C.POINTS):f.isSprite&&a.setMode(C.TRIANGLES);d&&d.isInstancedBufferGeometry?0<d.maxInstancedCount&&a.renderInstances(d,O,g):a.render(O,g)}};this.compile=function(a,b){B=oa.get(a,b);B.init();a.traverse(function(a){a.isLight&&(B.pushLight(a),a.castShadow&&B.pushShadow(a))});B.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)n(b.material[c],
+a.fog,b);else n(b.material,a.fog,b)})};var ya=null,ua=new Rd;ua.setAnimationLoop(function(a){ka.isPresenting()||ya&&ya(a)});"undefined"!==typeof window&&ua.setContext(window);this.setAnimationLoop=function(a){ya=a;ka.setAnimationLoop(a);ua.start()};this.render=function(a,c,d,e){if(!c||!c.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else if(!I){H=b=null;U=!1;Q=-1;V=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();
+ka.enabled&&(c=ka.getCamera(c));B=oa.get(a,c);B.init();a.onBeforeRender(P,a,c,d);yc.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);pa.setFromMatrix(yc);Xd=this.localClippingEnabled;qd=ba.init(this.clippingPlanes,Xd,c);A=ta.get(a,c);A.init();k(a,c,P.sortObjects);!0===P.sortObjects&&A.sort();qd&&ba.beginShadows();Aa.render(B.state.shadowsArray,a,c);B.setupLights(c);qd&&ba.endShadows();this.info.autoReset&&this.info.reset();void 0===d&&(d=null);this.setRenderTarget(d);la.render(A,a,c,e);e=
+A.opaque;var f=A.transparent;if(a.overrideMaterial){var g=a.overrideMaterial;e.length&&m(e,a,c,g);f.length&&m(f,a,c,g)}else e.length&&m(e,a,c),f.length&&m(f,a,c);d&&ja.updateRenderTargetMipmap(d);ca.buffers.depth.setTest(!0);ca.buffers.depth.setMask(!0);ca.buffers.color.setMask(!0);ca.setPolygonOffset(!1);a.onAfterRender(P,a,c);ka.enabled&&ka.submitFrame();B=A=null}};this.allocTextureUnit=function(){var a=fa;a>=va.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+a+" texture units while this GPU supports only "+
+va.maxTextures);fa+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);ja.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);ja.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=
+!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?ja.setTextureCube(b,c):ja.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){F=a};this.getRenderTarget=function(){return L};this.setRenderTarget=function(a){(L=a)&&void 0===Ca.get(a).__webglFramebuffer&&ja.setupRenderTarget(a);
+var b=F,c=!1;a?(b=Ca.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube&&(b=b[a.activeCubeFace],c=!0),T.copy(a.viewport),zc.copy(a.scissor),Y=a.scissorTest):(T.copy(cb).multiplyScalar(W),zc.copy(ha).multiplyScalar(W),Y=ra);M!==b&&(C.bindFramebuffer(C.FRAMEBUFFER,b),M=b);ca.viewport(T);ca.scissor(zc);ca.setScissorTest(Y);c&&(c=Ca.get(a.texture),C.framebufferTexture2D(C.FRAMEBUFFER,C.COLOR_ATTACHMENT0,C.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,c.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=
+function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Ca.get(a).__webglFramebuffer;if(g){var h=!1;g!==M&&(C.bindFramebuffer(C.FRAMEBUFFER,g),h=!0);try{var k=a.texture,m=k.format,t=k.type;1023!==m&&ea.convert(m)!==C.getParameter(C.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===t||ea.convert(t)===C.getParameter(C.IMPLEMENTATION_COLOR_READ_TYPE)||1015===t&&(va.isWebGL2||ia.get("OES_texture_float")||
+ia.get("WEBGL_color_buffer_float"))||1016===t&&(va.isWebGL2?ia.get("EXT_color_buffer_float"):ia.get("EXT_color_buffer_half_float"))?C.checkFramebufferStatus(C.FRAMEBUFFER)===C.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&C.readPixels(b,c,d,e,ea.convert(m),ea.convert(t),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
+C.bindFramebuffer(C.FRAMEBUFFER,M)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")};this.copyFramebufferToTexture=function(a,b,c){var d=b.image.width,e=b.image.height,f=ea.convert(b.format);this.setTexture2D(b,0);C.copyTexImage2D(C.TEXTURE_2D,c||0,f,a.x,a.y,d,e,0)};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=ea.convert(c.format),h=ea.convert(c.type);this.setTexture2D(c,0);b.isDataTexture?C.texSubImage2D(C.TEXTURE_2D,
+d||0,a.x,a.y,e,f,g,h,b.image.data):C.texSubImage2D(C.TEXTURE_2D,d||0,a.x,a.y,g,h,b.image)}}function Nb(a,b){this.name="";this.color=new F(a);this.density=void 0!==b?b:2.5E-4}function Ob(a,b,c){this.name="";this.color=new F(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function rd(){B.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function qb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.dynamic=!1;this.updateRange=
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+Pb.addAttribute("position",new Bc(b,3,0,!1));Pb.addAttribute("uv",new Bc(b,2,3,!1))}this.geometry=Pb;this.material=void 0!==a?a:new eb;this.center=new z(.5,.5)}function Dc(){B.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function Ec(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton boneInverses is the wrong length."),
+this.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new J)}function sd(){B.call(this);this.type="Bone"}function td(a,b){ta.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new J;this.bindMatrixInverse=new J;a=this.initBones();a=new Ec(a);this.bind(a,this.matrixWorld);this.normalizeSkinWeights()}function V(a){H.call(this);this.type="LineBasicMaterial";this.color=new F(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.lights=!1;
+this.setValues(a)}function oa(a,b,c){1===c&&console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.");B.call(this);this.type="Line";this.geometry=void 0!==a?a:new I;this.material=void 0!==b?b:new V({color:16777215*Math.random()})}function Z(a,b){oa.call(this,a,b);this.type="LineSegments"}function ud(a,b){oa.call(this,a,b);this.type="LineLoop"}function Fa(a){H.call(this);this.type="PointsMaterial";this.color=new F(16777215);this.map=null;this.size=
+1;this.sizeAttenuation=!0;this.lights=this.morphTargets=!1;this.setValues(a)}function Qb(a,b){B.call(this);this.type="Points";this.geometry=void 0!==a?a:new I;this.material=void 0!==b?b:new Fa({color:16777215*Math.random()})}function Zd(a,b,c,d,e,f,g,h,k){T.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1}function Rb(a,b,c,d,e,f,g,h,k,m,t,n){T.call(this,null,f,g,h,k,m,d,e,t,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Fc(a,b,c,d,e,f,g,h,k){T.call(this,
+a,b,c,d,e,f,g,h,k);this.needsUpdate=!0}function Gc(a,b,c,d,e,f,g,h,k,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);T.call(this,null,d,e,f,g,h,m,c,k);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Sb(a){I.call(this);this.type="WireframeGeometry";var b=
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+count:t.count,materialIndex:0}]);a=0;for(e=l.length;a<e;++a)for(m=l[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)n=t.getX(m+c),q=t.getX(m+(c+1)%3),f[0]=Math.min(n,q),f[1]=Math.max(n,q),n=f[0]+","+f[1],void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]});for(n in g)m=g[n],h.fromBufferAttribute(k,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(k,m.index2),b.push(h.x,h.y,h.z)}else for(k=a.attributes.position,m=0,d=k.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(k,g),b.push(h.x,
+h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z);this.addAttribute("position",new A(b,3))}function Hc(a,b,c){M.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Tb(a,b,c));this.mergeVertices()}function Tb(a,b,c){I.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new p,k=new p,m=new p,t=new p,n=new p,q,l;3>a.length&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");
+var r=b+1;for(q=0;q<=c;q++){var v=q/c;for(l=0;l<=b;l++){var y=l/b;a(y,v,k);e.push(k.x,k.y,k.z);0<=y-1E-5?(a(y-1E-5,v,m),t.subVectors(k,m)):(a(y+1E-5,v,m),t.subVectors(m,k));0<=v-1E-5?(a(y,v-1E-5,m),n.subVectors(k,m)):(a(y,v+1E-5,m),n.subVectors(m,k));h.crossVectors(t,n).normalize();f.push(h.x,h.y,h.z);g.push(y,v)}}for(q=0;q<c;q++)for(l=0;l<b;l++)a=q*r+l+1,h=(q+1)*r+l+1,k=(q+1)*r+l,d.push(q*r+l,a,k),d.push(a,h,k);this.setIndex(d);this.addAttribute("position",new A(e,3));this.addAttribute("normal",
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+c=new p;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
+this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],m=c[9],t=c[13],n=c[2],l=c[6],u=c[10],r=c[14],p=c[3],y=c[7],x=c[11];c=c[15];var w=d[0],G=d[4],D=d[8],O=d[12],z=d[1],E=d[5],A=d[9],B=d[13],I=d[2],H=d[6],F=d[10],L=d[14],M=d[3],J=d[7],K=d[11];d=d[15];b[0]=a*w+e*z+f*I+g*M;b[4]=a*G+e*E+f*H+g*J;b[8]=a*D+e*A+f*F+
+g*K;b[12]=a*O+e*B+f*L+g*d;b[1]=h*w+k*z+m*I+t*M;b[5]=h*G+k*E+m*H+t*J;b[9]=h*D+k*A+m*F+t*K;b[13]=h*O+k*B+m*L+t*d;b[2]=n*w+l*z+u*I+r*M;b[6]=n*G+l*E+u*H+r*J;b[10]=n*D+l*A+u*F+r*K;b[14]=n*O+l*B+u*L+r*d;b[3]=p*w+y*z+x*I+c*M;b[7]=p*G+y*E+x*H+c*J;b[11]=p*D+y*A+x*F+c*K;b[15]=p*O+y*B+x*L+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=
+new p;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],l=a[6],n=a[10],q=a[14];return a[3]*(+e*h*l-d*k*l-e*g*n+c*k*n+d*g*q-c*h*q)+a[7]*(+b*h*q-b*k*n+e*f*n-d*f*q+d*k*m-e*h*m)+a[11]*(+b*k*l-b*g*q-e*f*l+c*f*q+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*l+b*g*n+d*f*l-c*f*n+c*h*m)},transpose:function(){var a=this.elements;
+var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements;a=d[0];var e=d[1],f=d[2],g=d[3],h=d[4],k=d[5],m=d[6],l=d[7],n=d[8],q=d[9],u=d[10],r=d[11],p=d[12],y=d[13],x=d[14];d=d[15];var w=q*x*l-y*u*l+y*m*r-k*x*r-q*m*d+k*u*d,G=p*u*l-n*x*l-p*m*r+h*x*
+r+n*m*d-h*u*d,D=n*y*l-p*q*l+p*k*r-h*y*r-n*k*d+h*q*d,O=p*q*m-n*y*m-p*k*u+h*y*u+n*k*x-h*q*x,z=a*w+e*G+f*D+g*O;if(0===z){if(!0===b)throw Error("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");return this.identity()}b=1/z;c[0]=w*b;c[1]=(y*u*g-q*x*g-y*f*r+e*x*r+q*f*d-e*u*d)*b;c[2]=(k*x*g-y*m*g+y*f*l-e*x*l-k*f*d+e*m*d)*b;c[3]=(q*m*g-k*u*g-q*f*l+e*u*l+k*f*r-e*m*r)*b;c[4]=G*b;c[5]=(n*x*g-p*u*g+p*f*r-a*
+x*r-n*f*d+a*u*d)*b;c[6]=(p*m*g-h*x*g-p*f*l+a*x*l+h*f*d-a*m*d)*b;c[7]=(h*u*g-n*m*g+n*f*l-a*u*l-h*f*r+a*m*r)*b;c[8]=D*b;c[9]=(p*q*g-n*y*g-p*e*r+a*y*r+n*e*d-a*q*d)*b;c[10]=(h*y*g-p*k*g+p*e*l-a*y*l-h*e*d+a*k*d)*b;c[11]=(n*k*g-h*q*g-n*e*l+a*q*l+h*e*r-a*k*r)*b;c[12]=O*b;c[13]=(n*y*f-p*q*f+p*e*u-a*y*u-n*e*x+a*q*x)*b;c[14]=(p*k*f-h*y*f-p*e*m+a*y*m+h*e*x-a*k*x)*b;c[15]=(h*q*f-n*k*f+n*e*m-a*q*m-h*e*u+a*k*u)*b;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=
+c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);
+this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,
+c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,k=e+e,m=f+f,l=g+g;b=e*k;var n=e*m;e*=l;var q=f*m;f*=l;g*=l;k*=h;m*=h;h*=l;l=c.x;var u=c.y;c=c.z;d[0]=(1-(q+g))*l;d[1]=(n+h)*l;d[2]=(e-m)*l;d[3]=0;d[4]=(n-h)*u;d[5]=(1-(b+g))*u;d[6]=(f+k)*u;d[7]=0;d[8]=(e+m)*c;d[9]=(f-k)*c;d[10]=(1-(b+q))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(){var a=new p,b=new J;return function(c,d,e){var f=this.elements,g=a.set(f[0],
+f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;f=1/h;var m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");
+var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;
+a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});Object.assign(ha,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,
+d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var l=e[f+1],n=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==l||m!==n){f=1-g;var q=h*d+k*l+m*n+c*e,u=0<=q?1:-1,r=1-q*q;r>Number.EPSILON&&(r=Math.sqrt(r),q=Math.atan2(r,q*u),f=Math.sin(f*q)/r,g=Math.sin(g*q)/r);u*=g;h=h*f+d*u;k=k*f+l*u;m=m*f+n*u;c=c*f+e*u;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(ha.prototype,{x:{get:function(){return this._x},
+set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(ha.prototype,{set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,
+this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),k=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);"XYZ"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"YXZ"===a?(this._x=c*k*f+
+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"ZXY"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"ZYX"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"YZX"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f-c*d*e):"XZY"===a&&(this._x=c*k*f-h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,
+b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=
+.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new p,b;return function(c,d){void 0===a&&(a=new p);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),angleTo:function(a){return 2*Math.acos(Math.abs(K.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,
+b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=
+this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;
+var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*
+f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize();a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();
+return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},
+setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
+this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;
+return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
+b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new ha;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new ha;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*
+b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*
+-g+h*-f-k*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(){var a=new J;return function(b){return this.applyMatrix4(a.getInverse(b.projectionMatrix)).applyMatrix4(b.matrixWorld)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new p,b=new p;
+return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);
+return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+
+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,
+b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new p;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new p;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=
+this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(K.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=
+d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,
+2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");
+this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(na.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=
+a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new p;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;
+b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],k=c[7],m=c[2],l=c[5];c=c[8];var n=d[0],q=d[3],u=d[6],r=d[1],p=d[4],y=d[7],x=d[2],w=d[5];d=d[8];b[0]=a*n+e*r+f*x;b[3]=a*q+e*p+f*w;b[6]=a*u+e*y+f*d;b[1]=g*n+h*r+k*x;b[4]=g*q+h*p+k*w;b[7]=g*u+h*y+k*d;b[2]=m*n+l*r+c*x;b[5]=m*q+l*p+c*w;b[8]=m*u+l*y+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],
+d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7];a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.");var c=a.elements;a=this.elements;var d=c[0],e=c[1],f=c[2],g=c[3],h=c[4],k=c[5],m=c[6],l=c[7];c=c[8];var n=c*h-k*l,q=k*m-c*g,u=l*g-h*m,p=d*n+e*q+f*u;if(0===p){if(!0===b)throw Error("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");
+return this.identity()}b=1/p;a[0]=n*b;a[1]=(f*l-c*e)*b;a[2]=(k*e-f*h)*b;a[3]=q*b;a[4]=(c*d-f*m)*b;a[5]=(f*g-k*d)*b;a[6]=u*b;a[7]=(e*m-l*d)*b;a[8]=(h*d-e*g)*b;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=
+b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],k=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*k;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*k;return this},translate:function(a,
+b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];
+return a}});var gb={getDataURL:function(a){if(a instanceof HTMLCanvasElement)var b=a;else{b=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");b.width=a.width;b.height=a.height;var c=b.getContext("2d");a instanceof ImageData?c.putImageData(a,0,0):c.drawImage(a,0,0,a.width,a.height)}return 2048<b.width||2048<b.height?b.toDataURL("image/jpeg",.6):b.toDataURL("image/png")}},Df=0;T.DEFAULT_IMAGE=void 0;T.DEFAULT_MAPPING=300;T.prototype=Object.assign(Object.create(ea.prototype),{constructor:T,
+isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);
+this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},
+uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=K.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<
+g;f++)e.push(gb.getDataURL(d[f]))}else e=gb.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=
+Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(T.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(aa.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=
+a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,
+this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},
+addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=
+a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/
+b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var k=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-k)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+k)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+k)/4;b>f&&b>m?.01>b?(k=0,c=h=.707106781):(k=Math.sqrt(b),h=c/k,c=d/k):f>m?.01>f?(k=.707106781,h=0,c=.707106781):
+(h=Math.sqrt(f),k=c/h,c=g/h):.01>m?(h=k=.707106781,c=0):(c=Math.sqrt(m),k=d/c,h=g/c);this.set(k,h,c,a);return this}a=Math.sqrt((k-g)*(k-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(k-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,
+a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new aa,b=new aa);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,
+c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):
+Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+
+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===
+b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});hb.prototype=Object.assign(Object.create(ea.prototype),{constructor:hb,isWebGLRenderTarget:!0,
+setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
+Ib.prototype=Object.create(hb.prototype);Ib.prototype.constructor=Ib;Ib.prototype.isWebGLRenderTargetCube=!0;ib.prototype=Object.create(T.prototype);ib.prototype.constructor=ib;ib.prototype.isDataTexture=!0;Object.assign(Ua.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h<k;h+=3){var m=a[h],l=a[h+1],n=a[h+2];m<b&&(b=m);l<c&&(c=l);n<d&&(d=n);m>
+e&&(e=m);l>f&&(f=l);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;h<k;h++){var m=a.getX(h),l=a.getY(h),n=a.getZ(h);m<b&&(b=m);l<c&&(c=l);n<d&&(d=n);m>e&&(e=m);l>f&&(f=l);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=
+new p;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<
+this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn("THREE.Box3: .getCenter() target is now required"),a=new p);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new p);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
+this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(){function a(a){var f=a.geometry;if(void 0!==f)if(f.isGeometry)for(f=f.vertices,c=0,d=f.length;c<d;c++)e.copy(f[c]),e.applyMatrix4(a.matrixWorld),b.expandByPoint(e);else if(f.isBufferGeometry&&(f=f.attributes.position,void 0!==f))for(c=0,d=f.count;c<d;c++)e.fromBufferAttribute(f,c).applyMatrix4(a.matrixWorld),b.expandByPoint(e)}var b,c,d,e=new p;return function(c){b=
+this;c.updateMatrixWorld(!0);c.traverse(a);return this}}(),containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new p);return b.set((a.x-this.min.x)/(this.max.x-
+this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new p;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=
+a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},intersectsTriangle:function(){function a(a){var e;var f=0;for(e=a.length-3;f<=e;f+=3){h.fromArray(a,f);var g=m.x*Math.abs(h.x)+m.y*Math.abs(h.y)+m.z*Math.abs(h.z),k=b.dot(h),l=c.dot(h),
+n=d.dot(h);if(Math.max(-Math.max(k,l,n),Math.min(k,l,n))>g)return!1}return!0}var b=new p,c=new p,d=new p,e=new p,f=new p,g=new p,h=new p,k=new p,m=new p,l=new p;return function(h){if(this.isEmpty())return!1;this.getCenter(k);m.subVectors(this.max,k);b.subVectors(h.a,k);c.subVectors(h.b,k);d.subVectors(h.c,k);e.subVectors(c,b);f.subVectors(d,c);g.subVectors(b,d);h=[0,-e.z,e.y,0,-f.z,f.y,0,-g.z,g.y,e.z,0,-e.x,f.z,0,-f.x,g.z,0,-g.x,-e.y,e.x,0,-f.y,f.x,0,-g.y,g.x,0];if(!a(h))return!1;h=[1,0,0,0,1,0,0,
+0,1];if(!a(h))return!1;l.crossVectors(e,f);h=[l.x,l.y,l.z];return a(h)}}(),clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new p);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new p;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new p;return function(b){void 0===b&&(console.warn("THREE.Box3: .getBoundingSphere() target is now required"),b=new Ea);
+this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new p,new p,new p,new p,new p,new p,new p,new p];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);
+a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
+a.max.equals(this.max)}});Object.assign(Ea.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new Ua;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=c=0,f=b.length;e<f;e++)c=Math.max(c,d.distanceToSquared(b[e]));this.radius=Math.sqrt(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=
+this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);
+void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),b=new p);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Ua);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},
+translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});Object.assign(Oa.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new p,b=new p;return function(c,d,e){d=
+a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-
+a.radius},projectPoint:function(a,b){void 0===b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new p);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(){var a=new p;return function(b,c){void 0===c&&(console.warn("THREE.Plane: .intersectLine() target is now required"),c=new p);var d=b.delta(a),e=this.normal.dot(d);if(0===e){if(0===this.distanceToPoint(b.start))return c.copy(b.start)}else if(e=-(b.start.dot(this.normal)+this.constant)/
+e,!(0>e||1<e))return c.copy(d).multiplyScalar(e).add(b.start)}}(),intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),a=new p);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=
+new p,b=new na;return function(c,d){d=d||b.getNormalMatrix(c);c=this.coplanarPoint(a).applyMatrix4(c);d=this.normal.applyMatrix3(d).normalize();this.constant=-c.dot(d);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(od.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},
+clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],l=c[8],n=c[9],q=c[10],p=c[11],r=c[12],v=c[13],y=c[14];c=c[15];b[0].setComponents(f-a,m-g,p-l,c-r).normalize();b[1].setComponents(f+a,m+g,p+l,c+r).normalize();b[2].setComponents(f+d,m+h,p+n,c+v).normalize();b[3].setComponents(f-d,m-h,p-n,c-
+v).normalize();b[4].setComponents(f-e,m-k,p-q,c-y).normalize();b[5].setComponents(f+e,m+k,p+q,c+y).normalize();return this},intersectsObject:function(){var a=new Ea;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ea;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),
+intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new p;return function(b){for(var c=this.planes,d=0;6>d;d++){var e=c[d];a.x=0<e.normal.x?b.max.x:b.min.x;a.y=0<e.normal.y?b.max.y:b.min.y;a.z=0<e.normal.z?b.max.z:b.min.z;if(0>e.distanceToPoint(a))return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var U=
+{alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",
+aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n",bsdfs:"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",
+bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",
+clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n",
+clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",
+color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n",
+cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",
+defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",
+emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}\n",
+envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",
+envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",
+envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",
+envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",
+fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif\n",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n",
+gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",
+lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",
+lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n",
+lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",
+lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",
+lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",
+lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n",
+lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n",
+lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif\n",
+logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif\n",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",
+map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n",
+metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
+morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",
+normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n",normal_fragment_maps:"#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",
+normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif\n",
+packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",
+premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n",
+roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",
+shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",
+shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",
+shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",
+skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",
+skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",
+specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",
+uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n",
+uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
+uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",
+cube_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",
+depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",
+distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n",
+distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n",
+equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",
+linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
+linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n",
+meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
+meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n",
+meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
+meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
+meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
+meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
+meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",
+meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
+normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n",
+normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n",
+points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
+points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}\n",
+shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",
+sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",
+sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n"},
+Ba={merge:function(a){for(var b={},c=0;c<a.length;c++){var d=this.clone(a[c]),e;for(e in d)b[e]=d[e]}return b},clone:function(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}},Sg={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,
+blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,
+darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,
+lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,
+mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,
+rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Object.assign(F.prototype,
+{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,
+c,d){b=K.euclideanModulo(b,1);c=K.clamp(c,0,1);d=K.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=
+Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/
+360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=Sg[a],
+void 0!==c?this.setHex(c):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,
+a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(){function a(a){return.04045>a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),copyLinearToSRGB:function(){function a(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),convertSRGBToLinear:function(){this.copySRGBToLinear(this);
+return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn("THREE.Color: .getHSL() target is now required"),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f;f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-
+d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(){var a={};return function(b,c,d){this.getHSL(a);a.h+=b;a.s+=c;a.l+=d;this.setHSL(a.h,a.s,a.l);return this}}(),add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=
+a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},lerpHSL:function(){var a={h:0,s:0,l:0},b={h:0,s:0,l:0};return function(c,d){this.getHSL(a);c.getHSL(b);c=K.lerp(a.h,
+b.h,d);var e=K.lerp(a.s,b.s,d);d=K.lerp(a.l,b.l,d);this.setHSL(c,e,d);return this}}(),equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});var R={common:{diffuse:{value:new F(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new na},
+alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new z(1,1)}},displacementmap:{displacementMap:{value:null},
+displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new F(16777215)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},
+spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},
+skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new F(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},uvTransform:{value:new na}},sprite:{diffuse:{value:new F(15658734)},opacity:{value:1},center:{value:new z(.5,.5)},rotation:{value:0},map:{value:null},uvTransform:{value:new na}}},pb={basic:{uniforms:Ba.merge([R.common,R.specularmap,R.envmap,R.aomap,R.lightmap,R.fog]),vertexShader:U.meshbasic_vert,
+fragmentShader:U.meshbasic_frag},lambert:{uniforms:Ba.merge([R.common,R.specularmap,R.envmap,R.aomap,R.lightmap,R.emissivemap,R.fog,R.lights,{emissive:{value:new F(0)}}]),vertexShader:U.meshlambert_vert,fragmentShader:U.meshlambert_frag},phong:{uniforms:Ba.merge([R.common,R.specularmap,R.envmap,R.aomap,R.lightmap,R.emissivemap,R.bumpmap,R.normalmap,R.displacementmap,R.gradientmap,R.fog,R.lights,{emissive:{value:new F(0)},specular:{value:new F(1118481)},shininess:{value:30}}]),vertexShader:U.meshphong_vert,
+fragmentShader:U.meshphong_frag},standard:{uniforms:Ba.merge([R.common,R.envmap,R.aomap,R.lightmap,R.emissivemap,R.bumpmap,R.normalmap,R.displacementmap,R.roughnessmap,R.metalnessmap,R.fog,R.lights,{emissive:{value:new F(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:U.meshphysical_vert,fragmentShader:U.meshphysical_frag},points:{uniforms:Ba.merge([R.points,R.fog]),vertexShader:U.points_vert,fragmentShader:U.points_frag},dashed:{uniforms:Ba.merge([R.common,
+R.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:U.linedashed_vert,fragmentShader:U.linedashed_frag},depth:{uniforms:Ba.merge([R.common,R.displacementmap]),vertexShader:U.depth_vert,fragmentShader:U.depth_frag},normal:{uniforms:Ba.merge([R.common,R.bumpmap,R.normalmap,R.displacementmap,{opacity:{value:1}}]),vertexShader:U.normal_vert,fragmentShader:U.normal_frag},sprite:{uniforms:Ba.merge([R.sprite,R.fog]),vertexShader:U.sprite_vert,fragmentShader:U.sprite_frag},cube:{uniforms:{tCube:{value:null},
+tFlip:{value:-1},opacity:{value:1}},vertexShader:U.cube_vert,fragmentShader:U.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:U.equirect_vert,fragmentShader:U.equirect_frag},distanceRGBA:{uniforms:Ba.merge([R.common,R.displacementmap,{referencePosition:{value:new p},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:U.distanceRGBA_vert,fragmentShader:U.distanceRGBA_frag},shadow:{uniforms:Ba.merge([R.lights,R.fog,{color:{value:new F(0)},opacity:{value:1}}]),vertexShader:U.shadow_vert,
+fragmentShader:U.shadow_frag}};pb.physical={uniforms:Ba.merge([pb.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:U.meshphysical_vert,fragmentShader:U.meshphysical_frag};jb.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");jb.DefaultOrder="XYZ";Object.defineProperties(jb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},
+set:function(a){this._z=a;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this.onChangeCallback()}}});Object.assign(jb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},
+setFromRotationMatrix:function(a,b,c){var d=K.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],l=e[2],n=e[6];e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(n,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(n,-1,1)),.99999>Math.abs(n)?
+(this._y=Math.atan2(-l,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(n,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(n,k),this._y=Math.atan2(g,a)):(this._x=
+Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new J;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new ha;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===
+this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new p(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});
+Object.assign(Sd.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},test:function(a){return 0!==(this.mask&a.mask)}});var Ff=0;B.DefaultUp=new p(0,1,0);B.DefaultMatrixAutoUpdate=!0;B.prototype=Object.assign(Object.create(ea.prototype),{constructor:B,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);
+this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new ha;return function(b,c){a.setFromAxisAngle(b,
+c);this.quaternion.multiply(a);return this}}(),rotateOnWorldAxis:function(){var a=new ha;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.premultiply(a);return this}}(),rotateX:function(){var a=new p(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new p(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new p(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new p;return function(b,
+c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=new p(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new p(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new p(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new J;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),
+lookAt:function(){var a=new ha,b=new J,c=new p,d=new p;return function(e,f,g){e.isVector3?c.copy(e):c.set(e,f,g);e=this.parent;this.updateWorldMatrix(!0,!1);d.setFromMatrixPosition(this.matrixWorld);this.isCamera?b.lookAt(d,c,this.up):b.lookAt(c,d,this.up);this.quaternion.setFromRotationMatrix(b);e&&(b.extractRotation(e.matrixWorld),a.setFromRotationMatrix(b),this.quaternion.premultiply(a.inverse()))}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);
+return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:"removed"}),
+this.children.splice(b,1));return this},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),a=new p);this.updateMatrixWorld(!0);
+return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new p,b=new p;return function(c){void 0===c&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),c=new ha);this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldScale:function(){var a=new p,b=new ha;return function(c){void 0===c&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),c=new p);this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,
+b,c);return c}}(),getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),a=new p);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b=
+this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},
+updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;
+b.push(d)}return b}var d=void 0===a||"string"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&(f.renderOrder=this.renderOrder);"{}"!==
+JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=0,k=g.length;h<k;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(k=this.material.length;h<
+k;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);k=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);0<h.length&&(e.materials=h);0<k.length&&(e.textures=k);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,
+a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;
+this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});Pa.prototype=Object.assign(Object.create(B.prototype),{constructor:Pa,isCamera:!0,copy:function(a,b){B.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),
+a=new p);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){B.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});Jb.prototype=Object.assign(Object.create(Pa.prototype),{constructor:Jb,isOrthographicCamera:!0,copy:function(a,b){Pa.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=
+a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=
+!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;if(null!==this.view&&this.view.enabled){c=this.zoom/(this.view.width/this.view.fullWidth);b=this.zoom/(this.view.height/this.view.fullHeight);var f=(this.right-this.left)/this.view.width;d=(this.top-this.bottom)/this.view.height;e+=this.view.offsetX/c*f;c=e+this.view.width/
+c*f;a-=this.view.offsetY/b*d;b=a-this.view.height/b*d}this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});Object.assign(Va.prototype,
+{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var Gf=0;M.prototype=Object.assign(Object.create(ea.prototype),{constructor:M,isGeometry:!0,applyMatrix:function(a){for(var b=
+(new na).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new J;return function(b){a.makeRotationX(b);
+this.applyMatrix(a);return this}}(),rotateY:function(){var a=new J;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new J;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new J;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new J;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new B;return function(b){a.lookAt(b);
+a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[l[a].clone(),l[b].clone(),l[d].clone()]:[],t=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:[];e=new Va(a,b,d,f,t,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([n[a].clone(),n[b].clone(),n[d].clone()]);void 0!==m&&c.faceVertexUvs[1].push([q[a].clone(),q[b].clone(),q[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,
+g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(var l=[],n=[],q=[],u=e=0;e<f.length;e+=3,u+=2)c.vertices.push(new p(f[e],f[e+1],f[e+2])),void 0!==g&&l.push(new p(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new F(h[e],h[e+1],h[e+2])),void 0!==k&&n.push(new z(k[u],k[u+1])),void 0!==m&&q.push(new z(m[u],m[u+1]));var r=a.groups;if(0<r.length)for(e=0;e<r.length;e++){f=
+r[e];var v=f.start,y=f.count;u=v;for(v+=y;u<v;u+=3)void 0!==d?b(d[u],d[u+1],d[u+2],f.materialIndex):b(u,u+1,u+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){var a=new p;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();
+this.translate(a.x,a.y,a.z);return this}}(),normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new J;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new p,b=new p,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},
+computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new p;if(a){var e=new p,f=new p;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var k=this.vertices[b.c];e.subVectors(k,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),
+c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),
+d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):
+d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new M;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new p;var k={a:new p,b:new p,c:new p};d.push(h);g.push(k)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();
+f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(d.normal),k.a.copy(d.vertexNormals[0]),k.b.copy(d.vertexNormals[1]),k.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ua);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===
+this.boundingSphere&&(this.boundingSphere=new Ea);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0],l=a.faceVertexUvs[0],n=this.colors,q=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new na).getNormalMatrix(b));a=0;for(var p=g.length;a<p;a++){var r=g[a].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}a=0;for(p=q.length;a<p;a++)n.push(q[a].clone());a=0;for(p=
+k.length;a<p;a++){g=k[a];var v=g.vertexNormals;q=g.vertexColors;n=new Va(g.a+e,g.b+e,g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=v.length;b<f;b++)r=v[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),n.vertexNormals.push(r);n.color.copy(g.color);b=0;for(f=q.length;b<f;b++)r=q[b],n.vertexColors.push(r.clone());n.materialIndex=g.materialIndex+c;h.push(n)}a=0;for(p=l.length;a<p;a++)if(c=l[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());
+m.push(d)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?
+(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];
+this.vertices.push(new p(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=
+a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==n[b])return n[b];n[b]=l.length;l.push(a.getHex());return n[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==p[b])return p[b];p[b]=q.length/2;q.push(a.x,a.y);return p[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&
+(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var k=[],m={},l=[],n={},q=[],p={};for(g=0;g<this.faces.length;g++){var r=this.faces[g],v=void 0!==this.faceVertexUvs[0][g],y=0<r.normal.length(),x=0<r.vertexNormals.length,w=1!==r.color.r||1!==r.color.g||1!==r.color.b,z=0<r.vertexColors.length,D=0;D=a(D,0,0);D=a(D,1,!0);D=a(D,2,!1);D=a(D,3,v);
+D=a(D,4,y);D=a(D,5,x);D=a(D,6,w);D=a(D,7,z);h.push(D);h.push(r.a,r.b,r.c);h.push(r.materialIndex);v&&(v=this.faceVertexUvs[0][g],h.push(d(v[0]),d(v[1]),d(v[2])));y&&h.push(b(r.normal));x&&(y=r.vertexNormals,h.push(b(y[0]),b(y[1]),b(y[2])));w&&h.push(c(r.color));z&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<l.length&&(e.data.colors=l);0<q.length&&(e.data.uvs=[q]);e.data.faces=h;return e},clone:function(){return(new M).copy(this)},copy:function(a){var b,
+c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=
+a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],k=[];var m=0;for(d=h.length;m<d;m++)k.push(h[m].clone());this.faceVertexUvs[f].push(k)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());
+this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());
+e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=
+a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(Q.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(Q.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.itemSize:0;this.array=a;return this},setDynamic:function(a){this.dynamic=
+a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",
+d),f=new F);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),f=new z);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new p);b[c++]=f.x;b[c++]=f.y;
+b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new aa);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+
+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},
+setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)}});qc.prototype=Object.create(Q.prototype);qc.prototype.constructor=qc;rc.prototype=Object.create(Q.prototype);rc.prototype.constructor=rc;sc.prototype=Object.create(Q.prototype);sc.prototype.constructor=sc;tc.prototype=Object.create(Q.prototype);
+tc.prototype.constructor=tc;kb.prototype=Object.create(Q.prototype);kb.prototype.constructor=kb;uc.prototype=Object.create(Q.prototype);uc.prototype.constructor=uc;lb.prototype=Object.create(Q.prototype);lb.prototype.constructor=lb;A.prototype=Object.create(Q.prototype);A.prototype.constructor=A;vc.prototype=Object.create(Q.prototype);vc.prototype.constructor=vc;Object.assign(De.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==
+c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var k=[];for(var m=0;m<h;m++)k[m]={name:g[m].name,data:[]};this.morphTargets.position=k}var l=a.morphNormals,n=l.length;if(0<n){var q=[];for(m=0;m<n;m++)q[m]={name:l[m].name,data:[]};this.morphTargets.normal=
+q}var p=a.skinIndices,r=a.skinWeights,v=p.length===c.length,y=r.length===c.length;0<c.length&&0===b.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(m=0;m<b.length;m++){var x=b[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);var w=x.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=x.normal,this.normals.push(w,w,w));w=x.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=x.color,this.colors.push(w,w,w));!0===e&&(w=d[0][m],void 0!==w?this.uvs.push(w[0],
+w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",m),this.uvs.push(new z,new z,new z)));!0===f&&(w=d[1][m],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",m),this.uvs2.push(new z,new z,new z)));for(w=0;w<h;w++){var G=g[w].vertices;k[w].data.push(G[x.a],G[x.b],G[x.c])}for(w=0;w<n;w++)G=l[w].vertexNormals[m],q[w].data.push(G.a,G.b,G.c);v&&this.skinIndices.push(p[x.a],p[x.b],p[x.c]);y&&this.skinWeights.push(r[x.a],
+r[x.b],r[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this}});var Hf=1;I.prototype=Object.assign(Object.create(ea.prototype),{constructor:I,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Ee(a)?lb:kb)(a,1):this.index=a},addAttribute:function(a,
+b,c){if(!(b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute))return console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new Q(b,c));if("index"===a)return console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b),this;this.attributes[a]=b;return this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,
+c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new na).getNormalMatrix(a).applyToBufferAttribute(b),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();
+return this},rotateX:function(){var a=new J;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new J;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new J;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new J;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new J;return function(b,c,d){a.makeScale(b,
+c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new B;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){var a=new p;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new A(3*b.vertices.length,3);var c=new A(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));
+this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new A(b.lineDistances.length,1),this.addAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,
+e.y,e.z||0)}this.addAttribute("position",new A(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=
+!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==
+c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new De).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*
+a.vertices.length);this.addAttribute("position",(new Q(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new Q(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute("color",(new Q(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new Q(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*
+a.uvs2.length),this.addAttribute("uv2",(new Q(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new A(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new A(4*a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new A(4*a.skinWeights.length,4),this.addAttribute("skinWeight",
+c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ua);var a=this.attributes.position;void 0!==a?this.boundingBox.setFromBufferAttribute(a):this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',
+this)},computeBoundingSphere:function(){var a=new Ua,b=new p;return function(){null===this.boundingSphere&&(this.boundingSphere=new Ea);var c=this.attributes.position;if(c){var d=this.boundingSphere.center;a.setFromBufferAttribute(c);a.getCenter(d);for(var e=0,f=0,g=c.count;f<g;f++)b.x=c.getX(f),b.y=c.getY(f),b.z=c.getZ(f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
+this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new Q(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new p,h=new p,k=new p,m=new p,l=new p;if(a){var n=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*n[e+0];var q=3*n[e+1];var u=3*n[e+2];g.fromArray(c,a);h.fromArray(c,q);k.fromArray(c,u);m.subVectors(k,
+h);l.subVectors(g,h);m.cross(l);d[a]+=m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[q]+=m.x;d[q+1]+=m.y;d[q+2]+=m.z;d[u]+=m.x;d[u+1]+=m.y;d[u+2]+=m.z}}else for(e=0,f=c.length;e<f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),k.fromArray(c,e+6),m.subVectors(k,h),l.subVectors(g,h),m.cross(l),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));
+var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=0;for(f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){var a=new p;return function(){for(var b=this.attributes.normal,c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.normalize(),b.setXYZ(c,a.x,a.y,a.z)}}(),toNonIndexed:function(){if(null===
+this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var a=new I,b=this.index.array,c=this.attributes,d;for(d in c){var e=c[d],f=e.array,g=e.itemSize,h=new f.constructor(b.length*g),k=0;e=0;for(var m=b.length;e<m;e++){var l=b[e]*g;for(var n=0;n<g;n++)h[k++]=f[l++]}a.addAttribute(d,new Q(h,g))}b=this.groups;e=0;for(m=b.length;e<m;e++)c=b[e],a.addGroup(c.start,c.count,c.materialIndex);return a},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",
+generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(e in b)void 0!==b[e]&&(a[e]=b[e]);return a}a.data={attributes:{}};var c=this.index;null!==c&&(b=Array.prototype.slice.call(c.array),a.data.index={type:c.array.constructor.name,array:b});c=this.attributes;for(e in c){var d=c[e];b=Array.prototype.slice.call(d.array);a.data.attributes[e]=
+{itemSize:d.itemSize,type:d.array.constructor.name,array:b,normalized:d.normalized}}var e=this.groups;0<e.length&&(a.data.groups=JSON.parse(JSON.stringify(e)));e=this.boundingSphere;null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:function(){return(new I).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());
+c=a.attributes;for(g in c)this.addAttribute(g,c[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;
+return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Kb.prototype=Object.create(M.prototype);Kb.prototype.constructor=Kb;mb.prototype=Object.create(I.prototype);mb.prototype.constructor=mb;wc.prototype=Object.create(M.prototype);wc.prototype.constructor=wc;nb.prototype=Object.create(I.prototype);nb.prototype.constructor=nb;var Jf=0;H.prototype=Object.assign(Object.create(ea.prototype),{constructor:H,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=
+a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=
+a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());1!==
+this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&
+(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,
+d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&
+(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);
+!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&
+(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);
+!0===this.morphTargets&&(d.morphTargets=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=a.lights;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;
+this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;
+this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.overdraw=a.overdraw;this.visible=a.visible;this.userData=JSON.parse(JSON.stringify(a.userData));this.clipShadows=a.clipShadows;this.clipIntersection=a.clipIntersection;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.shadowSide=a.shadowSide;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
+ka.prototype=Object.create(H.prototype);ka.prototype.constructor=ka;ka.prototype.isMeshBasicMaterial=!0;ka.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=
+a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};ua.prototype=Object.create(H.prototype);ua.prototype.constructor=ua;ua.prototype.isShaderMaterial=!0;ua.prototype.copy=function(a){H.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Ba.clone(a.uniforms);this.defines=Object.assign({},
+a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};ua.prototype.toJSON=function(a){var b=H.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=this.uniforms[c].value;b.uniforms[c]=d.isTexture?{type:"t",value:d.toJSON(a).uuid}:d.isColor?{type:"c",value:d.getHex()}:
+d.isVector2?{type:"v2",value:d.toArray()}:d.isVector3?{type:"v3",value:d.toArray()}:d.isVector4?{type:"v4",value:d.toArray()}:d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;return b};Object.assign(ob.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);
+this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new p);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=new p;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),
+b=new p);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new p;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=
+new p,b=new p,c=new p;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),l=-c.dot(b),n=c.lengthSq(),q=Math.abs(1-k*k);if(0<q){d=k*l-m;e=k*m-l;var p=h*q;0<=d?e>=-p?e<=p?(h=1/q,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*l)+n):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):e<=-p?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,
+-l),h),k=-d*d+e*(e+2*l)+n):e<=p?(d=0,e=Math.min(Math.max(-h,-l),h),k=e*(e+2*l)+n):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,-l),h),k=-d*d+e*(e+2*l)+n)}else e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n;f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),intersectSphere:function(){var a=new p;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d;b=b.radius*b.radius;if(e>b)return null;
+b=Math.sqrt(b-e);e=d-b;d+=b;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);
+return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;
+if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(){var a=new p;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new p,b=new p,c=new p,d=new p;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;
+g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});Object.assign(da,{getNormal:function(){var a=new p;return function(b,c,d,e){void 0===e&&(console.warn("THREE.Triangle: .getNormal() target is now required"),e=new p);e.subVectors(d,c);a.subVectors(b,
+c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),getBarycoord:function(){var a=new p,b=new p,c=new p;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var m=d*k-e*e;void 0===h&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),h=new p);if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}(),containsPoint:function(){var a=
+new p;return function(b,c,d,e){da.getBarycoord(b,c,d,e,a);return 0<=a.x&&0<=a.y&&1>=a.x+a.y}}(),getUV:function(){var a=new p;return function(b,c,d,e,f,g,h,k){this.getBarycoord(b,c,d,e,a);k.set(0,0);k.addScaledVector(f,a.x);k.addScaledVector(g,a.y);k.addScaledVector(h,a.z);return k}}()});Object.assign(da.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},
+clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){var a=new p,b=new p;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new p);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return da.getNormal(this.a,
+this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new p);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return da.getBarycoord(a,this.a,this.b,this.c,b)},containsPoint:function(a){return da.containsPoint(a,this.a,this.b,this.c)},getUV:function(a,b,c,d,e){return da.getUV(a,this.a,this.b,this.c,b,c,d,e)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(){var a=
+new p,b=new p,c=new p,d=new p,e=new p,f=new p;return function(g,h){void 0===h&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),h=new p);var k=this.a,m=this.b,l=this.c;a.subVectors(m,k);b.subVectors(l,k);d.subVectors(g,k);var n=a.dot(d),q=b.dot(d);if(0>=n&&0>=q)return h.copy(k);e.subVectors(g,m);var u=a.dot(e),r=b.dot(e);if(0<=u&&r<=u)return h.copy(m);var v=n*r-u*q;if(0>=v&&0<=n&&0>=u)return m=n/(n-u),h.copy(k).addScaledVector(a,m);f.subVectors(g,l);g=a.dot(f);var y=
+b.dot(f);if(0<=y&&g<=y)return h.copy(l);n=g*q-n*y;if(0>=n&&0<=q&&0>=y)return v=q/(q-y),h.copy(k).addScaledVector(b,v);q=u*y-g*r;if(0>=q&&0<=r-u&&0<=g-y)return c.subVectors(l,m),v=(r-u)/(r-u+(g-y)),h.copy(m).addScaledVector(c,v);l=1/(q+n+v);m=n*l;v*=l;return h.copy(k).addScaledVector(a,m).addScaledVector(b,v)}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});ta.prototype=Object.assign(Object.create(B.prototype),{constructor:ta,isMesh:!0,setDrawMode:function(a){this.drawMode=
+a},copy:function(a){B.prototype.copy.call(this,a);this.drawMode=a.drawMode;void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary=
+{},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else if(c=a.morphTargets,void 0!==c&&0<c.length)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++)d=c[a].name||String(a),this.morphTargetInfluences.push(0),this.morphTargetDictionary[d]=a},raycast:function(){function a(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.intersectTriangle(e,f,g,2!==b.side,h)))return null;
+v.copy(h);v.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(v);return b<c.near||b>c.far?null:{distance:b,point:v.clone(),object:a}}function b(b,c,d,e,k,m,l,t,p){f.fromBufferAttribute(k,l);g.fromBufferAttribute(k,t);h.fromBufferAttribute(k,p);if(b=a(b,c,d,e,f,g,h,r))m&&(n.fromBufferAttribute(m,l),q.fromBufferAttribute(m,t),u.fromBufferAttribute(m,p),b.uv=da.getUV(r,f,g,h,n,q,u,new z)),m=new Va(l,t,p),da.getNormal(f,g,h,m.normal),b.face=m;return b}var c=new J,d=new ob,e=new Ea,f=new p,g=new p,
+h=new p,k=new p,m=new p,l=new p,n=new z,q=new z,u=new z,r=new p,v=new p;return function(t,p){var v=this.geometry,y=this.material,x=this.matrixWorld;if(void 0!==y&&(null===v.boundingSphere&&v.computeBoundingSphere(),e.copy(v.boundingSphere),e.applyMatrix4(x),!1!==t.ray.intersectsSphere(e)&&(c.getInverse(x),d.copy(t.ray).applyMatrix4(c),null===v.boundingBox||!1!==d.intersectsBox(v.boundingBox))))if(v.isBufferGeometry){var A=v.index,B=v.attributes.position,E=v.attributes.uv,I=v.groups;v=v.drawRange;
+var H;if(null!==A)if(Array.isArray(y)){var F=0;for(H=I.length;F<H;F++){var P=I[F];var L=y[P.materialIndex];x=Math.max(P.start,v.start);var M=Math.min(P.start+P.count,v.start+v.count);for(P=x;P<M;P+=3){x=A.getX(P);var J=A.getX(P+1);var K=A.getX(P+2);if(x=b(this,L,t,d,B,E,x,J,K))x.faceIndex=Math.floor(P/3),p.push(x)}}}else for(x=Math.max(0,v.start),M=Math.min(A.count,v.start+v.count),F=x,H=M;F<H;F+=3){if(x=A.getX(F),J=A.getX(F+1),K=A.getX(F+2),x=b(this,y,t,d,B,E,x,J,K))x.faceIndex=Math.floor(F/3),p.push(x)}else if(void 0!==
+B)if(Array.isArray(y))for(F=0,H=I.length;F<H;F++)for(P=I[F],L=y[P.materialIndex],x=Math.max(P.start,v.start),M=Math.min(P.start+P.count,v.start+v.count),P=x;P<M;P+=3){if(x=P,J=P+1,K=P+2,x=b(this,L,t,d,B,E,x,J,K))x.faceIndex=Math.floor(P/3),p.push(x)}else for(x=Math.max(0,v.start),M=Math.min(B.count,v.start+v.count),F=x,H=M;F<H;F+=3)if(x=F,J=F+1,K=F+2,x=b(this,y,t,d,B,E,x,J,K))x.faceIndex=Math.floor(F/3),p.push(x)}else if(v.isGeometry)for(B=Array.isArray(y),E=v.vertices,I=v.faces,x=v.faceVertexUvs[0],
+0<x.length&&(A=x),P=0,M=I.length;P<M;P++)if(J=I[P],x=B?y[J.materialIndex]:y,void 0!==x){F=E[J.a];H=E[J.b];L=E[J.c];if(!0===x.morphTargets){K=v.morphTargets;var R=this.morphTargetInfluences;f.set(0,0,0);g.set(0,0,0);h.set(0,0,0);for(var Q=0,T=K.length;Q<T;Q++){var U=R[Q];if(0!==U){var V=K[Q].vertices;f.addScaledVector(k.subVectors(V[J.a],F),U);g.addScaledVector(m.subVectors(V[J.b],H),U);h.addScaledVector(l.subVectors(V[J.c],L),U)}}f.add(F);g.add(H);h.add(L);F=f;H=g;L=h}if(x=a(this,x,t,d,F,H,L,r))A&&
+A[P]&&(K=A[P],n.copy(K[0]),q.copy(K[1]),u.copy(K[2]),x.uv=da.getUV(r,F,H,L,n,q,u,new z)),x.face=J,x.faceIndex=P,p.push(x)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Wa.prototype=Object.create(T.prototype);Wa.prototype.constructor=Wa;Wa.prototype.isCubeTexture=!0;Object.defineProperty(Wa.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});var Le=new T,Me=new Wa,Fe=[],He=[],Ke=new Float32Array(16),Je=new Float32Array(9),
+Ie=new Float32Array(4);Qe.prototype.updateCache=function(a){var b=this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));ra(b,a)};Re.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var Ud=/([\w\d_]+)(\])?(\[|\.)?/g;$a.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};$a.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,
+b)};$a.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};$a.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var xg=0,Gg=0;ab.prototype=Object.create(H.prototype);ab.prototype.constructor=ab;ab.prototype.isMeshDepthMaterial=!0;ab.prototype.copy=function(a){H.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;
+this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};bb.prototype=Object.create(H.prototype);bb.prototype.constructor=bb;bb.prototype.isMeshDistanceMaterial=!0;bb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=
+a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Mb.prototype=Object.assign(Object.create(B.prototype),{constructor:Mb,isGroup:!0});X.prototype=Object.assign(Object.create(Pa.prototype),{constructor:X,isPerspectiveCamera:!0,copy:function(a,b){Pa.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;
+this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*K.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*K.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*K.RAD2DEG*Math.atan(Math.tan(.5*K.DEG2RAD*this.fov)/this.zoom)},
+getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==
+this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*K.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},
+toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Ac.prototype=Object.assign(Object.create(X.prototype),{constructor:Ac,isArrayCamera:!0});Nb.prototype.isFogExp2=!0;Nb.prototype.clone=function(){return new Nb(this.color,
+this.density)};Nb.prototype.toJSON=function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}};Ob.prototype.isFog=!0;Ob.prototype.clone=function(){return new Ob(this.color,this.near,this.far)};Ob.prototype.toJSON=function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}};rd.prototype=Object.assign(Object.create(B.prototype),{constructor:rd,copy:function(a,b){B.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());
+null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=B.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b}});Object.defineProperty(qb.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(qb.prototype,
+{isInterleavedBuffer:!0,onUploadCallback:function(){},setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.stride:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<
+e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});Object.defineProperties(Bc.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Bc.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},
+setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*
+this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});eb.prototype=Object.create(H.prototype);eb.prototype.constructor=
+eb;eb.prototype.isSpriteMaterial=!0;eb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Pb;Cc.prototype=Object.assign(Object.create(B.prototype),{constructor:Cc,isSprite:!0,raycast:function(){function a(a,b,c,d,h,k){e.subVectors(a,c).addScalar(.5).multiply(d);void 0!==h?(f.x=k*e.x-h*e.y,f.y=h*e.x+k*e.y):f.copy(e);a.copy(b);a.x+=f.x;a.y+=f.y;a.applyMatrix4(g)}var b=new p,
+c=new p,d=new p,e=new z,f=new z,g=new J,h=new p,k=new p,m=new p,l=new z,n=new z,q=new z;return function(e,f){c.setFromMatrixScale(this.matrixWorld);g.getInverse(this.modelViewMatrix).premultiply(this.matrixWorld);d.setFromMatrixPosition(this.modelViewMatrix);var t=this.material.rotation;if(0!==t){var p=Math.cos(t);var r=Math.sin(t)}t=this.center;a(h.set(-.5,-.5,0),d,t,c,r,p);a(k.set(.5,-.5,0),d,t,c,r,p);a(m.set(.5,.5,0),d,t,c,r,p);l.set(0,0);n.set(1,0);q.set(1,1);var u=e.ray.intersectTriangle(h,k,
+m,!1,b);if(null===u&&(a(k.set(-.5,.5,0),d,t,c,r,p),n.set(0,1),u=e.ray.intersectTriangle(h,m,k,!1,b),null===u))return;r=e.ray.origin.distanceTo(b);r<e.near||r>e.far||f.push({distance:r,point:b.clone(),uv:da.getUV(b,h,k,m,l,n,q,new z),face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){B.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});Dc.prototype=Object.assign(Object.create(B.prototype),{constructor:Dc,
+copy:function(a){B.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object},raycast:function(){var a=new p;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);
+var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new p,b=new p;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.levels=
+[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Object.assign(Ec.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new J;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<
+b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=new J,b=new J;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,g=0,h=c.length;g<h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:b,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),clone:function(){return new Ec(this.bones,
+this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}}});sd.prototype=Object.assign(Object.create(B.prototype),{constructor:sd,isBone:!0});td.prototype=Object.assign(Object.create(ta.prototype),{constructor:td,isSkinnedMesh:!0,initBones:function(){var a=[],b;if(this.geometry&&void 0!==this.geometry.bones){var c=0;for(b=this.geometry.bones.length;c<b;c++){var d=this.geometry.bones[c];var e=new sd;a.push(e);e.name=d.name;e.position.fromArray(d.pos);
+e.quaternion.fromArray(d.rotq);void 0!==d.scl&&e.scale.fromArray(d.scl)}c=0;for(b=this.geometry.bones.length;c<b;c++)d=this.geometry.bones[c],-1!==d.parent&&null!==d.parent&&void 0!==a[d.parent]?a[d.parent].add(a[c]):this.add(a[c])}this.updateMatrixWorld(!0);return a},bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){var a;
+if(this.geometry&&this.geometry.isGeometry)for(a=0;a<this.geometry.skinWeights.length;a++){var b=this.geometry.skinWeights[a];var c=1/b.manhattanLength();Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry){b=new aa;var d=this.geometry.attributes.skinWeight;for(a=0;a<d.count;a++)b.x=d.getX(a),b.y=d.getY(a),b.z=d.getZ(a),b.w=d.getW(a),c=1/b.manhattanLength(),Infinity!==c?b.multiplyScalar(c):b.set(1,0,0,0),d.setXYZW(a,b.x,b.y,b.z,b.w)}},updateMatrixWorld:function(a){ta.prototype.updateMatrixWorld.call(this,
+a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});V.prototype=Object.create(H.prototype);V.prototype.constructor=V;V.prototype.isLineBasicMaterial=!0;V.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);
+this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};oa.prototype=Object.assign(Object.create(B.prototype),{constructor:oa,isLine:!0,computeLineDistances:function(){var a=new p,b=new p;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[0],f=1,g=d.count;f<g;f++)a.fromBufferAttribute(d,f-1),b.fromBufferAttribute(d,f),e[f]=e[f-1],e[f]+=a.distanceTo(b);c.addAttribute("lineDistance",new A(e,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
+else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,e[0]=0,f=1,g=d.length;f<g;f++)e[f]=e[f-1],e[f]+=d[f-1].distanceTo(d[f]);return this}}(),raycast:function(){var a=new J,b=new ob,c=new Ea;return function(d,e){var f=d.linePrecision,g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);c.radius+=f;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);f/=(this.scale.x+this.scale.y+this.scale.z)/
+3;f*=f;var k=new p,m=new p;h=new p;var l=new p,n=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var q=g.index,u=g.attributes.position.array;if(null!==q){q=q.array;g=0;for(var r=q.length-1;g<r;g+=n){var v=q[g+1];k.fromArray(u,3*q[g]);m.fromArray(u,3*v);v=b.distanceSqToSegment(k,m,l,h);v>f||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),v<d.near||v>d.far||e.push({distance:v,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g=
+0,r=u.length/3-1;g<r;g+=n)k.fromArray(u,3*g),m.fromArray(u,3*g+3),v=b.distanceSqToSegment(k,m,l,h),v>f||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),v<d.near||v>d.far||e.push({distance:v,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;g<m-1;g+=n)v=b.distanceSqToSegment(k[g],k[g+1],l,h),v>f||(l.applyMatrix4(this.matrixWorld),v=d.ray.origin.distanceTo(l),v<d.near||v>d.far||e.push({distance:v,
+point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Z.prototype=Object.assign(Object.create(oa.prototype),{constructor:Z,isLineSegments:!0,computeLineDistances:function(){var a=new p,b=new p;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[],f=0,g=d.count;f<g;f+=2)a.fromBufferAttribute(d,f),b.fromBufferAttribute(d,
+f+1),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);c.addAttribute("lineDistance",new A(e,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,f=0,g=d.length;f<g;f+=2)a.copy(d[f]),b.copy(d[f+1]),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);return this}}()});ud.prototype=Object.assign(Object.create(oa.prototype),{constructor:ud,isLineLoop:!0});Fa.prototype=Object.create(H.prototype);
+Fa.prototype.constructor=Fa;Fa.prototype.isPointsMaterial=!0;Fa.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};Qb.prototype=Object.assign(Object.create(B.prototype),{constructor:Qb,isPoints:!0,raycast:function(){var a=new J,b=new ob,c=new Ea;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);f<l&&(b.closestPointToPoint(a,n),n.applyMatrix4(k),
+a=d.ray.origin.distanceTo(n),a<d.near||a>d.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:n.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);m/=(this.scale.x+this.scale.y+this.scale.z)/3;var l=m*m;m=new p;var n=new p;if(h.isBufferGeometry){var q=
+h.index;h=h.attributes.position.array;if(null!==q){var u=q.array;q=0;for(var r=u.length;q<r;q++){var v=u[q];m.fromArray(h,3*v);f(m,v)}}else for(q=0,u=h.length/3;q<u;q++)m.fromArray(h,3*q),f(m,q)}else for(m=h.vertices,q=0,u=m.length;q<u;q++)f(m[q],q)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Zd.prototype=Object.assign(Object.create(T.prototype),{constructor:Zd,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&
+(this.needsUpdate=!0)}});Rb.prototype=Object.create(T.prototype);Rb.prototype.constructor=Rb;Rb.prototype.isCompressedTexture=!0;Fc.prototype=Object.create(T.prototype);Fc.prototype.constructor=Fc;Fc.prototype.isCanvasTexture=!0;Gc.prototype=Object.create(T.prototype);Gc.prototype.constructor=Gc;Gc.prototype.isDepthTexture=!0;Sb.prototype=Object.create(I.prototype);Sb.prototype.constructor=Sb;Hc.prototype=Object.create(M.prototype);Hc.prototype.constructor=Hc;Tb.prototype=Object.create(I.prototype);
+Tb.prototype.constructor=Tb;Ic.prototype=Object.create(M.prototype);Ic.prototype.constructor=Ic;la.prototype=Object.create(I.prototype);la.prototype.constructor=la;Jc.prototype=Object.create(M.prototype);Jc.prototype.constructor=Jc;Ub.prototype=Object.create(la.prototype);Ub.prototype.constructor=Ub;Kc.prototype=Object.create(M.prototype);Kc.prototype.constructor=Kc;rb.prototype=Object.create(la.prototype);rb.prototype.constructor=rb;Lc.prototype=Object.create(M.prototype);Lc.prototype.constructor=
+Lc;Vb.prototype=Object.create(la.prototype);Vb.prototype.constructor=Vb;Mc.prototype=Object.create(M.prototype);Mc.prototype.constructor=Mc;Wb.prototype=Object.create(la.prototype);Wb.prototype.constructor=Wb;Nc.prototype=Object.create(M.prototype);Nc.prototype.constructor=Nc;Xb.prototype=Object.create(I.prototype);Xb.prototype.constructor=Xb;Oc.prototype=Object.create(M.prototype);Oc.prototype.constructor=Oc;Yb.prototype=Object.create(I.prototype);Yb.prototype.constructor=Yb;Pc.prototype=Object.create(M.prototype);
+Pc.prototype.constructor=Pc;Zb.prototype=Object.create(I.prototype);Zb.prototype.constructor=Zb;var Tg={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=af(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var k=c;d=[];var m;var l=0;for(m=b.length;l<m;l++){var n=b[l]*k;var q=l<m-1?b[l+1]*k:a.length;n=af(a,n,q,k,!1);n===n.next&&(n.steiner=!0);d.push(Og(n))}d.sort(Mg);for(l=0;l<d.length;l++){b=d[l];k=f;if(k=Ng(b,k))b=df(k,b),Rc(b,b.next);f=Rc(f,f.next)}}if(a.length>80*c){var p=h=
+a[0];var r=d=a[1];for(k=c;k<e;k+=c)l=a[k],b=a[k+1],l<p&&(p=l),b<r&&(r=b),l>h&&(h=l),b>d&&(d=b);h=Math.max(h-p,d-r);h=0!==h?1/h:0}Sc(f,g,c,p,r,h);return g}},Xa={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>Xa.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];ef(a);ff(c,a);var f=a.length;b.forEach(ef);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,ff(c,b[a]);b=Tg.triangulate(c,d);for(a=0;a<b.length;a+=
+3)e.push(b.slice(a,a+3));return e}};tb.prototype=Object.create(M.prototype);tb.prototype.constructor=tb;tb.prototype.toJSON=function(){var a=M.prototype.toJSON.call(this);return gf(this.parameters.shapes,this.parameters.options,a)};Qa.prototype=Object.create(I.prototype);Qa.prototype.constructor=Qa;Qa.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);return gf(this.parameters.shapes,this.parameters.options,a)};var Pg={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];
+e=b[3*e+1];return[new z(b[3*c],b[3*c+1]),new z(a,d),new z(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],k=b[3*d+1];d=b[3*d+2];var m=b[3*e],l=b[3*e+1];e=b[3*e+2];var n=b[3*f],q=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-k)?[new z(a,1-c),new z(h,1-d),new z(m,1-e),new z(n,1-b)]:[new z(g,1-c),new z(k,1-d),new z(l,1-e),new z(q,1-b)]}};Uc.prototype=Object.create(M.prototype);Uc.prototype.constructor=Uc;$b.prototype=Object.create(Qa.prototype);$b.prototype.constructor=
+$b;Vc.prototype=Object.create(M.prototype);Vc.prototype.constructor=Vc;ub.prototype=Object.create(I.prototype);ub.prototype.constructor=ub;Wc.prototype=Object.create(M.prototype);Wc.prototype.constructor=Wc;ac.prototype=Object.create(I.prototype);ac.prototype.constructor=ac;Xc.prototype=Object.create(M.prototype);Xc.prototype.constructor=Xc;bc.prototype=Object.create(I.prototype);bc.prototype.constructor=bc;vb.prototype=Object.create(M.prototype);vb.prototype.constructor=vb;vb.prototype.toJSON=function(){var a=
+M.prototype.toJSON.call(this);return hf(this.parameters.shapes,a)};wb.prototype=Object.create(I.prototype);wb.prototype.constructor=wb;wb.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);return hf(this.parameters.shapes,a)};cc.prototype=Object.create(I.prototype);cc.prototype.constructor=cc;xb.prototype=Object.create(M.prototype);xb.prototype.constructor=xb;Ya.prototype=Object.create(I.prototype);Ya.prototype.constructor=Ya;Yc.prototype=Object.create(xb.prototype);Yc.prototype.constructor=
+Yc;Zc.prototype=Object.create(Ya.prototype);Zc.prototype.constructor=Zc;$c.prototype=Object.create(M.prototype);$c.prototype.constructor=$c;dc.prototype=Object.create(I.prototype);dc.prototype.constructor=dc;var za=Object.freeze({WireframeGeometry:Sb,ParametricGeometry:Hc,ParametricBufferGeometry:Tb,TetrahedronGeometry:Jc,TetrahedronBufferGeometry:Ub,OctahedronGeometry:Kc,OctahedronBufferGeometry:rb,IcosahedronGeometry:Lc,IcosahedronBufferGeometry:Vb,DodecahedronGeometry:Mc,DodecahedronBufferGeometry:Wb,
+PolyhedronGeometry:Ic,PolyhedronBufferGeometry:la,TubeGeometry:Nc,TubeBufferGeometry:Xb,TorusKnotGeometry:Oc,TorusKnotBufferGeometry:Yb,TorusGeometry:Pc,TorusBufferGeometry:Zb,TextGeometry:Uc,TextBufferGeometry:$b,SphereGeometry:Vc,SphereBufferGeometry:ub,RingGeometry:Wc,RingBufferGeometry:ac,PlaneGeometry:wc,PlaneBufferGeometry:nb,LatheGeometry:Xc,LatheBufferGeometry:bc,ShapeGeometry:vb,ShapeBufferGeometry:wb,ExtrudeGeometry:tb,ExtrudeBufferGeometry:Qa,EdgesGeometry:cc,ConeGeometry:Yc,ConeBufferGeometry:Zc,
+CylinderGeometry:xb,CylinderBufferGeometry:Ya,CircleGeometry:$c,CircleBufferGeometry:dc,BoxGeometry:Kb,BoxBufferGeometry:mb});yb.prototype=Object.create(H.prototype);yb.prototype.constructor=yb;yb.prototype.isShadowMaterial=!0;yb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);return this};ec.prototype=Object.create(ua.prototype);ec.prototype.constructor=ec;ec.prototype.isRawShaderMaterial=!0;Ra.prototype=Object.create(H.prototype);Ra.prototype.constructor=Ra;Ra.prototype.isMeshStandardMaterial=
+!0;Ra.prototype.copy=function(a){H.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=
+a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=
+a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};zb.prototype=Object.create(Ra.prototype);zb.prototype.constructor=zb;zb.prototype.isMeshPhysicalMaterial=!0;zb.prototype.copy=function(a){Ra.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Ga.prototype=Object.create(H.prototype);Ga.prototype.constructor=
+Ga;Ga.prototype.isMeshPhongMaterial=!0;Ga.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;
+this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=
+a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Ab.prototype=Object.create(Ga.prototype);Ab.prototype.constructor=Ab;Ab.prototype.isMeshToonMaterial=!0;Ab.prototype.copy=function(a){Ga.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};Bb.prototype=Object.create(H.prototype);Bb.prototype.constructor=Bb;Bb.prototype.isMeshNormalMaterial=!0;Bb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.bumpMap=
+a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Cb.prototype=Object.create(H.prototype);Cb.prototype.constructor=Cb;
+Cb.prototype.isMeshLambertMaterial=!0;Cb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=
+a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Db.prototype=Object.create(V.prototype);Db.prototype.constructor=Db;Db.prototype.isLineDashedMaterial=!0;Db.prototype.copy=function(a){V.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;
+return this};var Ug=Object.freeze({ShadowMaterial:yb,SpriteMaterial:eb,RawShaderMaterial:ec,ShaderMaterial:ua,PointsMaterial:Fa,MeshPhysicalMaterial:zb,MeshStandardMaterial:Ra,MeshPhongMaterial:Ga,MeshToonMaterial:Ab,MeshNormalMaterial:Bb,MeshLambertMaterial:Cb,MeshDepthMaterial:ab,MeshDistanceMaterial:bb,MeshBasicMaterial:ka,LineDashedMaterial:Db,LineBasicMaterial:V,Material:H}),Hb={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},
+remove:function(a){delete this.files[a]},clear:function(){this.files={}}},wa=new be,Na={};Object.assign(Ha.prototype,{load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Hb.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==Na[a])Na[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=window.decodeURIComponent(g);
+h&&(g=window.atob(g));try{var k=(this.responseType||"").toLowerCase();switch(k){case "arraybuffer":case "blob":var m=new Uint8Array(g.length);for(h=0;h<g.length;h++)m[h]=g.charCodeAt(h);var l="blob"===k?new Blob([m.buffer],{type:c}):m.buffer;break;case "document":l=(new DOMParser).parseFromString(g,c);break;case "json":l=JSON.parse(g);break;default:l=g}window.setTimeout(function(){b&&b(l);e.manager.itemEnd(a)},0)}catch(q){window.setTimeout(function(){d&&d(q);e.manager.itemEnd(a);e.manager.itemError(a)},
+0)}}else{Na[a]=[];Na[a].push({onLoad:b,onProgress:c,onError:d});var n=new XMLHttpRequest;n.open("GET",a,!0);n.addEventListener("load",function(b){var c=this.response;Hb.add(a,c);var d=Na[a];delete Na[a];if(200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}e.manager.itemEnd(a)}else{f=0;for(g=d.length;f<g;f++)if(h=d[f],h.onError)h.onError(b);e.manager.itemEnd(a);e.manager.itemError(a)}},
+!1);n.addEventListener("progress",function(b){for(var c=Na[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);n.addEventListener("error",function(b){var c=Na[a];delete Na[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemEnd(a);e.manager.itemError(a)},!1);n.addEventListener("abort",function(b){var c=Na[a];delete Na[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemEnd(a);e.manager.itemError(a)},!1);void 0!==
+this.responseType&&(n.responseType=this.responseType);void 0!==this.withCredentials&&(n.withCredentials=this.withCredentials);n.overrideMimeType&&n.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(h in this.requestHeader)n.setRequestHeader(h,this.requestHeader[h]);n.send(null)}e.manager.itemStart(a);return n}},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},
+setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});Object.assign(jf.prototype,{load:function(a,b,c,d){function e(e){k.load(a[e],function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Rb;h.image=g;var k=new Ha(this.manager);k.setPath(this.path);k.setResponseType("arraybuffer");
+if(Array.isArray(a))for(var m=0,l=0,n=a.length;l<n;++l)e(l);else k.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=
+a;return this}});Object.assign(ce.prototype,{load:function(a,b,c,d){var e=this,f=new ib,g=new Ha(this.manager);g.setResponseType("arraybuffer");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?
+a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});Object.assign(ad.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){function e(){k.removeEventListener("load",e,!1);k.removeEventListener("error",f,!1);Hb.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){k.removeEventListener("load",e,!1);k.removeEventListener("error",f,!1);
+d&&d(b);g.manager.itemEnd(a);g.manager.itemError(a)}void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=Hb.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var k=document.createElementNS("http://www.w3.org/1999/xhtml","img");k.addEventListener("load",e,!1);k.addEventListener("error",f,!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(k.crossOrigin=this.crossOrigin);g.manager.itemStart(a);
+k.src=a;return k},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(de.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new Wa,g=new ad(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=
+a;return this}});Object.assign(wd.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){var e=new T,f=new ad(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g$/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(L.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");
+return null},getPointAt:function(a,b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;
+this.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a){var b=
+a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new p,d=[],e=[],f=[],g=new p,h=new J,k;for(k=0;k<=a;k++){var m=k/a;d[k]=this.getTangentAt(m);d[k].normalize()}e[0]=new p;f[0]=new p;k=Number.MAX_VALUE;m=Math.abs(d[0].x);var l=Math.abs(d[0].y),n=Math.abs(d[0].z);m<=k&&(k=m,c.set(1,0,0));l<=k&&(k=l,c.set(0,1,0));n<=k&&c.set(0,
+0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(k=1;k<=a;k++)e[k]=e[k-1].clone(),f[k]=f[k-1].clone(),g.crossVectors(d[k-1],d[k]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(K.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(K.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),k=1;k<=a;k++)e[k].applyMatrix4(h.makeRotationAxis(d[k],
+c*k)),f[k].crossVectors(d[k],e[k]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Aa.prototype=Object.create(L.prototype);Aa.prototype.constructor=
+Aa;Aa.prototype.isEllipseCurve=!0;Aa.prototype.getPoint=function(a,b){b=b||new z;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,
+f)};Aa.prototype.copy=function(a){L.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Aa.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=
+this.aRotation;return a};Aa.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};fc.prototype=Object.create(Aa.prototype);fc.prototype.constructor=fc;fc.prototype.isArcCurve=!0;var Pd=new p,ze=new ee,Ae=new ee,Be=new ee;ja.prototype=Object.create(L.prototype);ja.prototype.constructor=ja;ja.prototype.isCatmullRomCurve3=
+!0;ja.prototype.getPoint=function(a,b){b=b||new p;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Pd.subVectors(c[0],c[1]).add(c[0]),f=Pd;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Pd.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Pd);if("centripetal"===this.curveType||"chordal"===this.curveType){var k="chordal"===this.curveType?.5:.25;
+d=Math.pow(f.distanceToSquared(g),k);e=Math.pow(g.distanceToSquared(h),k);k=Math.pow(h.distanceToSquared(c),k);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);ze.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,k);Ae.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);Be.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,k)}else"catmullrom"===this.curveType&&(ze.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Ae.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Be.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(ze.calc(a),
+Ae.calc(a),Be.calc(a));return b};ja.prototype.copy=function(a){L.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};ja.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};
+ja.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new p).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Ia.prototype=Object.create(L.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isCubicBezierCurve=!0;Ia.prototype.getPoint=function(a,b){b=b||new z;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(cd(a,c.x,d.x,e.x,f.x),cd(a,c.y,d.y,e.y,
+f.y));return b};Ia.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Ia.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Ia.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};
+Sa.prototype=Object.create(L.prototype);Sa.prototype.constructor=Sa;Sa.prototype.isCubicBezierCurve3=!0;Sa.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(cd(a,c.x,d.x,e.x,f.x),cd(a,c.y,d.y,e.y,f.y),cd(a,c.z,d.z,e.z,f.z));return b};Sa.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Sa.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();
+a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Sa.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};xa.prototype=Object.create(L.prototype);xa.prototype.constructor=xa;xa.prototype.isLineCurve=!0;xa.prototype.getPoint=function(a,b){b=b||new z;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};xa.prototype.getPointAt=
+function(a,b){return this.getPoint(a,b)};xa.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};xa.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};xa.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};xa.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ja.prototype=
+Object.create(L.prototype);Ja.prototype.constructor=Ja;Ja.prototype.isLineCurve3=!0;Ja.prototype.getPoint=function(a,b){b=b||new p;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Ja.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Ja.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ja.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();
+return a};Ja.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ka.prototype=Object.create(L.prototype);Ka.prototype.constructor=Ka;Ka.prototype.isQuadraticBezierCurve=!0;Ka.prototype.getPoint=function(a,b){b=b||new z;var c=this.v0,d=this.v1,e=this.v2;b.set(bd(a,c.x,d.x,e.x),bd(a,c.y,d.y,e.y));return b};Ka.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};
+Ka.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ka.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ta.prototype=Object.create(L.prototype);Ta.prototype.constructor=Ta;Ta.prototype.isQuadraticBezierCurve3=!0;Ta.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2;b.set(bd(a,c.x,
+d.x,e.x),bd(a,c.y,d.y,e.y),bd(a,c.z,d.z,e.z));return b};Ta.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ta.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ta.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};La.prototype=Object.create(L.prototype);
+La.prototype.constructor=La;La.prototype.isSplineCurve=!0;La.prototype.getPoint=function(a,b){b=b||new z;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(kf(d,e.x,f.x,g.x,c.x),kf(d,e.y,f.y,g.y,c.y));return b};La.prototype.copy=function(a){L.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};La.prototype.toJSON=function(){var a=
+L.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};La.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new z).fromArray(d))}return this};var zf=Object.freeze({ArcCurve:fc,CatmullRomCurve3:ja,CubicBezierCurve:Ia,CubicBezierCurve3:Sa,EllipseCurve:Aa,LineCurve:xa,LineCurve3:Ja,QuadraticBezierCurve:Ka,QuadraticBezierCurve3:Ta,
+SplineCurve:La});Za.prototype=Object.assign(Object.create(L.prototype),{constructor:Za,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new xa(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();
+return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=
+a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){L.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},
+toJSON:function(){var a=L.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){L.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new zf[d.type]).fromJSON(d))}return this}});Ma.prototype=Object.assign(Object.create(Za.prototype),{constructor:Ma,setFromPoints:function(a){this.moveTo(a[0].x,
+a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new xa(this.currentPoint.clone(),new z(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new Ka(this.currentPoint.clone(),new z(a,b),new z(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new Ia(this.currentPoint.clone(),new z(a,b),new z(c,d),new z(e,f));this.curves.push(a);
+this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new La(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new Aa(a,b,c,d,e,f,g,h);0<this.curves.length&&
+(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)},copy:function(a){Za.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=Za.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){Za.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});fb.prototype=Object.assign(Object.create(Ma.prototype),
+{constructor:fb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){Ma.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=Ma.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());
+return a},fromJSON:function(a){Ma.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new Ma).fromJSON(d))}return this}});fa.prototype=Object.assign(Object.create(B.prototype),{constructor:fa,isLight:!0,copy:function(a){B.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=B.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=
+this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});xd.prototype=Object.assign(Object.create(fa.prototype),{constructor:xd,isHemisphereLight:!0,copy:function(a){fa.prototype.copy.call(this,
+a);this.groundColor.copy(a.groundColor);return this}});Object.assign(Eb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;
+return a}});yd.prototype=Object.assign(Object.create(Eb.prototype),{constructor:yd,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*K.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=c,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});zd.prototype=Object.assign(Object.create(fa.prototype),{constructor:zd,isSpotLight:!0,copy:function(a){fa.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=
+a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Ad.prototype=Object.assign(Object.create(fa.prototype),{constructor:Ad,isPointLight:!0,copy:function(a){fa.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});Bd.prototype=Object.assign(Object.create(Eb.prototype),{constructor:Bd});Cd.prototype=Object.assign(Object.create(fa.prototype),{constructor:Cd,isDirectionalLight:!0,copy:function(a){fa.prototype.copy.call(this,
+a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Dd.prototype=Object.assign(Object.create(fa.prototype),{constructor:Dd,isAmbientLight:!0});Ed.prototype=Object.assign(Object.create(fa.prototype),{constructor:Ed,isRectAreaLight:!0,copy:function(a){fa.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=fa.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});var qa={arraySlice:function(a,
+b,c){return qa.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=
+new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];
+while(void 0!==f)}}}};Object.assign(ya.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=
+0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=
+c[a+e];return b},interpolate_:function(){throw Error("call to abstract method");},intervalChanged_:function(){}});Object.assign(ya.prototype,{beforeStart_:ya.prototype.copySampleValue_,afterEnd_:ya.prototype.copySampleValue_});Fd.prototype=Object.assign(Object.create(ya.prototype),{constructor:Fd,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=
+a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,k=this._offsetPrev,m=this._offsetNext,l=this._weightPrev,n=this._weightNext,
+q=(c-b)/(d-b);c=q*q;d=c*q;b=-l*d+2*l*c-l*q;l=(1+l)*d+(-1.5-2*l)*c+(-.5+l)*q+1;q=(-1-n)*d+(1.5+n)*c+.5*q;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[k+c]+l*f[h+c]+q*f[a+c]+n*f[m+c];return e}});dd.prototype=Object.assign(Object.create(ya.prototype),{constructor:dd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Gd.prototype=Object.assign(Object.create(ya.prototype),{constructor:Gd,
+interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(pa,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:qa.convertArray(a.times,Array),values:qa.convertArray(a.values,Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(pa.prototype,{constructor:pa,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Gd(this.times,
+this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new dd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Fd(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+
+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn("THREE.KeyframeTrack:",b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/
+this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=qa.arraySlice(c,e,f),this.values=qa.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=
+!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=
+g}if(void 0!==b&&qa.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,k=a[g];if(k!==a[g+1]&&(1!==g||k!==k[0]))if(d)h=!0;else{var m=g*c,l=m-c,n=m+c;for(k=0;k!==c;++k){var q=b[m+k];if(q!==b[l+k]||q!==b[n+k]){h=!0;break}}}if(h){if(g!==e)for(a[e]=
+a[g],h=g*c,m=e*c,k=0;k!==c;++k)b[m+k]=b[h+k];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(k=0;k!==c;++k)b[m+k]=b[h+k];++e}e!==a.length&&(this.times=qa.arraySlice(a,0,e),this.values=qa.arraySlice(b,0,e*c));return this}});Hd.prototype=Object.assign(Object.create(pa.prototype),{constructor:Hd,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Id.prototype=Object.assign(Object.create(pa.prototype),{constructor:Id,
+ValueTypeName:"color"});gc.prototype=Object.assign(Object.create(pa.prototype),{constructor:gc,ValueTypeName:"number"});Jd.prototype=Object.assign(Object.create(ya.prototype),{constructor:Jd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)ha.slerpFlat(e,0,f,a-g,f,a,b);return e}});ed.prototype=Object.assign(Object.create(pa.prototype),{constructor:ed,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Jd(this.times,
+this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});Kd.prototype=Object.assign(Object.create(pa.prototype),{constructor:Kd,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});hc.prototype=Object.assign(Object.create(pa.prototype),{constructor:hc,ValueTypeName:"vector"});Object.assign(Da,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Rg(c[e]).scale(d));
+return new Da(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(pa.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],k=[];h.push((g+e-1)%e,g,(g+1)%e);k.push(0,1,0);var m=qa.getKeyframeOrder(h);h=qa.sortedArray(h,1,m);k=qa.sortedArray(k,1,m);d||0!==h[0]||(h.push(e),k.push(k[0]));f.push((new gc(".morphTargetInfluences["+b[g].name+
+"]",h,k)).scale(1/c))}return new Da(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],k=h.name.match(e);if(k&&1<k.length){var m=k[1];(k=d[m])||(d[m]=k=[]);k.push(h)}}a=[];for(m in d)a.push(Da.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,
+b){if(!a)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];qa.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30;a=a.hierarchy||[];for(var h=0;h<a.length;h++){var k=a[h].keys;if(k&&0!==k.length)if(k[0].morphTargets){f={};for(var m=0;m<k.length;m++)if(k[m].morphTargets)for(var l=0;l<k[m].morphTargets.length;l++)f[k[m].morphTargets[l]]=-1;for(var n in f){var q=
+[],p=[];for(l=0;l!==k[m].morphTargets.length;++l){var r=k[m];q.push(r.time);p.push(r.morphTarget===n?1:0)}d.push(new gc(".morphTargetInfluence["+n+"]",q,p))}f=f.length*(g||1)}else m=".bones["+b[h].name+"]",c(hc,m+".position",k,"pos",d),c(ed,m+".quaternion",k,"rot",d),c(hc,m+".scale",k,"scl",d)}return 0===d.length?null:new Da(e,f,d)}});Object.assign(Da.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=
+a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this}});Object.assign(Ld.prototype,{load:function(a,b,c,d){var e=this;(new Ha(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},parse:function(a){function b(a){void 0===
+c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new Ug[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=
+a.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.vertexColors&&(d.vertexColors=a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==
+a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&
+(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.userData&&(d.userData=a.userData);
+if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]={};switch(f.type){case "t":d.uniforms[e].value=b(f.value);break;case "c":d.uniforms[e].value=(new F).setHex(f.value);break;case "v2":d.uniforms[e].value=(new z).fromArray(f.value);break;case "v3":d.uniforms[e].value=(new p).fromArray(f.value);break;case "v4":d.uniforms[e].value=(new aa).fromArray(f.value);break;case "m4":d.uniforms[e].value=(new J).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==
+a.defines&&(d.defines=a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==
+a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new z).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&
+(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&
+(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d}});Object.assign(fe.prototype,{load:function(a,b,c,d){var e=this;(new Ha(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new I,c=a.data.index;void 0!==c&&(c=new Af[c.type](c.array),b.setIndex(new Q(c,1)));var d=a.data.attributes;for(f in d){var e=d[f];c=new Af[e.type](e.array);b.addAttribute(f,new Q(c,e.itemSize,e.normalized))}var f=a.data.groups||a.data.drawcalls||
+a.data.offsets;if(void 0!==f)for(c=0,d=f.length;c!==d;++c)e=f[c],b.addGroup(e.start,e.count,e.materialIndex);a=a.data.boundingSphere;void 0!==a&&(f=new p,void 0!==a.center&&f.fromArray(a.center),b.boundingSphere=new Ea(f,a.radius));return b}});var Af={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};
+ic.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};Object.assign(ic.prototype,{crossOrigin:"anonymous",onLoadStart:function(){},onLoadProgress:function(){},onLoadComplete:function(){},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a={NoBlending:0,NormalBlending:1,AdditiveBlending:2,
+SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},b=new F,c=new wd,d=new Ld;return function(e,f,g){function h(a,b,d,e,h){a=f+a;var m=ic.Handlers.get(a);null!==m?a=m.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&("repeat"===e[0]&&(a.wrapS=1E3),"mirror"===e[0]&&(a.wrapS=1002),"repeat"===e[1]&&(a.wrapT=1E3),"mirror"===e[1]&&(a.wrapT=1002));void 0!==h&&(a.anisotropy=h);
+b=K.generateUUID();k[b]=a;return b}var k={},m={uuid:K.generateUUID(),type:"MeshLambertMaterial"},l;for(l in e){var n=e[l];switch(l){case "DbgColor":case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":m.name=n;break;case "blending":m.blending=a[n];break;case "colorAmbient":case "mapAmbient":console.warn("THREE.Loader.createMaterial:",l,"is no longer supported.");break;case "colorDiffuse":m.color=b.fromArray(n).getHex();break;case "colorSpecular":m.specular=b.fromArray(n).getHex();
+break;case "colorEmissive":m.emissive=b.fromArray(n).getHex();break;case "specularCoef":m.shininess=n;break;case "shading":"basic"===n.toLowerCase()&&(m.type="MeshBasicMaterial");"phong"===n.toLowerCase()&&(m.type="MeshPhongMaterial");"standard"===n.toLowerCase()&&(m.type="MeshStandardMaterial");break;case "mapDiffuse":m.map=h(n,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;
+case "mapEmissive":m.emissiveMap=h(n,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);break;case "mapEmissiveRepeat":case "mapEmissiveOffset":case "mapEmissiveWrap":case "mapEmissiveAnisotropy":break;case "mapLight":m.lightMap=h(n,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":m.aoMap=h(n,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,
+e.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":m.bumpMap=h(n,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case "mapBumpScale":m.bumpScale=n;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":m.normalMap=h(n,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case "mapNormalFactor":m.normalScale=n;break;
+case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":m.specularMap=h(n,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapMetalness":m.metalnessMap=h(n,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case "mapMetalnessRepeat":case "mapMetalnessOffset":case "mapMetalnessWrap":case "mapMetalnessAnisotropy":break;
+case "mapRoughness":m.roughnessMap=h(n,e.mapRoughnessRepeat,e.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case "mapRoughnessRepeat":case "mapRoughnessOffset":case "mapRoughnessWrap":case "mapRoughnessAnisotropy":break;case "mapAlpha":m.alphaMap=h(n,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":m.side=1;break;case "doubleSided":m.side=
+2;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");m.opacity=n;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":m[l]=n;break;case "vertexColors":!0===n&&(m.vertexColors=2);"face"===n&&(m.vertexColors=1);break;default:console.error("THREE.Loader.createMaterial: Unsupported",l,n)}}"MeshBasicMaterial"===m.type&&delete m.emissive;"MeshPhongMaterial"!==
+m.type&&delete m.specular;1>m.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});var Ce={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);return decodeURIComponent(escape(b))},extractUrlBase:function(a){var b=a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};Object.assign(ge.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===
+typeof this.texturePath?this.texturePath:Ce.extractUrlBase(a),g=new Ha(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d&&"object"===d.toLowerCase())){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a;return this},setTexturePath:function(a){this.texturePath=a;return this},
+parse:function(){return function(a,b){void 0!==a.data&&(a=a.data);a.scale=void 0!==a.scale?1/a.scale:1;var c=new M,d=a,e,f,g,h=d.faces;var k=d.vertices;var m=d.normals,l=d.colors;var n=d.scale;var q=0;if(void 0!==d.uvs){for(e=0;e<d.uvs.length;e++)d.uvs[e].length&&q++;for(e=0;e<q;e++)c.faceVertexUvs[e]=[]}var u=0;for(g=k.length;u<g;)e=new p,e.x=k[u++]*n,e.y=k[u++]*n,e.z=k[u++]*n,c.vertices.push(e);u=0;for(g=h.length;u<g;){k=h[u++];var r=k&1;var v=k&2;e=k&8;var y=k&16;var x=k&32;n=k&64;k&=128;if(r){r=
+new Va;r.a=h[u];r.b=h[u+1];r.c=h[u+3];var w=new Va;w.a=h[u+1];w.b=h[u+2];w.c=h[u+3];u+=4;v&&(v=h[u++],r.materialIndex=v,w.materialIndex=v);v=c.faces.length;if(e)for(e=0;e<q;e++){var A=d.uvs[e];c.faceVertexUvs[e][v]=[];c.faceVertexUvs[e][v+1]=[];for(f=0;4>f;f++){var D=h[u++];var B=A[2*D];D=A[2*D+1];B=new z(B,D);2!==f&&c.faceVertexUvs[e][v].push(B);0!==f&&c.faceVertexUvs[e][v+1].push(B)}}y&&(y=3*h[u++],r.normal.set(m[y++],m[y++],m[y]),w.normal.copy(r.normal));if(x)for(e=0;4>e;e++)y=3*h[u++],x=new p(m[y++],
+m[y++],m[y]),2!==e&&r.vertexNormals.push(x),0!==e&&w.vertexNormals.push(x);n&&(n=h[u++],n=l[n],r.color.setHex(n),w.color.setHex(n));if(k)for(e=0;4>e;e++)n=h[u++],n=l[n],2!==e&&r.vertexColors.push(new F(n)),0!==e&&w.vertexColors.push(new F(n));c.faces.push(r);c.faces.push(w)}else{r=new Va;r.a=h[u++];r.b=h[u++];r.c=h[u++];v&&(v=h[u++],r.materialIndex=v);v=c.faces.length;if(e)for(e=0;e<q;e++)for(A=d.uvs[e],c.faceVertexUvs[e][v]=[],f=0;3>f;f++)D=h[u++],B=A[2*D],D=A[2*D+1],B=new z(B,D),c.faceVertexUvs[e][v].push(B);
+y&&(y=3*h[u++],r.normal.set(m[y++],m[y++],m[y]));if(x)for(e=0;3>e;e++)y=3*h[u++],x=new p(m[y++],m[y++],m[y]),r.vertexNormals.push(x);n&&(n=h[u++],r.color.setHex(l[n]));if(k)for(e=0;3>e;e++)n=h[u++],r.vertexColors.push(new F(l[n]));c.faces.push(r)}}d=a;u=void 0!==d.influencesPerVertex?d.influencesPerVertex:2;if(d.skinWeights)for(g=0,h=d.skinWeights.length;g<h;g+=u)c.skinWeights.push(new aa(d.skinWeights[g],1<u?d.skinWeights[g+1]:0,2<u?d.skinWeights[g+2]:0,3<u?d.skinWeights[g+3]:0));if(d.skinIndices)for(g=
+0,h=d.skinIndices.length;g<h;g+=u)c.skinIndices.push(new aa(d.skinIndices[g],1<u?d.skinIndices[g+1]:0,2<u?d.skinIndices[g+2]:0,3<u?d.skinIndices[g+3]:0));c.bones=d.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");g=a;h=g.scale;if(void 0!==g.morphTargets)for(d=
+0,u=g.morphTargets.length;d<u;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=g.morphTargets[d].name,c.morphTargets[d].vertices=[],m=c.morphTargets[d].vertices,l=g.morphTargets[d].vertices,q=0,k=l.length;q<k;q+=3)n=new p,n.x=l[q]*h,n.y=l[q+1]*h,n.z=l[q+2]*h,m.push(n);if(void 0!==g.morphColors&&0<g.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),h=c.faces,g=g.morphColors[0].colors,d=0,u=h.length;d<u;d++)h[d].color.fromArray(g,
+3*d);g=a;d=[];u=[];void 0!==g.animation&&u.push(g.animation);void 0!==g.animations&&(g.animations.length?u=u.concat(g.animations):u.push(g.animations));for(g=0;g<u.length;g++)(h=Da.parseAnimation(u[g],c.bones))&&d.push(h);c.morphTargets&&(u=Da.CreateClipsFromMorphTargetSequences(c.morphTargets,10),d=d.concat(u));0<d.length&&(c.animations=d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};a=ic.prototype.initMaterials(a.materials,b,
+this.crossOrigin);return{geometry:c,materials:a}}}()});Object.assign(lf.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this;(new Ha(e.manager)).load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(h){void 0!==d&&d(h);console.error("THREE:ObjectLoader: Can't parse "+a+".",h.message);return}c=f.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+
+a+". Use THREE.JSONLoader instead."):e.parse(f,b)},c,d)},setTexturePath:function(a){this.texturePath=a;return this},setCrossOrigin:function(a){this.crossOrigin=a;return this},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));
+void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new fb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new ge,e=new fe,f=0,g=a.length;f<g;f++){var h=a[f];switch(h.type){case "PlaneGeometry":case "PlaneBufferGeometry":var k=new za[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":k=
+new za[h.type](h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":k=new za[h.type](h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":k=new za[h.type](h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":k=new za[h.type](h.radius,h.height,h.radialSegments,
+h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":k=new za[h.type](h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":k=new za[h.type](h.radius,h.detail);
+break;case "RingGeometry":case "RingBufferGeometry":k=new za[h.type](h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":k=new za[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":k=new za[h.type](h.radius,h.tube,h.tubularSegments,h.radialSegments,h.p,h.q);break;case "LatheGeometry":case "LatheBufferGeometry":k=new za[h.type](h.points,
+h.segments,h.phiStart,h.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":k=new za[h.type](h.vertices,h.indices,h.radius,h.details);break;case "ShapeGeometry":case "ShapeBufferGeometry":k=[];for(var m=0,l=h.shapes.length;m<l;m++){var n=b[h.shapes[m]];k.push(n)}k=new za[h.type](k,h.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":k=[];m=0;for(l=h.shapes.length;m<l;m++)n=b[h.shapes[m]],k.push(n);m=h.options.extrudePath;void 0!==m&&(h.options.extrudePath=
+(new zf[m.type]).fromJSON(m));k=new za[h.type](k,h.options);break;case "BufferGeometry":k=e.parse(h);break;case "Geometry":k=d.parse(h,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}k.uuid=h.uuid;void 0!==h.name&&(k.name=h.name);!0===k.isBufferGeometry&&void 0!==h.userData&&(k.userData=h.userData);c[h.uuid]=k}return c},parseMaterials:function(a,b){var c={};if(void 0!==a){var d=new Ld;d.setTextures(b);b=0;for(var e=a.length;b<
+e;b++){var f=a[b];if("MultiMaterial"===f.type){for(var g=[],h=0;h<f.materials.length;h++)g.push(d.parse(f.materials[h]));c[f.uuid]=g}else c[f.uuid]=d.parse(f)}}return c},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=a[c],e=Da.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemEnd(a);d.manager.itemError(a)})}var d=this,e={};
+if(void 0!==a&&0<a.length){b=new be(b);var f=new ad(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],k=h.url;if(Array.isArray(k)){e[h.uuid]=[];for(var m=0,l=k.length;m<l;m++){var n=k[m];n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:d.texturePath+n;e[h.uuid].push(c(n))}}else n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.texturePath+h.url,e[h.uuid]=c(n)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",
+a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var h=Array.isArray(b[g.image])?new Wa(b[g.image]):new T(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,Vg));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);
+void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Bf),h.wrapT=c(g.wrap[1],Bf));void 0!==g.format&&(h.format=g.format);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Cf));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Cf));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",
+a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return c[a]}}switch(a.type){case "Scene":var f=new rd;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new F(a.background));void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new Ob(a.fog.color,a.fog.near,a.fog.far):
+"FogExp2"===a.fog.type&&(f.fog=new Nb(a.fog.color,a.fog.density)));break;case "PerspectiveCamera":f=new X(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new Jb(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},
+a.view));break;case "AmbientLight":f=new Dd(a.color,a.intensity);break;case "DirectionalLight":f=new Cd(a.color,a.intensity);break;case "PointLight":f=new Ad(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new Ed(a.color,a.intensity,a.width,a.height);break;case "SpotLight":f=new zd(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new xd(a.color,a.groundColor,a.intensity);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");
+case "Mesh":f=d(a.geometry);var g=e(a.material);f=f.bones&&0<f.bones.length?new td(f,g):new ta(f,g);break;case "LOD":f=new Dc;break;case "Line":f=new oa(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new ud(d(a.geometry),e(a.material));break;case "LineSegments":f=new Z(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=new Qb(d(a.geometry),e(a.material));break;case "Sprite":f=new Cc(e(a.material));break;case "Group":f=new Mb;break;default:f=new B}f.uuid=a.uuid;void 0!==
+a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&
+(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);
+void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children){g=a.children;for(var h=0;h<g.length;h++)f.add(this.parseObject(g[h],b,c))}if("LOD"===a.type)for(a=a.levels,g=0;g<a.length;g++){h=a[g];var k=f.getObjectByProperty("uuid",h.object);void 0!==k&&f.addLevel(k,h.distance)}return f}});var Vg={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,
+CubeUVRefractionMapping:307},Bf={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Cf={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};he.prototype={constructor:he,setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Hb.get(a);if(void 0!==f)return e.manager.itemStart(a),
+setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return createImageBitmap(a,e.options)}).then(function(c){Hb.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemEnd(a);e.manager.itemError(a)})},setCrossOrigin:function(){return this},setPath:function(a){this.path=a;return this}};Object.assign(ie.prototype,{moveTo:function(a,b){this.currentPath=new Ma;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,
+b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new fb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(Math.abs(m)>
+Number.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=Xa.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new fb;h.curves=g.curves;b.push(h);return b}var k=!e(f[0].getPoints());k=a?!k:k;h=[];var m=[],l=[],n=0;m[n]=void 0;l[n]=[];for(var p=
+0,u=f.length;p<u;p++){g=f[p];var r=g.getPoints();var v=e(r);(v=a?!v:v)?(!k&&m[n]&&n++,m[n]={s:new fb,p:r},m[n].s.curves=g.curves,k&&n++,l[n]=[]):l[n].push({h:g,p:r[0]})}if(!m[0])return c(f);if(1<m.length){p=!1;a=[];e=0;for(f=m.length;e<f;e++)h[e]=[];e=0;for(f=m.length;e<f;e++)for(g=l[e],v=0;v<g.length;v++){k=g[v];n=!0;for(r=0;r<m.length;r++)d(k.p,m[r].p)&&(e!==r&&a.push({froms:e,tos:r,hole:v}),n?(n=!1,h[r].push(k)):p=!0);n&&h[e].push(k)}0<a.length&&(p||(l=h))}p=0;for(e=m.length;p<e;p++)for(h=m[p].s,
+b.push(h),a=l[p],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(je.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,k=0;k<e.length;k++){var m=e[k];if("\n"===m)g=0,h-=f;else{var l=d;var n=g,p=h;if(m=b.glyphs[m]||b.glyphs["?"]){var u=new ie;if(m.o)for(var r=m._cachedOutline||(m._cachedOutline=
+m.o.split(" ")),v=0,y=r.length;v<y;)switch(r[v++]){case "m":var x=r[v++]*l+n;var w=r[v++]*l+p;u.moveTo(x,w);break;case "l":x=r[v++]*l+n;w=r[v++]*l+p;u.lineTo(x,w);break;case "q":var z=r[v++]*l+n;var A=r[v++]*l+p;var B=r[v++]*l+n;var F=r[v++]*l+p;u.quadraticCurveTo(B,F,z,A);break;case "b":z=r[v++]*l+n,A=r[v++]*l+p,B=r[v++]*l+n,F=r[v++]*l+p,x=r[v++]*l+n,w=r[v++]*l+p,u.bezierCurveTo(B,F,x,w,z,A)}l={offsetX:m.ha*l,path:u}}else l=void 0;g+=l.offsetX;a.push(l.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,
+a[b].toShapes());return c}});Object.assign(mf.prototype,{load:function(a,b,c,d){var e=this,f=new Ha(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(k){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new je(a)},setPath:function(a){this.path=a;return this}});var Qd,me={getContext:function(){void 0===Qd&&(Qd=new (window.AudioContext||
+window.webkitAudioContext));return Qd},setContext:function(a){Qd=a}};Object.assign(ke.prototype,{load:function(a,b,c,d){var e=new Ha(this.manager);e.setResponseType("arraybuffer");e.load(a,function(a){a=a.slice(0);me.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(nf.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new J,m=new J;return function(l){if(a!==this||b!==l.focus||c!==l.fov||d!==l.aspect*this.aspect||e!==l.near||f!==l.far||g!==l.zoom||h!==this.eyeSep){a=this;b=
+l.focus;c=l.fov;d=l.aspect*this.aspect;e=l.near;f=l.far;g=l.zoom;var n=l.projectionMatrix.clone();h=this.eyeSep/2;var p=h*e/b,t=e*Math.tan(K.DEG2RAD*c*.5)/g;m.elements[12]=-h;k.elements[12]=h;var r=-t*d+p;var v=t*d+p;n.elements[0]=2*e/(v-r);n.elements[8]=(v+r)/(v-r);this.cameraL.projectionMatrix.copy(n);r=-t*d-p;v=t*d-p;n.elements[0]=2*e/(v-r);n.elements[8]=(v+r)/(v-r);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(l.matrixWorld).multiply(m);this.cameraR.matrixWorld.copy(l.matrixWorld).multiply(k)}}()});
+fd.prototype=Object.create(B.prototype);fd.prototype.constructor=fd;le.prototype=Object.assign(Object.create(B.prototype),{constructor:le,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):
+this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(){var a=new p,b=new ha,c=new p,d=new p;return function(e){B.prototype.updateMatrixWorld.call(this,e);e=this.context.listener;var f=this.up;this.matrixWorld.decompose(a,
+b,c);d.set(0,0,-1).applyQuaternion(b);e.positionX?(e.positionX.setValueAtTime(a.x,this.context.currentTime),e.positionY.setValueAtTime(a.y,this.context.currentTime),e.positionZ.setValueAtTime(a.z,this.context.currentTime),e.forwardX.setValueAtTime(d.x,this.context.currentTime),e.forwardY.setValueAtTime(d.y,this.context.currentTime),e.forwardZ.setValueAtTime(d.z,this.context.currentTime),e.upX.setValueAtTime(f.x,this.context.currentTime),e.upY.setValueAtTime(f.y,this.context.currentTime),e.upZ.setValueAtTime(f.z,
+this.context.currentTime)):(e.setPosition(a.x,a.y,a.z),e.setOrientation(d.x,d.y,d.z,f.x,f.y,f.z))}}()});jc.prototype=Object.assign(Object.create(B.prototype),{constructor:jc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},
+setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);a.playbackRate.setValueAtTime(this.playbackRate,this.startTime);this.startTime=this.context.currentTime;
+a.start(this.startTime,this.offset);this.isPlaying=!0;this.source=a;return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this.source.stop(),this.source.onended=null,this.offset+=(this.context.currentTime-this.startTime)*this.playbackRate,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),
+this.source.onended=null,this.offset=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);
+this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
+else return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setValueAtTime(this.playbackRate,this.context.currentTime),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.loop=
+a,!0===this.isPlaying&&(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});ne.prototype=Object.assign(Object.create(jc.prototype),{constructor:ne,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},
+setRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(){var a=new p,
+b=new ha,c=new p,d=new p;return function(e){B.prototype.updateMatrixWorld.call(this,e);e=this.panner;this.matrixWorld.decompose(a,b,c);d.set(0,0,1).applyQuaternion(b);e.setPosition(a.x,a.y,a.z);e.setOrientation(d.x,d.y,d.z)}}()});Object.assign(oe.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(pe.prototype,{accumulate:function(a,
+b){var c=this.buffer,d=this.valueSize;a=a*d+d;var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,
+c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){ha.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(of.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,
+b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(sa,{Composite:of,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new sa.Composite(a,b,c):new sa(a,b,c)},sanitizeNodeName:function(){var a=
+/[\[\]\.:\/]/g;return function(b){return b.replace(/\s/g,"_").replace(a,"")}}(),parseTrackName:function(){var a="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",b=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]");a=/(WCOD+)?/.source.replace("WCOD",a);var c=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),e=new RegExp("^"+b+a+c+d+"$"),f=["material","materials","bones"];return function(a){var b=e.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+
+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;
+if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(sa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,
+b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=
+!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,
+b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,
+d=b.propertyName,e=b.propertyIndex;a||(this.node=a=sa.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",
+this);return}a=a.material.materials;break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",
+this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",
+this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.",
+this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+
+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});Object.assign(sa.prototype,{_getValue_unbound:sa.prototype.getValue,_setValue_unbound:sa.prototype.setValue});Object.assign(pf.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,m=0,l=arguments.length;m!==
+l;++m){var n=arguments[m],p=n.uuid,u=d[p];if(void 0===u){u=b++;d[p]=u;a.push(n);p=0;for(var r=h;p!==r;++p)g[p].push(new sa(n,e[p],f[p]))}else if(u<c){k=a[u];var v=--c;r=a[v];d[r.uuid]=u;a[u]=r;d[p]=v;a[v]=n;p=0;for(r=h;p!==r;++p){var y=g[p],x=y[u];y[u]=y[v];void 0===x&&(x=new sa(n,e[p],f[p]));y[v]=x}}else a[u]!==k&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=
+c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,m=c[k];if(void 0!==m&&m>=b){var l=b++,n=a[l];c[n.uuid]=m;a[m]=n;c[k]=l;a[l]=h;h=0;for(k=e;h!==k;++h){n=d[h];var p=n[m];n[m]=n[l];n[l]=p}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=
+arguments[g].uuid,l=d[k];if(void 0!==l)if(delete d[k],l<c){k=--c;var p=a[k],n=--b,q=a[n];d[p.uuid]=l;a[l]=p;d[q.uuid]=k;a[k]=q;a.pop();p=0;for(q=f;p!==q;++p){var u=e[p],r=u[n];u[l]=u[k];u[k]=r;u.pop()}}else for(n=--b,q=a[n],d[q.uuid]=l,a[l]=q,a.pop(),p=0,q=f;p!==q;++p)u=e[p],u[l]=u[n],u.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,
+l=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new sa(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(qf.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},
+reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;
+this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;
+null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,
+0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||
+this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];
+b*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===
+e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:
+this.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}if(f&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:
+2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});qe.prototype=Object.assign(Object.create(ea.prototype),{constructor:qe,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===
+k&&(k={},h[g]=k);for(h=0;h!==e;++h){var l=d[h],p=l.name,n=k[p];if(void 0===n){n=f[h];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,g,p));continue}n=new pe(sa.create(c,p,b&&b._propertyBindings[h].binding.parsedPath),l.ValueTypeName,l.getValueSize());++n.referenceCount;this._addInactiveBinding(n,g,p)}f[h]=n;a[h].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,
+d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=
+[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},
+_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;
+c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,
+d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,
+f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,
+c=a[b];void 0===c&&(c=new dd(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c="string"===typeof a?Da.findByName(c,a):a;a=null!==c?c.uuid:a;var e=
+this._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new qf(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"===typeof a?Da.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,
+d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,
+d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=
+d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});Md.prototype.clone=function(){return new Md(void 0===this.value.clone?this.value:this.value.clone())};re.prototype=Object.assign(Object.create(I.prototype),{constructor:re,isInstancedBufferGeometry:!0,copy:function(a){I.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)}});
+se.prototype=Object.assign(Object.create(qb.prototype),{constructor:se,isInstancedInterleavedBuffer:!0,copy:function(a){qb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});te.prototype=Object.assign(Object.create(Q.prototype),{constructor:te,isInstancedBufferAttribute:!0,copy:function(a){Q.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(rf.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,
+b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b,c){c=c||[];ue(a,this,c,b);c.sort(sf);return c},intersectObjects:function(a,b,c){c=c||
+[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)ue(a[d],this,c,b);c.sort(sf);return c}});Object.assign(tf.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=
+0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});Object.assign(uf.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-
+1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(K.clamp(b/this.radius,-1,1)));return this}});Object.assign(vf.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;
+this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});Object.assign(ve.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new z;return function(b,
+c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new z);
+return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new z);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<
+this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new z);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?
+!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new z);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new z;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
+a.max.equals(this.max)}});Object.assign(we.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new p);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),
+a=new p);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=new p);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new p,b=new p;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&&
+(c=K.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new p);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});gd.prototype=Object.create(B.prototype);gd.prototype.constructor=gd;gd.prototype.isImmediateRenderObject=
+!0;hd.prototype=Object.create(Z.prototype);hd.prototype.constructor=hd;hd.prototype.update=function(){var a=new p,b=new p,c=new na;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,p=k.length;l<p;l++)for(var n=k[l],q=0,u=n.vertexNormals.length;q<u;q++){var r=n.vertexNormals[q];a.copy(h[n[d[q]]]).applyMatrix4(e);
+b.copy(r).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,q=g=0,u=d.count;q<u;q++)a.set(d.getX(q),d.getY(q),d.getZ(q)).applyMatrix4(e),b.set(h.getX(q),h.getY(q),h.getZ(q)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();kc.prototype=Object.create(B.prototype);
+kc.prototype.constructor=kc;kc.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};kc.prototype.update=function(){var a=new p,b=new p;return function(){this.light.updateMatrixWorld();var c=this.light.distance?this.light.distance:1E3,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));void 0!==this.color?this.cone.material.color.set(this.color):
+this.cone.material.color.copy(this.light.color)}}();lc.prototype=Object.create(Z.prototype);lc.prototype.constructor=lc;lc.prototype.updateMatrixWorld=function(){var a=new p,b=new J,c=new J;return function(d){var e=this.bones,f=this.geometry,g=f.getAttribute("position");c.getInverse(this.root.matrixWorld);for(var h=0,k=0;h<e.length;h++){var l=e[h];l.parent&&l.parent.isBone&&(b.multiplyMatrices(c,l.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k,a.x,a.y,a.z),b.multiplyMatrices(c,l.parent.matrixWorld),
+a.setFromMatrixPosition(b),g.setXYZ(k+1,a.x,a.y,a.z),k+=2)}f.getAttribute("position").needsUpdate=!0;B.prototype.updateMatrixWorld.call(this,d)}}();mc.prototype=Object.create(ta.prototype);mc.prototype.constructor=mc;mc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};mc.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};nc.prototype=Object.create(B.prototype);nc.prototype.constructor=nc;nc.prototype.dispose=
+function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};nc.prototype.update=function(){var a=.5*this.light.width,b=.5*this.light.height,c=this.line.geometry.attributes.position,d=c.array;d[0]=a;d[1]=-b;d[2]=0;d[3]=a;d[4]=b;d[5]=0;d[6]=-a;d[7]=b;d[8]=0;d[9]=-a;d[10]=-b;d[11]=0;d[12]=a;d[13]=-b;d[14]=0;c.needsUpdate=!0;void 0!==this.color?this.line.material.color.set(this.color):this.line.material.color.copy(this.light.color)};oc.prototype=Object.create(B.prototype);oc.prototype.constructor=
+oc;oc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};oc.prototype.update=function(){var a=new p,b=new F,c=new F;return function(){var d=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var e=d.geometry.getAttribute("color");b.copy(this.light.color);c.copy(this.light.groundColor);for(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}e.needsUpdate=!0}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate())}}();
+id.prototype=Object.create(Z.prototype);id.prototype.constructor=id;Nd.prototype=Object.create(Z.prototype);Nd.prototype.constructor=Nd;jd.prototype=Object.create(Z.prototype);jd.prototype.constructor=jd;jd.prototype.update=function(){var a=new p,b=new p,c=new na;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices;f=f.faces;for(var h=0,k=0,l=f.length;k<l;k++){var p=
+f[k],n=p.normal;a.copy(g[p.a]).add(g[p.b]).add(g[p.c]).divideScalar(3).applyMatrix4(d);b.copy(n).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0}}();pc.prototype=Object.create(B.prototype);pc.prototype.constructor=pc;pc.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};pc.prototype.update=function(){var a=
+new p,b=new p,c=new p;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(c);this.targetLine.scale.z=c.length()}}();kd.prototype=Object.create(Z.prototype);
+kd.prototype.constructor=kd;kd.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g=b.getAttribute("position"),h=0,k=a.length;h<k;h++)g.setXYZ(a[h],d.x,d.y,d.z)}var b,c,d=new p,e=new Pa;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",.7,1.1,
+-1);a("u2",-.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);b.getAttribute("position").needsUpdate=!0}}();Fb.prototype=Object.create(Z.prototype);Fb.prototype.constructor=Fb;Fb.prototype.update=function(){var a=new Ua;return function(b){void 0!==b&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=
+a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();Fb.prototype.setFromObject=function(a){this.object=a;this.update();return this};ld.prototype=Object.create(Z.prototype);ld.prototype.constructor=ld;ld.prototype.updateMatrixWorld=
+function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),B.prototype.updateMatrixWorld.call(this,a))};md.prototype=Object.create(oa.prototype);md.prototype.constructor=md;md.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);B.prototype.updateMatrixWorld.call(this,a)};var Od,xe;Gb.prototype=
+Object.create(B.prototype);Gb.prototype.constructor=Gb;Gb.prototype.setDirection=function(){var a=new p,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();Gb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};
+Gb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};nd.prototype=Object.create(Z.prototype);nd.prototype.constructor=nd;L.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(L.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(Za.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
+a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new M,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new p(e.x,
+e.y,e.z||0))}return b}});Object.assign(Ma.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");this.setFromPoints(a)}});xf.prototype=Object.create(ja.prototype);yf.prototype=Object.create(ja.prototype);ye.prototype=Object.create(ja.prototype);Object.assign(ye.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},
+reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});id.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};lc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(ic.prototype,{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.");
+return Ce.extractUrlBase(a)}});Object.assign(ve.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");
+return this.getSize(a)}});Object.assign(Ua.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");
+return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");return this.getSize(a)}});we.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Object.assign(K,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().");
+return K.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");return K.ceilPowerOfTwo(a)}});Object.assign(na.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
+multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});Object.assign(J.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
+return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new p);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
+return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},
+rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},
+rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");
+return this.makePerspective(a,b,d,c,e,f)}});Oa.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};ha.prototype.multiplyVector3=function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(ob.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");
+return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});Object.assign(da.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a,
+b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint().");return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(da,
+{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return da.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return da.getNormal(a,b,c,d)}});Object.assign(fb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");
+return new tb(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new vb(this,a)}});Object.assign(z.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},
+lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(p.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");
+return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},
+fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(aa.prototype,
+{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(M.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")}});
+Object.assign(B.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")}});
+Object.defineProperties(B.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});
+Object.defineProperties(Dc.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Object.defineProperty(Ec.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Object.defineProperty(L.prototype,"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");
+return this.arcLengthDivisions},set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});X.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(fa.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");
+this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");
+this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");
+this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(Q.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");
+return this.array.length}},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")}});Object.assign(I.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},
+clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(I.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");
+return this.groups}}});Object.assign(Qa.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}});Object.defineProperties(Md.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},
+onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");return this}}});Object.defineProperties(H.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new F}},shading:{get:function(){console.error("THREE."+this.type+
+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.");this.flatShading=1===a}}});Object.defineProperties(Ga.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});
+Object.defineProperties(ua.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(Yd.prototype,{animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");
+return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.");return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");
+return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
+return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");
+return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},
+addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")}});Object.defineProperties(Yd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");
+this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(Ye.prototype,
+{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},
+renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(hb.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");
+this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=
+a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=
+a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");
+return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},
+set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});Object.defineProperties($e.prototype,{standing:{set:function(){console.warn("THREE.WebVRManager: .standing has been removed.")}},userHeight:{set:function(){console.warn("THREE.WebVRManager: .userHeight has been removed.")}}});jc.prototype.load=function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new ke).load(a,
+function(a){b.setBuffer(a)});return this};oe.prototype.getData=function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};fd.prototype.updateCubeMap=function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};gb.crossOrigin=void 0;gb.loadTexture=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new wd;e.setCrossOrigin(this.crossOrigin);
+a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};gb.loadTextureCube=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new de;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};gb.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};gb.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};
+l.WebGLRenderTargetCube=Ib;l.WebGLRenderTarget=hb;l.WebGLRenderer=Yd;l.ShaderLib=pb;l.UniformsLib=R;l.UniformsUtils=Ba;l.ShaderChunk=U;l.FogExp2=Nb;l.Fog=Ob;l.Scene=rd;l.Sprite=Cc;l.LOD=Dc;l.SkinnedMesh=td;l.Skeleton=Ec;l.Bone=sd;l.Mesh=ta;l.LineSegments=Z;l.LineLoop=ud;l.Line=oa;l.Points=Qb;l.Group=Mb;l.VideoTexture=Zd;l.DataTexture=ib;l.CompressedTexture=Rb;l.CubeTexture=Wa;l.CanvasTexture=Fc;l.DepthTexture=Gc;l.Texture=T;l.CompressedTextureLoader=jf;l.DataTextureLoader=ce;l.CubeTextureLoader=de;
+l.TextureLoader=wd;l.ObjectLoader=lf;l.MaterialLoader=Ld;l.BufferGeometryLoader=fe;l.DefaultLoadingManager=wa;l.LoadingManager=be;l.JSONLoader=ge;l.ImageLoader=ad;l.ImageBitmapLoader=he;l.FontLoader=mf;l.FileLoader=Ha;l.Loader=ic;l.LoaderUtils=Ce;l.Cache=Hb;l.AudioLoader=ke;l.SpotLightShadow=yd;l.SpotLight=zd;l.PointLight=Ad;l.RectAreaLight=Ed;l.HemisphereLight=xd;l.DirectionalLightShadow=Bd;l.DirectionalLight=Cd;l.AmbientLight=Dd;l.LightShadow=Eb;l.Light=fa;l.StereoCamera=nf;l.PerspectiveCamera=
+X;l.OrthographicCamera=Jb;l.CubeCamera=fd;l.ArrayCamera=Ac;l.Camera=Pa;l.AudioListener=le;l.PositionalAudio=ne;l.AudioContext=me;l.AudioAnalyser=oe;l.Audio=jc;l.VectorKeyframeTrack=hc;l.StringKeyframeTrack=Kd;l.QuaternionKeyframeTrack=ed;l.NumberKeyframeTrack=gc;l.ColorKeyframeTrack=Id;l.BooleanKeyframeTrack=Hd;l.PropertyMixer=pe;l.PropertyBinding=sa;l.KeyframeTrack=pa;l.AnimationUtils=qa;l.AnimationObjectGroup=pf;l.AnimationMixer=qe;l.AnimationClip=Da;l.Uniform=Md;l.InstancedBufferGeometry=re;l.BufferGeometry=
+I;l.Geometry=M;l.InterleavedBufferAttribute=Bc;l.InstancedInterleavedBuffer=se;l.InterleavedBuffer=qb;l.InstancedBufferAttribute=te;l.Face3=Va;l.Object3D=B;l.Raycaster=rf;l.Layers=Sd;l.EventDispatcher=ea;l.Clock=tf;l.QuaternionLinearInterpolant=Jd;l.LinearInterpolant=dd;l.DiscreteInterpolant=Gd;l.CubicInterpolant=Fd;l.Interpolant=ya;l.Triangle=da;l.Math=K;l.Spherical=uf;l.Cylindrical=vf;l.Plane=Oa;l.Frustum=od;l.Sphere=Ea;l.Ray=ob;l.Matrix4=J;l.Matrix3=na;l.Box3=Ua;l.Box2=ve;l.Line3=we;l.Euler=jb;
+l.Vector4=aa;l.Vector3=p;l.Vector2=z;l.Quaternion=ha;l.Color=F;l.ImmediateRenderObject=gd;l.VertexNormalsHelper=hd;l.SpotLightHelper=kc;l.SkeletonHelper=lc;l.PointLightHelper=mc;l.RectAreaLightHelper=nc;l.HemisphereLightHelper=oc;l.GridHelper=id;l.PolarGridHelper=Nd;l.FaceNormalsHelper=jd;l.DirectionalLightHelper=pc;l.CameraHelper=kd;l.BoxHelper=Fb;l.Box3Helper=ld;l.PlaneHelper=md;l.ArrowHelper=Gb;l.AxesHelper=nd;l.Shape=fb;l.Path=Ma;l.ShapePath=ie;l.Font=je;l.CurvePath=Za;l.Curve=L;l.ImageUtils=
+gb;l.ShapeUtils=Xa;l.WebGLUtils=Ze;l.WireframeGeometry=Sb;l.ParametricGeometry=Hc;l.ParametricBufferGeometry=Tb;l.TetrahedronGeometry=Jc;l.TetrahedronBufferGeometry=Ub;l.OctahedronGeometry=Kc;l.OctahedronBufferGeometry=rb;l.IcosahedronGeometry=Lc;l.IcosahedronBufferGeometry=Vb;l.DodecahedronGeometry=Mc;l.DodecahedronBufferGeometry=Wb;l.PolyhedronGeometry=Ic;l.PolyhedronBufferGeometry=la;l.TubeGeometry=Nc;l.TubeBufferGeometry=Xb;l.TorusKnotGeometry=Oc;l.TorusKnotBufferGeometry=Yb;l.TorusGeometry=Pc;
+l.TorusBufferGeometry=Zb;l.TextGeometry=Uc;l.TextBufferGeometry=$b;l.SphereGeometry=Vc;l.SphereBufferGeometry=ub;l.RingGeometry=Wc;l.RingBufferGeometry=ac;l.PlaneGeometry=wc;l.PlaneBufferGeometry=nb;l.LatheGeometry=Xc;l.LatheBufferGeometry=bc;l.ShapeGeometry=vb;l.ShapeBufferGeometry=wb;l.ExtrudeGeometry=tb;l.ExtrudeBufferGeometry=Qa;l.EdgesGeometry=cc;l.ConeGeometry=Yc;l.ConeBufferGeometry=Zc;l.CylinderGeometry=xb;l.CylinderBufferGeometry=Ya;l.CircleGeometry=$c;l.CircleBufferGeometry=dc;l.BoxGeometry=
+Kb;l.BoxBufferGeometry=mb;l.ShadowMaterial=yb;l.SpriteMaterial=eb;l.RawShaderMaterial=ec;l.ShaderMaterial=ua;l.PointsMaterial=Fa;l.MeshPhysicalMaterial=zb;l.MeshStandardMaterial=Ra;l.MeshPhongMaterial=Ga;l.MeshToonMaterial=Ab;l.MeshNormalMaterial=Bb;l.MeshLambertMaterial=Cb;l.MeshDepthMaterial=ab;l.MeshDistanceMaterial=bb;l.MeshBasicMaterial=ka;l.LineDashedMaterial=Db;l.LineBasicMaterial=V;l.Material=H;l.Float64BufferAttribute=vc;l.Float32BufferAttribute=A;l.Uint32BufferAttribute=lb;l.Int32BufferAttribute=
+uc;l.Uint16BufferAttribute=kb;l.Int16BufferAttribute=tc;l.Uint8ClampedBufferAttribute=sc;l.Uint8BufferAttribute=rc;l.Int8BufferAttribute=qc;l.BufferAttribute=Q;l.ArcCurve=fc;l.CatmullRomCurve3=ja;l.CubicBezierCurve=Ia;l.CubicBezierCurve3=Sa;l.EllipseCurve=Aa;l.LineCurve=xa;l.LineCurve3=Ja;l.QuadraticBezierCurve=Ka;l.QuadraticBezierCurve3=Ta;l.SplineCurve=La;l.REVISION="96";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=
+0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=
+203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.UVMapping=300;
+l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;
+l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;l.UnsignedShort5551Type=1018;l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;l.RGB_S3TC_DXT1_Format=33776;l.RGBA_S3TC_DXT1_Format=33777;l.RGBA_S3TC_DXT3_Format=33778;
+l.RGBA_S3TC_DXT5_Format=33779;l.RGB_PVRTC_4BPPV1_Format=35840;l.RGB_PVRTC_2BPPV1_Format=35841;l.RGBA_PVRTC_4BPPV1_Format=35842;l.RGBA_PVRTC_2BPPV1_Format=35843;l.RGB_ETC1_Format=36196;l.RGBA_ASTC_4x4_Format=37808;l.RGBA_ASTC_5x4_Format=37809;l.RGBA_ASTC_5x5_Format=37810;l.RGBA_ASTC_6x5_Format=37811;l.RGBA_ASTC_6x6_Format=37812;l.RGBA_ASTC_8x5_Format=37813;l.RGBA_ASTC_8x6_Format=37814;l.RGBA_ASTC_8x8_Format=37815;l.RGBA_ASTC_10x5_Format=37816;l.RGBA_ASTC_10x6_Format=37817;l.RGBA_ASTC_10x8_Format=37818;
+l.RGBA_ASTC_10x10_Format=37819;l.RGBA_ASTC_12x10_Format=37820;l.RGBA_ASTC_12x12_Format=37821;l.LoopOnce=2200;l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;l.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=2401;l.WrapAroundEnding=2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;l.RGBM16Encoding=
+3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;l.TangentSpaceNormalMap=0;l.ObjectSpaceNormalMap=1;l.CubeGeometry=Kb;l.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Va(a,b,c,e,f,g)};l.LineStrip=0;l.LinePieces=1;l.MeshFaceMaterial=function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead.");return a};l.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");
+a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};l.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Qb(a,b)};l.Particle=function(a){console.warn("THREE.Particle has been renamed to THREE.Sprite.");return new Cc(a)};l.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Qb(a,b)};l.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");
+return new Fa(a)};l.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new Fa(a)};l.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new Fa(a)};l.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new p(a,b,c)};l.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.");
+return(new Q(a,b)).setDynamic(!0)};l.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.");return new qc(a,b)};l.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.");return new rc(a,b)};l.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.");return new sc(a,
+b)};l.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new tc(a,b)};l.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");return new kb(a,b)};l.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.");return new uc(a,b)};l.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");
+return new lb(a,b)};l.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.");return new A(a,b)};l.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.");return new vc(a,b)};l.ClosedSplineCurve3=xf;l.SplineCurve3=yf;l.Spline=ye;l.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");return new nd(a)};
+l.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");return new Fb(a,b)};l.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new Z(new cc(a.geometry),new V({color:void 0!==b?b:16777215}))};l.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new Z(new Sb(a.geometry),new V({color:void 0!==
+b?b:16777215}))};l.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");return new Ha(a)};l.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new ce(a)};l.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();
+var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};l.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
+a.unproject(b)};this.pickingRay=function(){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};l.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};l.SceneUtils={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},
+detach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")}};l.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js")};Object.defineProperty(l,"__esModule",{value:!0})});
text-transform capitalize
.name, .position
- font-size 36pt
- line-height 30pt
+ font-size 24pt
+ line-height 24pt
.position
width 99%
.info
empty-cells show
- max-width 50%
+ width 32.95%
+ display inline-block
th, td
+ height 1.75em
padding 3px
text-align right
white-space normal
th
+ min-width 5.25em
width 5.25em
- td:nth-child(2)
+ td
min-width 8em
-
- td:nth-child(3)
- text-align left
+ width 100%
.mach_units
padding 0
padding 3px
text-align right
- .info:nth-of-type(2)
- float left
- clear left
+ .progress
+ height 1.75em
- .info:nth-of-type(3)
- float right
- clear right
+ label
+ float right
+
+ .bar
+ height 1.75em
+ background #f2ac45
.override
display none /* Hidden for now */
.tabs
section
- min-height 250px
+ min-height 500px
overflow-x hidden
overflow-y auto
padding 0
margin 0
+ .path-viewer
+ width 100%
+ max-width 99%
+
+ .path-viewer-content
+ height 500px
+
.gcode, .history
font-family courier
clear both
width 100%
max-width 99%
min-width 99%
- height 200px
+ height 450px
padding 0.25em
white-space nowrap
+ .clusterize-scroll
+ max-height 450px
+
&.placeholder
color #aaa
margin 0 0.5em
vertical-align middle
+.path-viewer
+ table
+ margin 0.25em
+ width 100%
+
+ .path-viewer-toolbar
+ > *
+ margin 0.25em
+
+ .tool-button
+ display inline-block
+ cursor pointer
+ border 2px solid transparent
+ border-radius 2px
+ text-align center
+
+ &:hover
+ opacity 0.7
+ border 2px inset #eee
+
+ &.active
+ border 2px inset #888
+ background #ddd
+
+ img
+ max-height 32px
+ vertical-align bottom
+
+ .fa
+ font-size 28px
+ display inline-block
+ width 32px
+
+ .path-viewer-message
+ margin 0.5em
+ font-size 120%
+ font-weight bold
+ position absolute
+ color #fff
+
+ &.error
+ background-color inherit
+ color #ff3a3a
+
+ .path-viewer-content
+ background-color #333
+ background linear-gradient(to bottom, #666 0%, #222 100%);
+
+ &.small
+ width 335px
+ height 150px
+ float right
+ margin-top -80px
+ border-radius 4px
+
+ .path-viewer-message
+ font-size 100%
+ max-width 335px
+
.console
.console-wrapper
max-height 400px
margin 0 0.125em
background-color #fff
- &.log-error td
- color red
+tr.log-error td
+ color red
- &.log-warning td
- color orange
+tr.log-warning td
+ color orange
- &.log-debug td
- color green
+tr.log-debug td
+ color green
.indicators
padding 1em 0.75em
.axes
.axis
.name, .position
- font-size 24pt
- line-height 24pt
+ font-size 18pt
+ line-height 18pt
.absolute, .offset
display none
clear both
width 99%
+ .path-viewer-content.small
+ margin-top inherit
+ float inherit
+
.tab_container
width 98%